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network_utils.py
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network_utils.py
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import sys, random, struct
import socket as sock
import player_pb2 as pb
from game_utils import Message, Direction
N_PLAYERS = 4
PORT = 2620
LOCAL_ADDR = sock.gethostbyname(sock.gethostname())
class SelfLoopSocket(object):
def __init__(self):
self.msgs = ''
def send(self, msg):
self.msgs += msg
def recv(self, buf_len):
if buf_len < len(self.msgs):
buf = self.msgs[:buf_len]
self.msgs = self.msgs[buf_len:]
return buf
else:
buf = self.msgs
self.msgs = ''
return buf
class WrappedSocket(object):
"""
Like a socket, but reads always return an individual message (or nothing)
"""
def __init__(self, socket, failprob=0):
self.socket = socket
self.failprob = failprob
def send(self, msg):
if random.random() > self.failprob:
self.socket.send(struct.pack("!Q", len(msg)) + msg)
def recv(self, buf_len):
data = self.socket.recv(8)
if not data: return
assert len(data) == 8
msglen = struct.unpack("!Q", data)[0]
data = self.socket.recv(msglen)
assert len(data) == msglen
return data
def establish_tcp_connections(host_ip):
"""
Connect to `host_ip' and establish the fully connected network
of four players.
Args: host_ip - the address of the game coordinator, or None if
the local player is the game coordinator.
Returns: a tuple of the local player's number, a list of four
nonblocking sockets connected to each player, and a list of
the four player addresses.
"""
local_player = 0
player_socks = [None] * N_PLAYERS
player_addrs = [host_ip] + [None] * (N_PLAYERS - 1)
# connect to coordinator (player 0)
host_sock = sock.socket(sock.AF_INET, sock.SOCK_STREAM)
host_sock.setsockopt(sock.SOL_SOCKET, sock.SO_REUSEADDR, 1)
host_sock.connect((host_ip, PORT))
# receive a player number and other addresses
msg = pb.StartMsg()
msg_str = host_sock.recv(1024)
msg.ParseFromString(msg_str)
local_player = msg.player_no
other_players = [(player.player_no, player.IP) for player in msg.players]
# record addresses
player_addrs[0] = host_ip
for p, addr in other_players:
player_addrs[p] = addr
# check that we received the proper amount of information
assert len(other_players) == local_player - 1
# prep the host socket for return
host_sock.setblocking(0)
player_socks[0] = host_sock
# listen for connections from other players
listener = sock.socket(sock.AF_INET, sock.SOCK_STREAM)
listener.setsockopt(sock.SOL_SOCKET, sock.SO_REUSEADDR, 1)
listener.bind((LOCAL_ADDR, PORT + local_player))
listener.listen(N_PLAYERS - local_player)
# process incoming connections
for p in range(local_player + 1, N_PLAYERS):
conn, addr = listener.accept()
msg_str = conn.recv(1024)
msg = pb.PlayerIP()
msg.ParseFromString(msg_str)
# add to list of connections
conn.setblocking(0)
player_socks[msg.player_no] = conn
player_addrs[msg.player_no] = addr[0]
listener.close()
# connect to other players
for p in range(1, local_player):
p_sock = sock.socket(sock.AF_INET, sock.SOCK_STREAM)
p_sock.setsockopt(sock.SOL_SOCKET, sock.SO_REUSEADDR, 1)
p_sock.connect((player_addrs[p], PORT + p))
# send our player number for identification
msg = pb.PlayerIP()
msg.player_no = local_player
msg.IP = LOCAL_ADDR
p_sock.send(msg.SerializeToString())
# record sock
p_sock.setblocking(0)
player_socks[p] = p_sock
# create self loop
player_addrs[local_player] = LOCAL_ADDR
player_socks[local_player] = SelfLoopSocket()
player_socks = map(WrappedSocket, player_socks)
return (local_player, player_socks, player_addrs)
def coordinate_tcp_connections():
"""
Coordinate the creation of the fully connected network of four
players, assigning player numbers by connection order.
Returns: a tuple of the local player's number, a list of four
nonblocking sockets connected to each player, and a list of
the four player addresses.
"""
print 'hosting at', LOCAL_ADDR
player_socks = [None] * N_PLAYERS
player_addrs = [None] * N_PLAYERS
# Set up the socket for everyone to connect to
listener = sock.socket(sock.AF_INET, sock.SOCK_STREAM)
listener.setsockopt(sock.SOL_SOCKET, sock.SO_REUSEADDR, 1)
listener.bind((LOCAL_ADDR, PORT))
listener.listen(N_PLAYERS)
# Create our start message that we will add to and send along
start_msg = pb.StartMsg()
start_msg.proto_version = 1
# Accept everyone's connections
for i in range(1, N_PLAYERS):
conn, addr = listener.accept()
conn.setblocking(0)
# Set up the start message for this player and send
start_msg.player_no = i
conn.send(start_msg.SerializeToString())
# Update the rest of the info to add in this player
player_ip = start_msg.players.add()
player_ip.IP = addr[0]
player_ip.player_no = i
player_socks[i] = conn
player_addrs[i] = addr
listener.close()
# create self loop
player_addrs[0] = LOCAL_ADDR
player_socks[0] = SelfLoopSocket()
player_socks = map(WrappedSocket, player_socks)
return (0, player_socks, player_addrs)
if __name__ == '__main__':
if len(sys.argv) > 1:
# conect to given host
establish_tcp_connections(sys.argv[1])
else:
coordinate_tcp_connections()