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zcw_ijkplayer

ijkplayer:android无需编译,直接可以运行的播放器源代码

站在巨人的肩膀上,不再重复制造轮子(下面是我在ijkplayer上面拉取过来进行了更改,如有问题,issue 里面提出来,我不定时过来看)

注意点

  • 如果你想重新编译,首先要将ijkplayer 目录给予执行的权限 chmod -R 777 android
  • ios 没有编译请自行按照下面文档编译。
  • 知识借助别人的代码编译,其中走过了很多坑,也算有了一份贡献,算是抄袭,也不算,勿喷。大家用着好用就好。谢谢。
  • 只希望越走越远,加油,Fighting!

ijkplayer Build Status

Video player based on ffplay

Download

  • Android:
  • Gradle
# required
allprojects {
    repositories {
        jcenter()
    }
}

dependencies {
    # required, enough for most devices.
    compile 'tv.danmaku.ijk.media:ijkplayer-java:0.5.1'
    compile 'tv.danmaku.ijk.media:ijkplayer-armv7a:0.5.1'

    # Other ABIs: optional
    compile 'tv.danmaku.ijk.media:ijkplayer-armv5:0.5.1'
    compile 'tv.danmaku.ijk.media:ijkplayer-arm64:0.5.1'
    compile 'tv.danmaku.ijk.media:ijkplayer-x86:0.5.1'
    compile 'tv.danmaku.ijk.media:ijkplayer-x86_64:0.5.1'

    # ExoPlayer as IMediaPlayer: optional, experimental
    compile 'tv.danmaku.ijk.media:ijkplayer-exo:0.5.1'
}
  • iOS
  • in coming...

My Build Environment

Latest Changes

Features

  • Common
  • remove rarely used ffmpeg components to reduce binary size config/module-lite.sh
  • workaround for some buggy online video.
  • Android
  • platform: API 9~23
  • cpu: ARMv7a, ARM64v8a, x86 (ARMv5 is not tested on real devices)
  • api: MediaPlayer-like
  • video-output: NativeWindow, OpenGL ES 2.0
  • audio-output: OpenSL ES, AudioTrack
  • hw-decoder: MediaCodec (API 16+, Android 4.1+)
  • alternative-backend: android.media.MediaPlayer, ExoPlayer
  • iOS
  • platform: iOS 6.0~8.4.x
  • cpu: armv7, arm64, i386, x86_64, (armv7s is obselete)
  • api: MediaPlayer.framework-like
  • video-output: OpenGL ES 2.0
  • audio-output: AudioQueue, AudioUnit
  • hw-decoder: VideoToolbox (iOS 8+)
  • alternative-backend: AVFoundation.Framework.AVPlayer, MediaPlayer.Framework.MPMoviePlayerControlelr (obselete since iOS 8)

TODO

  • iOS
  • api: AVPlayer-like

NOT-ON-PLAN

  • obsolete platforms (Android: API-8 and below; iOS: pre-6.0)
  • obsolete cpu: ARMv5, ARMv6, MIPS (I don't even have these types of devices…)
  • native subtitle render
  • avfilter support

Before Build

# install homebrew, git, yasm
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
brew install git
brew install yasm

# add these lines to your ~/.bash_profile or ~/.profile
# export ANDROID_SDK=<your sdk path>
# export ANDROID_NDK=<your ndk path>

# on Cygwin (unmaintained)
# install git, make, yasm
  • If you prefer more codec/format
cd config
rm module.sh
ln -s module-default.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg clean
  • If you prefer less codec/format for smaller binary size (include hevc function)
cd config
rm module.sh
ln -s module-lite-hevc.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg clean
  • If you prefer less codec/format for smaller binary size (by default)
cd config
rm module.sh
ln -s module-lite.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg clean
  • For Ubuntu/Debian users.
# choose [No] to use bash
sudo dpkg-reconfigure dash
  • If you'd like to share your config, pull request is welcome.

Build Android

git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-android
cd ijkplayer-android
git checkout -B latest k0.5.1

./init-android.sh

cd android/contrib
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all

cd ..
./compile-ijk.sh all

# Android Studio:
#     Open an existing Android Studio project
#     Select android/ijkplayer/ and import
#
#     define ext block in your root build.gradle
#     ext {
#       compileSdkVersion = 23       // depending on your sdk version
#       buildToolsVersion = "23.0.0" // depending on your build tools version
#
#       targetSdkVersion = 23        // depending on your sdk version
#     }
#
# Eclipse: (obselete)
#     File -> New -> Project -> Android Project from Existing Code
#     Select android/ and import all project
#     Import appcompat-v7
#     Import preference-v7
#
# Gradle
#     cd ijkplayer
#     gradle

Build iOS

git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-ios
cd ijkplayer-ios
git checkout -B latest k0.5.1

./init-ios.sh

cd ios
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all

# import ios/IJKMediaPlayer for MediaPlayer.framework-like interface (recommended)
# open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode

Support (支持)

  • Please do not send e-mail to me. Public technical discussion on github is preferred.
  • 请尽量在 github 上公开讨论技术问题,不要以邮件方式私下询问,恕不一一回复。

License

Copyright (C) 2013-2016 Zhang Rui <bbcallen@gmail.com> 
Licensed under LGPLv2.1 or later

ijkplayer required features are based on or derives from projects below:

android/ijkplayer-exo is based on or derives from projects below:

android/example is based on or derives from projects below:

ios/IJKMediaDemo is based on or derives from projects below:

ijkplayer's build scripts are based on or derives from projects below:

Commercial Use

ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or later

But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.

IANAL, you should always ask your lawyer for these stuffs before use it in your product.

MIT License

Copyright (c) 2016 zcwfeng(David)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.