#
yutannihilation
Follow
🍣
Nobody loves you
- All languages
- Arduino
- Assembly
- Batchfile
- C
- C#
- C++
- CSS
- CoffeeScript
- Dockerfile
- Emacs Lisp
- F#
- Fortran
- G-code
- GLSL
- Game Maker Language
- Go
- HTML
- Handlebars
- Haskell
- Inno Setup
- Java
- JavaScript
- Julia
- Jupyter Notebook
- Kotlin
- Lua
- MATLAB
- MDX
- Makefile
- Markdown
- Max
- Nix
- OCaml
- PHP
- Perl
- PostScript
- PowerShell
- Processing
- Python
- R
- RMarkdown
- Roff
- Ruby
- Rust
- SCSS
- Scala
- Shell
- Smarty
- Stata
- Swift
- TeX
- TypeScript
- Vim Script
- Vue
- WebAssembly
- Zig
Starred repositories
7
stars
written in GLSL
Clear filter
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
The open collection of GL Transitions
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
An example of a bloom filter as post fx in processing3.
A GLSL CRT-simulation Shader to use with MAME emulator with a special dithering/color approximation method to simulate a variety of old-school computer hardware custom color palettes.
Some examples of things I consider interesting (and definitely above beginner) in nannou.