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PlayerStats.cs
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PlayerStats.cs
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using HarmonyLib;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
namespace AlweStats {
[HarmonyPatch]
public static class PlayerStats {
private static Block playerBlock = null;
private static GuiBar bowCharge = null;
private static GameObject weightObj = null;
private static int modSlots = 0;
public static bool isMinimalEffect = false;
private static float entrySpacingEffects = 0.0f;
public static Block Start() {
if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.equipmentandquickslots")) {
Chainloader.PluginInfos.TryGetValue("randyknapp.mods.equipmentandquickslots", out BepInEx.PluginInfo modInfo);
ConfigFile modConfig = modInfo.Instance.Config;
modConfig.TryGetEntry(new ("Toggles", "Enable Equipment Slots"), out ConfigEntry<bool> equipSlots);
modConfig.TryGetEntry(new ("Toggles", "Enable Quick Slots"), out ConfigEntry<bool> quickSlots);
int moreSlots = (equipSlots.Value ? 5 : 0) + (quickSlots.Value ? 3 : 0);
modSlots += moreSlots;
Debug.Log($"Found randyknapp's \"Equipment and quick slots\" mod, so added {moreSlots} more slots");
}
if (Chainloader.PluginInfos.ContainsKey("aedenthorn.ExtendedPlayerInventory")) {
Chainloader.PluginInfos.TryGetValue("aedenthorn.ExtendedPlayerInventory", out BepInEx.PluginInfo modInfo);
ConfigFile modConfig = modInfo.Instance.Config;
modConfig.TryGetEntry(new ("Toggles", "ExtraRows"), out ConfigEntry<int> extraRows);
modConfig.TryGetEntry(new ("Toggles", "AddEquipmentRow"), out ConfigEntry<bool> equipSlots);
int moreSlots = (extraRows.Value * 8) + (equipSlots.Value ? 8 : 0);
modSlots += moreSlots;
Debug.Log($"Found aedenthorn's \"Extended player inventory\" mod, so added {moreSlots} more slots");
}
if (Main.enablePlayerStats.Value) {
playerBlock = new Block(
"PlayerStats",
Main.playerStatsColor.Value,
Main.playerStatsSize.Value,
Main.playerStatsPosition.Value,
Main.playerStatsMargin.Value,
Main.playerStatsAlign.Value
);
}
if (Main.customBowCharge.Value) {
Hud.instance.m_crosshairBow.GetComponentInChildren<Image>().enabled = false;
bowCharge = UnityEngine.Object.Instantiate(Hud.instance.m_stealthBar, Hud.instance.m_stealthBar.transform.parent);
bowCharge.name = "BowChargeBar";
bowCharge.gameObject.SetActive(false);
}
if (Main.enableWeightStatus.Value) {
GameObject template = Hud.instance.m_statusEffectTemplate.gameObject;
weightObj = UnityEngine.Object.Instantiate(template, template.transform.parent);
weightObj.name = "WeightStatus";
weightObj.GetComponentInChildren<Image>().sprite = Minimap.instance.GetLocationIcon("Vendor_BlackForest");
weightObj.transform.Find("Name").GetComponent<Text>().text = Localization.instance.Localize("$item_weight");
weightObj.transform.Find("TimeText").GetComponent<Text>().text = "0 %";
weightObj.SetActive(true);
}
if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.minimalstatuseffects") && Main.enableWeightStatus.Value) {
isMinimalEffect = true;
Chainloader.PluginInfos.TryGetValue("randyknapp.mods.minimalstatuseffects", out BepInEx.PluginInfo modInfo);
ConfigFile modConfig = modInfo.Instance.Config;
modConfig.TryGetEntry(new ("General", "ListSize"), out ConfigEntry<Vector2> listSize);
modConfig.TryGetEntry(new ("General", "EntrySpacing"), out ConfigEntry<float> entrySpacing);
entrySpacingEffects = entrySpacing.Value;
modConfig.TryGetEntry(new ("General", "IconSize"), out ConfigEntry<float> iconSize);
modConfig.TryGetEntry(new ("General", "FontSize"), out ConfigEntry<int> fontSize);
RectTransform nameRect = weightObj.transform.Find("Name") as RectTransform;
Text nameText = nameRect.GetComponent<Text>();
weightObj.transform.Find("TimeText").gameObject.SetActive(false);
nameText.alignment = TextAnchor.MiddleLeft;
nameText.supportRichText = true;
nameText.horizontalOverflow = HorizontalWrapMode.Wrap;
nameText.resizeTextForBestFit = false;
nameText.fontSize = fontSize.Value;
nameRect.anchorMin = new Vector2(0, 0.5f);
nameRect.anchorMax = new Vector2(1, 0.5f);
nameRect.anchoredPosition = new (120 + iconSize.Value, 2);
nameRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, iconSize.Value + 20);
nameRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, listSize.Value.x);
RectTransform iconRect = weightObj.transform.Find("Icon") as RectTransform;
iconRect.anchorMin = new Vector2(0.5f, 0.5f);
iconRect.anchorMax = new Vector2(0.5f, 0.5f);
iconRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, iconSize.Value);
iconRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, iconSize.Value);
iconRect.anchoredPosition = new Vector2(iconSize.Value, 0);
}
float crosshairSize = Utilities.GetCultureInvariant<float>(Main.crosshairScale.Value);
RectTransform crosshairRect = Hud.instance.m_crosshair.gameObject.GetComponent<RectTransform>();
crosshairRect.sizeDelta = crosshairRect.sizeDelta * new Vector2(crosshairSize, crosshairSize);
return playerBlock;
}
public static void Update() {
Player localPlayer = Player.m_localPlayer;
if (Main.enablePlayerStats.Value && playerBlock != null && localPlayer) {
string arrowLocalized = "None";
Inventory inventory = localPlayer.GetInventory();
List<ItemDrop.ItemData> inventoryItems = inventory.GetAllItems();
float weight = inventory.GetTotalWeight(), totalWeight = Player.m_localPlayer.GetMaxCarryWeight();
int slots = inventoryItems.Count, totalSlots = inventory.GetWidth() * inventory.GetHeight(), ammo = 0, totalAmmo = 0;
ItemDrop.ItemData bow = inventoryItems.Find(i => i.m_shared.m_itemType == ItemDrop.ItemData.ItemType.Bow);
if (bow != null) {
ItemDrop.ItemData ammoItem = localPlayer.m_ammoItem;
if (ammoItem == null) ammoItem = inventory.GetAmmoItem(bow.m_shared.m_ammoType);
if (ammoItem != null) {
foreach (ItemDrop.ItemData i in inventoryItems) {
var ish = i.m_shared;
if ((ish.m_itemType == ItemDrop.ItemData.ItemType.Ammo || ish.m_itemType == ItemDrop.ItemData.ItemType.Consumable)
&& ish.m_ammoType == bow.m_shared.m_ammoType) {
totalAmmo += i.m_stack;
if (ish.m_name == ammoItem.m_shared.m_name) ammo += i.m_stack;
}
}
arrowLocalized = Localization.instance.Localize(ammoItem.m_shared.m_name);
}
}
playerBlock.SetText(string.Format(Main.playerStatsFormat.Value, slots, totalSlots + modSlots, weight, totalWeight, ammo, totalAmmo, arrowLocalized));
}
if (Main.customBowCharge.Value && bowCharge != null && localPlayer) {
float bowPerc = localPlayer.GetAttackDrawPercentage();
bowCharge.gameObject.SetActive(bowPerc != 0f);
bowCharge.SetWidth(Hud.instance.m_stealthBar.m_width);
bowCharge.SetColor(Color.Lerp(new Color(1f, 1f, 1f, 0f), Utilities.StringToColor(Main.bowChargeBarColor.Value), bowPerc));
bowCharge.SetValue(bowPerc);
}
if (Main.enableWeightStatus.Value && weightObj != null && localPlayer) {
int totEffects = Hud.instance.m_statusEffects.Count;
Text weightText = weightObj.transform.Find("TimeText").GetComponent<Text>();
Inventory inventory = localPlayer.GetInventory();
float weight = inventory.GetTotalWeight(), totalWeight = Player.m_localPlayer.GetMaxCarryWeight();
float weightPerc = weight / totalWeight * 100f;
Color currentColor = Color.Lerp(new Color(0f, 1f, 0f, 1f), new Color(1f, 0f, 0f, 1f), weightPerc / 100f);
if (isMinimalEffect) {
weightObj.GetComponent<RectTransform>().localPosition = new Vector3(0, - totEffects * (entrySpacingEffects - 1), 0);
Text nameText = weightObj.transform.Find("Name").GetComponent<Text>();
string hexColor = Mathf.RoundToInt(currentColor.r * 255f).ToString("X2") +
Mathf.RoundToInt(currentColor.g * 255f).ToString("X2") +
Mathf.RoundToInt(currentColor.b * 255f).ToString("X2");
nameText.text = Localization.instance.Localize($"$item_weight <color=#{hexColor}>{weightPerc:0.#} %</color>");
} else {
weightObj.GetComponent<RectTransform>().anchoredPosition = new Vector3(-4f - totEffects * Hud.instance.m_statusEffectSpacing, 0f);
weightText.text = $"{weightPerc:0.#} %";
weightText.color = currentColor;
}
}
}
public static void PatchCrosshairColor() {
Hud hud = Hud.instance;
if (hud.m_hoverName != null) hud.m_crosshair.color = hud.m_hoverName.text.Length > 0 ? Color.yellow : Utilities.StringToColor(Main.crosshairColor.Value);
else hud.m_crosshair.color = Utilities.StringToColor(Main.crosshairColor.Value);
}
private static void PatchCharacterSelection(FejdStartup instance) {
if (instance.m_profiles == null) instance.m_profiles = SaveSystem.GetAllPlayerProfiles();
if (instance.m_profileIndex >= instance.m_profiles.Count) instance.m_profileIndex = instance.m_profiles.Count - 1;
if (instance.m_profileIndex >= 0 && instance.m_profileIndex < instance.m_profiles.Count) {
PlayerProfile playerProfile = instance.m_profiles[instance.m_profileIndex];
PlayerProfile.PlayerStats playerStats = playerProfile.m_playerStats;
instance.m_csName.text = $"{playerProfile.GetName()}\n" +
Localization.instance.Localize(
$"<size=20>$alwe_monsters_kills: {playerStats.m_stats[PlayerStatType.EnemyKills]} " +
$"$alwe_players_kills: {playerStats.m_stats[PlayerStatType.PlayerKills]} " +
$"$alwe_deaths: {playerStats.m_stats[PlayerStatType.Deaths]} " +
$"$alwe_crafts: {playerStats.m_stats[PlayerStatType.Crafts]} " +
$"$alwe_builds: {playerStats.m_stats[PlayerStatType.Builds]}</size>"
);
instance.m_csName.gameObject.SetActive(true);
instance.SetupCharacterPreview(playerProfile);
return;
}
instance.m_csName.gameObject.SetActive(false);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(FejdStartup), "Awake")]
static void PatchFejdAwake(ref FejdStartup __instance) {
if (!Main.enablePlayerInfos.Value) return;
Vector3 sourcePos = __instance.m_csFileSource.transform.position;
__instance.m_csFileSource.transform.position = new Vector3(sourcePos.x, sourcePos.y + 100f, sourcePos.z);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(FejdStartup), "ShowCharacterSelection")]
static void PatchCharacterSelectionShow(ref FejdStartup __instance) {
if (Main.enablePlayerInfos.Value) PatchCharacterSelection(__instance);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(FejdStartup), "UpdateCharacterList")]
static void PatchCharacterSelectionUpdate(ref FejdStartup __instance) {
if (Main.enablePlayerInfos.Value) PatchCharacterSelection(__instance);
}
}
}