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particles.dll.cs
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particles.dll.cs
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// Dumped By FrezzyHook.com
// 2024-07-25 22:23:28.287805200 UTC
namespace CS2Dumper.Schemas {
// Module: particles.dll
// Classes count: 445
// Enums count: 76
public static class ParticlesDll {
// Alignment: 4
// Members count: 6
public enum ParticleSetMethod_t : uint {
PARTICLE_SET_REPLACE_VALUE = 0x0,
PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1,
PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2,
PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3,
PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4,
PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5
}
// Alignment: 4
// Members count: 7
public enum Detail2Combo_t : uint {
DETAIL_2_COMBO_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF,
DETAIL_2_COMBO_OFF = 0x0,
DETAIL_2_COMBO_ADD = 0x1,
DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2,
DETAIL_2_COMBO_MOD2X = 0x3,
DETAIL_2_COMBO_MUL = 0x4,
DETAIL_2_COMBO_CROSSFADE = 0x5
}
// Alignment: 4
// Members count: 4
public enum MissingParentInheritBehavior_t : uint {
MISSING_PARENT_DO_NOTHING = 0xFFFFFFFFFFFFFFFF,
MISSING_PARENT_KILL = 0x0,
MISSING_PARENT_FIND_NEW = 0x1,
MISSING_PARENT_SAME_INDEX = 0x2
}
// Alignment: 4
// Members count: 5
public enum ParticleFloatBiasType_t : uint {
PF_BIAS_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_BIAS_TYPE_STANDARD = 0x0,
PF_BIAS_TYPE_GAIN = 0x1,
PF_BIAS_TYPE_EXPONENTIAL = 0x2,
PF_BIAS_TYPE_COUNT = 0x3
}
// Alignment: 4
// Members count: 3
public enum ParticleTraceMissBehavior_t : uint {
PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0,
PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1,
PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2
}
// Alignment: 4
// Members count: 7
public enum PFuncVisualizationType_t : uint {
PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0,
PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1,
PFUNC_VISUALIZATION_BOX = 0x2,
PFUNC_VISUALIZATION_RING = 0x3,
PFUNC_VISUALIZATION_PLANE = 0x4,
PFUNC_VISUALIZATION_LINE = 0x5,
PFUNC_VISUALIZATION_CYLINDER = 0x6
}
// Alignment: 4
// Members count: 4
public enum ParticleVRHandChoiceList_t : uint {
PARTICLE_VRHAND_LEFT = 0x0,
PARTICLE_VRHAND_RIGHT = 0x1,
PARTICLE_VRHAND_CP = 0x2,
PARTICLE_VRHAND_CP_OBJECT = 0x3
}
// Alignment: 4
// Members count: 2
public enum ParticleReplicationMode_t : uint {
PARTICLE_REPLICATIONMODE_NONE = 0x0,
PARTICLE_REPLICATIONMODE_REPLICATE_FOR_EACH_PARENT_PARTICLE = 0x1
}
// Alignment: 4
// Members count: 3
public enum PetGroundType_t : uint {
PET_GROUND_NONE = 0x0,
PET_GROUND_GRID = 0x1,
PET_GROUND_PLANE = 0x2
}
// Alignment: 4
// Members count: 3
public enum InheritableBoolType_t : uint {
INHERITABLE_BOOL_INHERIT = 0x0,
INHERITABLE_BOOL_FALSE = 0x1,
INHERITABLE_BOOL_TRUE = 0x2
}
// Alignment: 4
// Members count: 24
public enum ParticleFloatType_t : uint {
PF_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_TYPE_LITERAL = 0x0,
PF_TYPE_NAMED_VALUE = 0x1,
PF_TYPE_RANDOM_UNIFORM = 0x2,
PF_TYPE_RANDOM_BIASED = 0x3,
PF_TYPE_COLLECTION_AGE = 0x4,
PF_TYPE_ENDCAP_AGE = 0x5,
PF_TYPE_CONTROL_POINT_COMPONENT = 0x6,
PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7,
PF_TYPE_CONTROL_POINT_SPEED = 0x8,
PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9,
PF_TYPE_CONCURRENT_DEF_COUNT = 0xA,
PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xB,
PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xC,
PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xD,
PF_TYPE_PARTICLE_NOISE = 0xE,
PF_TYPE_PARTICLE_AGE = 0xF,
PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x10,
PF_TYPE_PARTICLE_FLOAT = 0x11,
PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x12,
PF_TYPE_PARTICLE_SPEED = 0x13,
PF_TYPE_PARTICLE_NUMBER = 0x14,
PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x15,
PF_TYPE_COUNT = 0x16
}
// Alignment: 4
// Members count: 6
public enum ParticlePostProcessPriorityGroup_t : uint {
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0,
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4,
PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5
}
// Alignment: 4
// Members count: 6
public enum PFNoiseTurbulence_t : uint {
PF_NOISE_TURB_NONE = 0x0,
PF_NOISE_TURB_HIGHLIGHT = 0x1,
PF_NOISE_TURB_FEEDBACK = 0x2,
PF_NOISE_TURB_LOOPY = 0x3,
PF_NOISE_TURB_CONTRAST = 0x4,
PF_NOISE_TURB_ALTERNATE = 0x5
}
// Alignment: 4
// Members count: 5
public enum ParticleColorBlendMode_t : uint {
PARTICLEBLEND_DEFAULT = 0x0,
PARTICLEBLEND_OVERLAY = 0x1,
PARTICLEBLEND_DARKEN = 0x2,
PARTICLEBLEND_LIGHTEN = 0x3,
PARTICLEBLEND_MULTIPLY = 0x4
}
// Alignment: 4
// Members count: 13
public enum ParticleColorBlendType_t : uint {
PARTICLE_COLOR_BLEND_MULTIPLY = 0x0,
PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1,
PARTICLE_COLOR_BLEND_DIVIDE = 0x2,
PARTICLE_COLOR_BLEND_ADD = 0x3,
PARTICLE_COLOR_BLEND_SUBTRACT = 0x4,
PARTICLE_COLOR_BLEND_MOD2X = 0x5,
PARTICLE_COLOR_BLEND_SCREEN = 0x6,
PARTICLE_COLOR_BLEND_MAX = 0x7,
PARTICLE_COLOR_BLEND_MIN = 0x8,
PARTICLE_COLOR_BLEND_REPLACE = 0x9,
PARTICLE_COLOR_BLEND_AVERAGE = 0xA,
PARTICLE_COLOR_BLEND_NEGATE = 0xB,
PARTICLE_COLOR_BLEND_LUMINANCE = 0xC
}
// Alignment: 4
// Members count: 4
public enum DetailCombo_t : uint {
DETAIL_COMBO_OFF = 0x0,
DETAIL_COMBO_ADD = 0x1,
DETAIL_COMBO_ADD_SELF_ILLUM = 0x2,
DETAIL_COMBO_MOD2X = 0x3
}
// Alignment: 4
// Members count: 9
public enum ScalarExpressionType_t : uint {
SCALAR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF,
SCALAR_EXPRESSION_ADD = 0x0,
SCALAR_EXPRESSION_SUBTRACT = 0x1,
SCALAR_EXPRESSION_MUL = 0x2,
SCALAR_EXPRESSION_DIVIDE = 0x3,
SCALAR_EXPRESSION_INPUT_1 = 0x4,
SCALAR_EXPRESSION_MIN = 0x5,
SCALAR_EXPRESSION_MAX = 0x6,
SCALAR_EXPRESSION_MOD = 0x7
}
// Alignment: 4
// Members count: 14
public enum SpriteCardPerParticleScale_t : uint {
SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0,
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1,
SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4,
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6,
SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7,
SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8,
SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9,
SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xA,
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xB,
SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xC,
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xD
}
// Alignment: 4
// Members count: 2
public enum BlurFilterType_t : uint {
BLURFILTER_GAUSSIAN = 0x0,
BLURFILTER_BOX = 0x1
}
// Alignment: 4
// Members count: 2
public enum StandardLightingAttenuationStyle_t : uint {
LIGHT_STYLE_OLD = 0x0,
LIGHT_STYLE_NEW = 0x1
}
// Alignment: 4
// Members count: 3
public enum ParticleParentSetMode_t : uint {
PARTICLE_SET_PARENT_NO = 0x0,
PARTICLE_SET_PARENT_IMMEDIATE = 0x1,
PARTICLE_SET_PARENT_ROOT = 0x1
}
// Alignment: 4
// Members count: 5
public enum ParticleModelType_t : uint {
PM_TYPE_INVALID = 0x0,
PM_TYPE_NAMED_VALUE_MODEL = 0x1,
PM_TYPE_NAMED_VALUE_EHANDLE = 0x2,
PM_TYPE_CONTROL_POINT = 0x3,
PM_TYPE_COUNT = 0x4
}
// Alignment: 4
// Members count: 3
public enum ParticleLightingQuality_t : uint {
PARTICLE_LIGHTING_PER_PARTICLE = 0x0,
PARTICLE_LIGHTING_PER_VERTEX = 0x1,
PARTICLE_LIGHTING_PER_PIXEL = 0xFFFFFFFFFFFFFFFF
}
// Alignment: 4
// Members count: 4
public enum PFNoiseType_t : uint {
PF_NOISE_TYPE_PERLIN = 0x0,
PF_NOISE_TYPE_SIMPLEX = 0x1,
PF_NOISE_TYPE_WORLEY = 0x2,
PF_NOISE_TYPE_CURL = 0x3
}
// Alignment: 4
// Members count: 11
public enum EventTypeSelection_t : uint {
PARTICLE_EVENT_TYPE_MASK_NONE = 0x0,
PARTICLE_EVENT_TYPE_MASK_SPAWNED = 0x1,
PARTICLE_EVENT_TYPE_MASK_KILLED = 0x2,
PARTICLE_EVENT_TYPE_MASK_COLLISION = 0x4,
PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 0x8,
PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 0x10,
PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 0x20,
PARTICLE_EVENT_TYPE_MASK_USER_1 = 0x40,
PARTICLE_EVENT_TYPE_MASK_USER_2 = 0x80,
PARTICLE_EVENT_TYPE_MASK_USER_3 = 0x100,
PARTICLE_EVENT_TYPE_MASK_USER_4 = 0x200
}
// Alignment: 4
// Members count: 2
public enum ParticleMassMode_t : uint {
PARTICLE_MASSMODE_RADIUS_CUBED = 0x0,
PARTICLE_MASSMODE_RADIUS_SQUARED = 0x2
}
// Alignment: 4
// Members count: 3
public enum ParticleDirectionNoiseType_t : uint {
PARTICLE_DIR_NOISE_PERLIN = 0x0,
PARTICLE_DIR_NOISE_CURL = 0x1,
PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2
}
// Alignment: 4
// Members count: 2
public enum ParticleHitboxBiasType_t : uint {
PARTICLE_HITBOX_BIAS_ENTITY = 0x0,
PARTICLE_HITBOX_BIAS_HITBOX = 0x1
}
// Alignment: 4
// Members count: 6
public enum ParticleControlPointAxis_t : uint {
PARTICLE_CP_AXIS_X = 0x0,
PARTICLE_CP_AXIS_Y = 0x1,
PARTICLE_CP_AXIS_Z = 0x2,
PARTICLE_CP_AXIS_NEGATIVE_X = 0x3,
PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4,
PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5
}
// Alignment: 4
// Members count: 12
public enum ParticlePinDistance_t : uint {
PARTICLE_PIN_DISTANCE_NONE = 0xFFFFFFFFFFFFFFFF,
PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0,
PARTICLE_PIN_DISTANCE_FARTHEST = 0x1,
PARTICLE_PIN_DISTANCE_FIRST = 0x2,
PARTICLE_PIN_DISTANCE_LAST = 0x3,
PARTICLE_PIN_DISTANCE_CENTER = 0x5,
PARTICLE_PIN_DISTANCE_CP = 0x6,
PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7,
PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8,
PARTICLE_PIN_SPEED = 0x9,
PARTICLE_PIN_COLLECTION_AGE = 0xA,
PARTICLE_PIN_FLOAT_VALUE = 0xB
}
// Alignment: 4
// Members count: 7
public enum VectorFloatExpressionType_t : uint {
VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF,
VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0,
VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1,
VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2,
VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3,
VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4,
VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5
}
// Alignment: 4
// Members count: 3
public enum ParticleFogType_t : uint {
PARTICLE_FOG_GAME_DEFAULT = 0x0,
PARTICLE_FOG_ENABLED = 0x1,
PARTICLE_FOG_DISABLED = 0x2
}
// Alignment: 4
// Members count: 9
public enum VectorExpressionType_t : uint {
VECTOR_EXPRESSION_UNINITIALIZED = 0xFFFFFFFFFFFFFFFF,
VECTOR_EXPRESSION_ADD = 0x0,
VECTOR_EXPRESSION_SUBTRACT = 0x1,
VECTOR_EXPRESSION_MUL = 0x2,
VECTOR_EXPRESSION_DIVIDE = 0x3,
VECTOR_EXPRESSION_INPUT_1 = 0x4,
VECTOR_EXPRESSION_MIN = 0x5,
VECTOR_EXPRESSION_MAX = 0x6,
VECTOR_EXPRESSION_CROSSPRODUCT = 0x7
}
// Alignment: 4
// Members count: 3
public enum ParticleRotationLockType_t : uint {
PARTICLE_ROTATION_LOCK_NONE = 0x0,
PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1,
PARTICLE_ROTATION_LOCK_NORMAL = 0x2
}
// Alignment: 4
// Members count: 2
public enum HitboxLerpType_t : uint {
HITBOX_LERP_LIFETIME = 0x0,
HITBOX_LERP_CONSTANT = 0x1
}
// Alignment: 4
// Members count: 3
public enum AnimationType_t : uint {
ANIMATION_TYPE_FIXED_RATE = 0x0,
ANIMATION_TYPE_FIT_LIFETIME = 0x1,
ANIMATION_TYPE_MANUAL_FRAMES = 0x2
}
// Alignment: 4
// Members count: 2
public enum ParticleAttrBoxFlags_t : uint {
PARTICLE_ATTR_BOX_FLAGS_NONE = 0x0,
PARTICLE_ATTR_BOX_FLAGS_WATER = 0x1
}
// Alignment: 4
// Members count: 5
public enum ParticleTopology_t : uint {
PARTICLE_TOPOLOGY_POINTS = 0x0,
PARTICLE_TOPOLOGY_LINES = 0x1,
PARTICLE_TOPOLOGY_TRIS = 0x2,
PARTICLE_TOPOLOGY_QUADS = 0x3,
PARTICLE_TOPOLOGY_CUBES = 0x4
}
// Alignment: 4
// Members count: 3
public enum ParticleLightBehaviorChoiceList_t : uint {
PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0,
PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1,
PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2
}
// Alignment: 4
// Members count: 4
public enum ModelHitboxType_t : uint {
MODEL_HITBOX_TYPE_STANDARD = 0x0,
MODEL_HITBOX_TYPE_RAW_BONES = 0x1,
MODEL_HITBOX_TYPE_RENDERBOUNDS = 0x2,
MODEL_HITBOX_TYPE_SNAPSHOT = 0x3
}
// Alignment: 4
// Members count: 8
public enum ParticleFloatMapType_t : uint {
PF_MAP_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_MAP_TYPE_DIRECT = 0x0,
PF_MAP_TYPE_MULT = 0x1,
PF_MAP_TYPE_REMAP = 0x2,
PF_MAP_TYPE_REMAP_BIASED = 0x3,
PF_MAP_TYPE_CURVE = 0x4,
PF_MAP_TYPE_NOTCHED = 0x5,
PF_MAP_TYPE_COUNT = 0x6
}
// Alignment: 4
// Members count: 4
public enum ParticleTraceSet_t : uint {
PARTICLE_TRACE_SET_ALL = 0x0,
PARTICLE_TRACE_SET_STATIC = 0x1,
PARTICLE_TRACE_SET_STATIC_AND_KEYFRAMED = 0x2,
PARTICLE_TRACE_SET_DYNAMIC = 0x3
}
// Alignment: 4
// Members count: 7
public enum ParticleTextureLayerBlendType_t : uint {
SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0,
SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1,
SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2,
SPRITECARD_TEXTURE_BLEND_ADD = 0x3,
SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4,
SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5,
SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6
}
// Alignment: 4
// Members count: 3
public enum ParticleSelection_t : uint {
PARTICLE_SELECTION_FIRST = 0x0,
PARTICLE_SELECTION_LAST = 0x1,
PARTICLE_SELECTION_NUMBER = 0x2
}
// Alignment: 4
// Members count: 4
public enum ParticleFloatInputMode_t : uint {
PF_INPUT_MODE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_INPUT_MODE_CLAMPED = 0x0,
PF_INPUT_MODE_LOOPED = 0x1,
PF_INPUT_MODE_COUNT = 0x2
}
// Alignment: 4
// Members count: 2
public enum SnapshotIndexType_t : uint {
SNAPSHOT_INDEX_INCREMENT = 0x0,
SNAPSHOT_INDEX_DIRECT = 0x1
}
// Alignment: 4
// Members count: 7
public enum ParticleOutputBlendMode_t : uint {
PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0,
PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1,
PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2,
PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3,
PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4,
PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5,
PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6
}
// Alignment: 4
// Members count: 2
public enum ParticleLightnintBranchBehavior_t : uint {
PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0,
PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1
}
// Alignment: 4
// Members count: 2
public enum MaterialProxyType_t : uint {
MATERIAL_PROXY_STATUS_EFFECT = 0x0,
MATERIAL_PROXY_TINT = 0x1
}
// Alignment: 4
// Members count: 3
public enum ParticleDepthFeatheringMode_t : uint {
PARTICLE_DEPTH_FEATHERING_OFF = 0x0,
PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1,
PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2
}
// Alignment: 4
// Members count: 4
public enum ParticleFloatRandomMode_t : uint {
PF_RANDOM_MODE_INVALID = 0xFFFFFFFFFFFFFFFF,
PF_RANDOM_MODE_CONSTANT = 0x0,
PF_RANDOM_MODE_VARYING = 0x1,
PF_RANDOM_MODE_COUNT = 0x2
}
// Alignment: 4
// Members count: 4
public enum PFNoiseModifier_t : uint {
PF_NOISE_MODIFIER_NONE = 0x0,
PF_NOISE_MODIFIER_LINES = 0x1,
PF_NOISE_MODIFIER_CLUMPS = 0x2,
PF_NOISE_MODIFIER_RINGS = 0x3
}
// Alignment: 4
// Members count: 19
public enum ParticleVecType_t : uint {
PVEC_TYPE_INVALID = 0xFFFFFFFFFFFFFFFF,
PVEC_TYPE_LITERAL = 0x0,
PVEC_TYPE_LITERAL_COLOR = 0x1,
PVEC_TYPE_NAMED_VALUE = 0x2,
PVEC_TYPE_PARTICLE_VECTOR = 0x3,
PVEC_TYPE_PARTICLE_VELOCITY = 0x4,
PVEC_TYPE_CP_VALUE = 0x5,
PVEC_TYPE_CP_RELATIVE_POSITION = 0x6,
PVEC_TYPE_CP_RELATIVE_DIR = 0x7,
PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x8,
PVEC_TYPE_FLOAT_COMPONENTS = 0x9,
PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xA,
PVEC_TYPE_FLOAT_INTERP_OPEN = 0xB,
PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xC,
PVEC_TYPE_RANDOM_UNIFORM = 0xD,
PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xE,
PVEC_TYPE_CP_DELTA = 0xF,
PVEC_TYPE_CLOSEST_CAMERA_POSITION = 0x10,
PVEC_TYPE_COUNT = 0x11
}
// Alignment: 4
// Members count: 2
public enum ParticleLightUnitChoiceList_t : uint {
PARTICLE_LIGHT_UNIT_CANDELAS = 0x0,
PARTICLE_LIGHT_UNIT_LUMENS = 0x1
}
// Alignment: 4
// Members count: 3
public enum ParticleFalloffFunction_t : uint {
PARTICLE_FALLOFF_CONSTANT = 0x0,
PARTICLE_FALLOFF_LINEAR = 0x1,
PARTICLE_FALLOFF_EXPONENTIAL = 0x2
}
// Alignment: 4
// Members count: 3
public enum ParticleSequenceCropOverride_t : uint {
PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xFFFFFFFFFFFFFFFF,
PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0,
PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1
}
// Alignment: 4
// Members count: 4
public enum ParticleDetailLevel_t : uint {
PARTICLEDETAIL_LOW = 0x0,
PARTICLEDETAIL_MEDIUM = 0x1,
PARTICLEDETAIL_HIGH = 0x2,
PARTICLEDETAIL_ULTRA = 0x3
}
// Alignment: 4
// Members count: 3
public enum BBoxVolumeType_t : uint {
BBOX_VOLUME = 0x0,
BBOX_DIMENSIONS = 0x1,
BBOX_MINS_MAXS = 0x2
}
// Alignment: 4
// Members count: 10
public enum SpriteCardTextureType_t : uint {
SPRITECARD_TEXTURE_DIFFUSE = 0x0,
SPRITECARD_TEXTURE_ZOOM = 0x1,
SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2,
SPRITECARD_TEXTURE_UVDISTORTION = 0x3,
SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4,
SPRITECARD_TEXTURE_NORMALMAP = 0x5,
SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9
}
// Alignment: 4
// Members count: 4
public enum ParticleAlphaReferenceType_t : uint {
PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0,
PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1,
PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2,
PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3
}
// Alignment: 4
// Members count: 15
public enum SpriteCardTextureChannel_t : uint {
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1,
SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6,
SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8,
SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9,
SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xA,
SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xB,
SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xC,
SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xD,
SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xE
}
// Alignment: 4
// Members count: 5
public enum ParticleTransformType_t : uint {
PT_TYPE_INVALID = 0x0,
PT_TYPE_NAMED_VALUE = 0x1,
PT_TYPE_CONTROL_POINT = 0x2,
PT_TYPE_CONTROL_POINT_RANGE = 0x3,
PT_TYPE_COUNT = 0x4
}
// Alignment: 4
// Members count: 4
public enum RenderModelSubModelFieldType_t : uint {
SUBMODEL_AS_BODYGROUP_SUBMODEL = 0x0,
SUBMODEL_AS_MESHGROUP_INDEX = 0x1,
SUBMODEL_AS_MESHGROUP_MASK = 0x2,
SUBMODEL_IGNORED_USE_MODEL_DEFAULT_MESHGROUP_MASK = 0x3
}
// Alignment: 4
// Members count: 2
public enum ParticleHitboxDataSelection_t : uint {
PARTICLE_HITBOX_AVERAGE_SPEED = 0x0,
PARTICLE_HITBOX_COUNT = 0x1
}
// Alignment: 4
// Members count: 6
public enum ParticleOrientationChoiceList_t : uint {
PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0,
PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1,
PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2,
PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3,
PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4,
PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5
}
// Alignment: 4
// Members count: 5
public enum ParticleCollisionMode_t : uint {
COLLISION_MODE_PER_PARTICLE_TRACE = 0x3,
COLLISION_MODE_USE_NEAREST_TRACE = 0x2,
COLLISION_MODE_PER_FRAME_PLANESET = 0x1,
COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0,
COLLISION_MODE_DISABLED = 0xFFFFFFFFFFFFFFFF
}
// Alignment: 4
// Members count: 2
public enum ParticleSortingChoiceList_t : uint {
PARTICLE_SORTING_NEAREST = 0x0,
PARTICLE_SORTING_CREATION_TIME = 0x1
}
// Alignment: 4
// Members count: 3
public enum ParticleEndcapMode_t : uint {
PARTICLE_ENDCAP_ALWAYS_ON = 0xFFFFFFFFFFFFFFFF,
PARTICLE_ENDCAP_ENDCAP_OFF = 0x0,
PARTICLE_ENDCAP_ENDCAP_ON = 0x1
}
// Alignment: 4
// Members count: 3
public enum ClosestPointTestType_t : uint {
PARTICLE_CLOSEST_TYPE_BOX = 0x0,
PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1,
PARTICLE_CLOSEST_TYPE_HYBRID = 0x2
}
// Alignment: 4
// Members count: 6
public enum ParticleImpulseType_t : uint {
IMPULSE_TYPE_NONE = 0x0,
IMPULSE_TYPE_GENERIC = 0x1,
IMPULSE_TYPE_ROPE = 0x2,
IMPULSE_TYPE_EXPLOSION = 0x4,
IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8,
IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10
}
// Alignment: 4
// Members count: 2
public enum SpriteCardShaderType_t : uint {
SPRITECARD_SHADER_BASE = 0x0,
SPRITECARD_SHADER_CUSTOM = 0x1
}
// Alignment: 4
// Members count: 2
public enum ParticleOmni2LightTypeChoiceList_t : uint {
PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0,
PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1
}
// Alignment: 4
// Members count: 3
public enum ParticleLightFogLightingMode_t : uint {
PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0,
PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2,
PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4
}
// Alignment: 4
// Members count: 4
public enum ParticleLightTypeChoiceList_t : uint {
PARTICLE_LIGHT_TYPE_POINT = 0x0,
PARTICLE_LIGHT_TYPE_SPOT = 0x1,
PARTICLE_LIGHT_TYPE_FX = 0x2,
PARTICLE_LIGHT_TYPE_CAPSULE = 0x3
}
// Alignment: 4
// Members count: 2
public enum ParticleOrientationSetMode_t : uint {
PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0,
PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1
}
// Alignment: 4
// Members count: 2
public enum TextureRepetitionMode_t : uint {
TEXTURE_REPETITION_PARTICLE = 0x0,
TEXTURE_REPETITION_PATH = 0x1
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapGravityToVector {
public const nint m_vInput1 = 0x1B8; // CPerParticleVecInput
public const nint m_nOutputField = 0x810; // ParticleAttributeIndex_t
public const nint m_nSetMethod = 0x814; // ParticleSetMethod_t
public const nint m_bNormalizedOutput = 0x818; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_Decay {
public const nint m_bRopeDecay = 0x1B8; // bool
public const nint m_bForcePreserveParticleOrder = 0x1B9; // bool
}
// Parent: CParticleFunctionRenderer
// Fields count: 16
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderDeferredLight {
public const nint m_bUseAlphaTestWindow = 0x208; // bool
public const nint m_bUseTexture = 0x209; // bool
public const nint m_flRadiusScale = 0x20C; // float32
public const nint m_flAlphaScale = 0x210; // float32
public const nint m_nAlpha2Field = 0x214; // ParticleAttributeIndex_t
public const nint m_vecColorScale = 0x218; // CParticleCollectionVecInput
public const nint m_nColorBlendType = 0x870; // ParticleColorBlendType_t
public const nint m_flLightDistance = 0x874; // float32
public const nint m_flStartFalloff = 0x878; // float32
public const nint m_flDistanceFalloff = 0x87C; // float32
public const nint m_flSpotFoV = 0x880; // float32
public const nint m_nAlphaTestPointField = 0x884; // ParticleAttributeIndex_t
public const nint m_nAlphaTestRangeField = 0x888; // ParticleAttributeIndex_t
public const nint m_nAlphaTestSharpnessField = 0x88C; // ParticleAttributeIndex_t
public const nint m_hTexture = 0x890; // CStrongHandle<InfoForResourceTypeCTextureBase>
public const nint m_nHSVShiftControlPoint = 0x898; // int32
}
// Parent: CParticleFunctionPreEmission
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapSpeedtoCP {
public const nint m_nInControlPointNumber = 0x1C0; // int32
public const nint m_nOutControlPointNumber = 0x1C4; // int32
public const nint m_nField = 0x1C8; // int32
public const nint m_flInputMin = 0x1CC; // float32
public const nint m_flInputMax = 0x1D0; // float32
public const nint m_flOutputMin = 0x1D4; // float32
public const nint m_flOutputMax = 0x1D8; // float32
public const nint m_bUseDeltaV = 0x1DC; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapTransformToVelocity {
public const nint m_TransformInput = 0x1B8; // CParticleTransformInput
}
// Parent: None
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CollisionGroupContext_t {
public const nint m_nCollisionGroupNumber = 0x0; // int32
}
// Parent: CParticleInput
// Fields count: 3
//
// Metadata:
// MGetKV3ClassDefaults
// MPropertyCustomEditor
// MParticleCustomFieldDefaultValue
public static class CParticleModelInput {
public const nint m_nType = 0x10; // ParticleModelType_t
public const nint m_NamedValue = 0x18; // CParticleNamedValueRef
public const nint m_nControlPoint = 0x58; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 1
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleFunctionPreEmission {
public const nint m_bRunOnce = 0x1B8; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_FadeOutSimple {
public const nint m_flFadeOutTime = 0x1B8; // float32
public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t
}
// Parent: CParticleFunctionConstraint
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SpringToVectorConstraint {
public const nint m_flRestLength = 0x1B8; // CPerParticleFloatInput
public const nint m_flMinDistance = 0x310; // CPerParticleFloatInput
public const nint m_flMaxDistance = 0x468; // CPerParticleFloatInput
public const nint m_flRestingLength = 0x5C0; // CPerParticleFloatInput
public const nint m_vecAnchorVector = 0x718; // CPerParticleVecInput
}
// Parent: CBaseRendererSource2
// Fields count: 30
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderRopes {
public const nint m_bEnableFadingAndClamping = 0x2718; // bool
public const nint m_flMinSize = 0x271C; // float32
public const nint m_flMaxSize = 0x2720; // float32
public const nint m_flStartFadeSize = 0x2724; // float32
public const nint m_flEndFadeSize = 0x2728; // float32
public const nint m_flStartFadeDot = 0x272C; // float32
public const nint m_flEndFadeDot = 0x2730; // float32
public const nint m_flRadiusTaper = 0x2734; // float32
public const nint m_nMinTesselation = 0x2738; // int32
public const nint m_nMaxTesselation = 0x273C; // int32
public const nint m_flTessScale = 0x2740; // float32
public const nint m_flTextureVWorldSize = 0x2748; // CParticleCollectionRendererFloatInput
public const nint m_flTextureVScrollRate = 0x28A0; // CParticleCollectionRendererFloatInput
public const nint m_flTextureVOffset = 0x29F8; // CParticleCollectionRendererFloatInput
public const nint m_nTextureVParamsCP = 0x2B50; // int32
public const nint m_bClampV = 0x2B54; // bool
public const nint m_nScaleCP1 = 0x2B58; // int32
public const nint m_nScaleCP2 = 0x2B5C; // int32
public const nint m_flScaleVSizeByControlPointDistance = 0x2B60; // float32
public const nint m_flScaleVScrollByControlPointDistance = 0x2B64; // float32
public const nint m_flScaleVOffsetByControlPointDistance = 0x2B68; // float32
public const nint m_bUseScalarForTextureCoordinate = 0x2B6D; // bool
public const nint m_nScalarFieldForTextureCoordinate = 0x2B70; // ParticleAttributeIndex_t
public const nint m_flScalarAttributeTextureCoordScale = 0x2B74; // float32
public const nint m_bReverseOrder = 0x2B78; // bool
public const nint m_bClosedLoop = 0x2B79; // bool
public const nint m_nOrientationType = 0x2B7C; // ParticleOrientationChoiceList_t
public const nint m_nVectorFieldForOrientation = 0x2B80; // ParticleAttributeIndex_t
public const nint m_bDrawAsOpaque = 0x2B84; // bool
public const nint m_bGenerateNormals = 0x2B85; // bool
}
// Parent: CParticleFunctionInitializer
// Fields count: 19
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_StatusEffectCitadel {
public const nint m_flSFXColorWarpAmount = 0x1C0; // float32
public const nint m_flSFXNormalAmount = 0x1C4; // float32
public const nint m_flSFXMetalnessAmount = 0x1C8; // float32
public const nint m_flSFXRoughnessAmount = 0x1CC; // float32
public const nint m_flSFXSelfIllumAmount = 0x1D0; // float32
public const nint m_flSFXSScale = 0x1D4; // float32
public const nint m_flSFXSScrollX = 0x1D8; // float32
public const nint m_flSFXSScrollY = 0x1DC; // float32
public const nint m_flSFXSScrollZ = 0x1E0; // float32
public const nint m_flSFXSOffsetX = 0x1E4; // float32
public const nint m_flSFXSOffsetY = 0x1E8; // float32
public const nint m_flSFXSOffsetZ = 0x1EC; // float32
public const nint m_nDetailCombo = 0x1F0; // DetailCombo_t
public const nint m_flSFXSDetailAmount = 0x1F4; // float32
public const nint m_flSFXSDetailScale = 0x1F8; // float32
public const nint m_flSFXSDetailScrollX = 0x1FC; // float32
public const nint m_flSFXSDetailScrollY = 0x200; // float32
public const nint m_flSFXSDetailScrollZ = 0x204; // float32
public const nint m_flSFXSUseModelUVs = 0x208; // float32
}
// Parent: CParticleFunctionRenderer
// Fields count: 12
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RenderSound {
public const nint m_flDurationScale = 0x208; // float32
public const nint m_flSndLvlScale = 0x20C; // float32
public const nint m_flPitchScale = 0x210; // float32
public const nint m_flVolumeScale = 0x214; // float32
public const nint m_nSndLvlField = 0x218; // ParticleAttributeIndex_t
public const nint m_nDurationField = 0x21C; // ParticleAttributeIndex_t
public const nint m_nPitchField = 0x220; // ParticleAttributeIndex_t
public const nint m_nVolumeField = 0x224; // ParticleAttributeIndex_t
public const nint m_nChannel = 0x228; // int32
public const nint m_nCPReference = 0x22C; // int32
public const nint m_pszSoundName = 0x230; // char[256]
public const nint m_bSuppressStopSoundEvent = 0x330; // bool
}
// Parent: None
// Fields count: 19
//
// Metadata:
// MGetKV3ClassDefaults
public static class CParticleVisibilityInputs {
public const nint m_flCameraBias = 0x0; // float32
public const nint m_nCPin = 0x4; // int32
public const nint m_flProxyRadius = 0x8; // float32
public const nint m_flInputMin = 0xC; // float32
public const nint m_flInputMax = 0x10; // float32
public const nint m_flInputPixelVisFade = 0x14; // float32
public const nint m_flNoPixelVisibilityFallback = 0x18; // float32
public const nint m_flDistanceInputMin = 0x1C; // float32
public const nint m_flDistanceInputMax = 0x20; // float32
public const nint m_flDotInputMin = 0x24; // float32
public const nint m_flDotInputMax = 0x28; // float32
public const nint m_bDotCPAngles = 0x2C; // bool
public const nint m_bDotCameraAngles = 0x2D; // bool
public const nint m_flAlphaScaleMin = 0x30; // float32
public const nint m_flAlphaScaleMax = 0x34; // float32
public const nint m_flRadiusScaleMin = 0x38; // float32
public const nint m_flRadiusScaleMax = 0x3C; // float32
public const nint m_flRadiusScaleFOVBase = 0x40; // float32
public const nint m_bRightEye = 0x44; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 7
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_SetControlPointsToParticle {
public const nint m_nChildGroupID = 0x1B8; // int32
public const nint m_nFirstControlPoint = 0x1BC; // int32
public const nint m_nNumControlPoints = 0x1C0; // int32
public const nint m_nFirstSourcePoint = 0x1C4; // int32
public const nint m_bSetOrientation = 0x1C8; // bool
public const nint m_nOrientationMode = 0x1CC; // ParticleOrientationSetMode_t
public const nint m_nSetParent = 0x1D0; // ParticleParentSetMode_t
}
// Parent: CParticleFunctionOperator
// Fields count: 8
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapSDFDistanceToVectorAttribute {
public const nint m_nVectorFieldOutput = 0x1B8; // ParticleAttributeIndex_t
public const nint m_nVectorFieldInput = 0x1BC; // ParticleAttributeIndex_t
public const nint m_flMinDistance = 0x1C0; // CParticleCollectionFloatInput
public const nint m_flMaxDistance = 0x318; // CParticleCollectionFloatInput
public const nint m_vValueBelowMin = 0x470; // Vector
public const nint m_vValueAtMin = 0x47C; // Vector
public const nint m_vValueAtMax = 0x488; // Vector
public const nint m_vValueAboveMax = 0x494; // Vector
}
// Parent: CParticleFunctionOperator
// Fields count: 4
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_RemapCPVelocityToVector {
public const nint m_nControlPoint = 0x1B8; // int32
public const nint m_nFieldOutput = 0x1BC; // ParticleAttributeIndex_t
public const nint m_flScale = 0x1C0; // float32
public const nint m_bNormalize = 0x1C4; // bool
}
// Parent: CParticleFunctionOperator
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_PointVectorAtNextParticle {
public const nint m_nFieldOutput = 0x1B8; // ParticleAttributeIndex_t
public const nint m_flInterpolation = 0x1C0; // CPerParticleFloatInput
}
// Parent: None
// Fields count: 2
//
// Metadata:
// MGetKV3ClassDefaults
public static class ParticlePreviewBodyGroup_t {
public const nint m_bodyGroupName = 0x0; // CUtlString
public const nint m_nValue = 0x8; // int32
}
// Parent: CParticleFunctionOperator
// Fields count: 5
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_OP_OscillateScalarSimple {
public const nint m_Rate = 0x1B8; // float32
public const nint m_Frequency = 0x1BC; // float32
public const nint m_nField = 0x1C0; // ParticleAttributeIndex_t
public const nint m_flOscMult = 0x1C4; // float32
public const nint m_flOscAdd = 0x1C8; // float32
}
// Parent: CParticleFunctionInitializer
// Fields count: 18
//
// Metadata:
// MGetKV3ClassDefaults
public static class C_INIT_StatusEffect {
public const nint m_nDetail2Combo = 0x1C0; // Detail2Combo_t
public const nint m_flDetail2Rotation = 0x1C4; // float32
public const nint m_flDetail2Scale = 0x1C8; // float32
public const nint m_flDetail2BlendFactor = 0x1CC; // float32