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Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Unity C# reference source code.
One framework for creating powerful cross-platform games.
An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable sta…
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
Demo Project using the Universal RP from Unity3D
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Nez is a free 2D focused framework that works with MonoGame and FNA
A LEGACY Unity project to help build Pokémon-esque RPG games.
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
An efficient and versatile input system for Unity.
The C# math library used in Unity providing vector types and math functions with a shader like syntax
Demo project using Addressables package
A video series on making a multiplayer first-person shooter in Unity.
書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ
High performance SpringBone using ECS and JobSystem in Unity.