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Osr2_sr6_link.cs
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Osr2_sr6_link.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using KKAPI.Utilities;
using Studio;
using System.IO;
using System.Net;
using System.Net.Sockets;
using UnityEngine.Profiling;
using ADV.Commands.Base;
using System.Threading;
namespace KK_osr2_sr6_link
{
[BepInPlugin("org.bepinex.plugins.osr2_sr6_link", "Osr2_sr6_link", "1.0.0")]
[BepInProcess("CharaStudio")]
public class Osr2_sr6_link : BaseUnityPlugin
{
public string female = "chaF_001";
public GameObject femalehead;
public GameObject femaleRoot;
public GameObject vagina;
public GameObject femalethightL;
public GameObject femalethightR;
public GameObject femalehips;
public string male = "chaM_001";
public GameObject malehead;
public GameObject maleRoot;
public GameObject penis;
public GameObject malethightL;
public GameObject malethightR;
public GameObject malehips;
public float last_pitch = 2;
public float last_roll = 2;
public static bool cycle = false;
public static string scene_path = "no";
private static bool resampled = true;
public bool start_sampled = false;
public string currentDirectory = Directory.GetCurrentDirectory().Replace("\\","/");
List<float> inserts = new List<float>();
List<float> surges = new List<float>();
List<float> sways = new List<float>();
List<float> twists = new List<float>();
List<float> pitchs = new List<float>();
List<float> rolls = new List<float>();
List<double> play_times = new List<double>();
double last_playtime = 0;
double last_interval_time = 0;
int roundedPlaybackTime = 1;
int roundedIntervalTime = 1;
int last_roundedPlaybackTime = 1;
//window
public Rect windowRect = new Rect(50, 50, 500, 300);
public ConfigEntry<int> L0;
public ConfigEntry<int> L1;
public ConfigEntry<int> L2;
public ConfigEntry<int> R0;
public ConfigEntry<int> R1;
public ConfigEntry<int> R2;
public ConfigEntry<int> A1;
public double interval_time = 0.1;
public ConfigEntry<bool> autorelink;
public float startTimeInput1;
public float endTimeInput1;
//tcpclientSocket
private Socket clientSocket;
private byte[] buffer = new byte[1024];
private Thread clientlistener;
private bool end = false;
private bool link = false;
private DateTime start_time = DateTime.Now;
private DateTime currentTime = DateTime.Now;
public ConfigEntry<int> link_interval;
private int link_interval_time;
public ConfigEntry<string> server_ip;
private IPAddress serverIP;
public ConfigEntry<int> server_port;
private int port;
private void Link_server() {
if (!link) {
currentTime = DateTime.Now;
int elapsedMilliseconds = (int)(currentTime - start_time).TotalMilliseconds;
link_interval_time = link_interval.Value;
if (elapsedMilliseconds > link_interval_time)
{
start_time = DateTime.Now;
try
{
clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverIP = IPAddress.Parse(server_ip.Value);
port = server_port.Value;
clientSocket.Connect(serverIP, port);
link = true;
Logger.LogInfo($"link server {serverIP.ToString()}:{port} true");
}
catch
{
link = false;
Logger.LogInfo($"link server {serverIP.ToString()}:{port} false");
clientSocket.Close();
}
}
}
}
//计算具体部位
void Start()
{
Harmony.CreateAndPatchAll(typeof(Osr2_sr6_link));
Logger.LogInfo("KK osr2 sr6 link start");
server_ip = Config.Bind("link setting", "Server IP", "127.0.0.1", "input app server ip");
server_port = Config.Bind("link setting", "Server port", 8000, "input app server port id");
link_interval = Config.Bind("link setting", "relink interval", 5000, "setting relink time(Millisecond)");
autorelink = Config.Bind("link setting", "autorelink", false, "setting relink time(Millisecond)");
Config.Bind("link setting", "Link State", "", new ConfigDescription("Desc", null, new ConfigurationManagerAttributes { CustomDrawer = MyDrawer1 }));
Config.Bind("sampled setting", "Sample", "", new ConfigDescription("abc", null, new ConfigurationManagerAttributes { CustomDrawer = MyDrawer2 }));
clientlistener = new Thread(ReceiveClient);
clientlistener.Start();
}
public void MyDrawer1(BepInEx.Configuration.ConfigEntryBase entry)
{
GUILayout.BeginHorizontal();
if (!link)
{
GUILayout.Label("Waiting server to link");
if (GUILayout.Button("connect"))
{
try
{
clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverIP = IPAddress.Parse(server_ip.Value);
port = server_port.Value;
clientSocket.Connect(serverIP, port);
link = true;
Logger.LogInfo($"link server {serverIP.ToString()}:{port} true");
}
catch
{
link = false;
Logger.LogInfo($"link server {serverIP.ToString()}:{port} false");
clientSocket.Close();
}
}
}
else
{
GUILayout.Label("link server succeed");
if (GUILayout.Button("disconnect"))
{
clientSocket.Close();
link = false;
}
}
GUILayout.EndHorizontal();
}
public void MyDrawer2(BepInEx.Configuration.ConfigEntryBase entry)
{
GUILayout.BeginVertical();
if (cycle)
{
if (GUILayout.Button("start resampled "))
{
start_sampled = true;
}
}
else {
if (GUILayout.Button("start sampled "))
{
start_sampled = true;
}
}
GUILayout.EndVertical();
}
public string FloatToTimeString(float value)
{
int minutes = (int)(value / 60);
int seconds = (int)(value % 60);
int milliseconds = (int)((value - (int)value) * 100);
return $"{minutes:D2}:{seconds:D2}.{milliseconds:D2}";
}
public float TimeStringToFloat(string timeString)
{
string[] parts = timeString.Split(':');
int minutes = int.Parse(parts[0]);
string[] secondsParts = parts[1].Split('.');
int seconds = int.Parse(secondsParts[0]);
int milliseconds = int.Parse(secondsParts[1]);
return minutes * 60 + seconds + milliseconds / 100.0f;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(SceneLoadScene), "LoadScene")]
public static void Getscene_path(SceneLoadScene __instance, string _path)
{
Debug.Log("New_sex_Start!\n");
Debug.Log($"path:{_path}");
cycle = false;
scene_path = _path;
resampled = true;
}
public void TraverseChildren(Transform parent, string path = "")
{
foreach (Transform child in parent)
{
string childPath = path + "/" + child.name;
Logger.LogInfo(childPath);
TraverseChildren(child, childPath);
}
}
public String FindRootObjectpath(String path)
{
Transform currentTransform = GameObject.Find(path).transform;
path = currentTransform.name;
while (currentTransform.parent != null)
{
currentTransform = currentTransform.parent;
path = currentTransform.name + "/" + path;
}
return path;
}
public float Angle(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4)
{
Vector3 line1 = p2 - p1;
Vector3 line2 = p3 - p4;
float dotProduct = Vector3.Dot(line1.normalized, line2.normalized);
float angle = (float)(Math.Acos(dotProduct) * (180 / Math.PI));
if (angle < 0) { angle = -angle; }
if (angle >= 90 && angle < 180) { angle = 180 - angle; }
else if (angle >= 180 && angle < 270) { angle -= 180; }
else if (angle >= 270 && angle < 360) { angle = 180 - (angle - 180); }
return angle;
}
public float Pitch_angle(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4) //vagina,femalehips,penis,maleL,maleR.
{
Vector3 v1 = p1 - p3;
Vector3 v2 = p1 - p4;
Vector3 normal = Vector3.Cross(v1, v2).normalized;
Vector3 lineDir = (p2 - p1).normalized;
//
//
Vector3 a = femalehead.transform.position - femalehips.transform.position;
Vector3 b = malehead.transform.position - malehips.transform.position;
//
float angle = Vector3.Angle(lineDir, normal);
float dotProduct = Vector3.Dot(a, b);
if ((-0.00001 < dotProduct && dotProduct <= 0) || (0 < dotProduct && dotProduct <= 0.00001)) { dotProduct = last_pitch; }
last_pitch = dotProduct;
if (angle > 90) { angle = 180 - angle; }
if (dotProduct < 0) { angle = 180 -angle; }
if (angle > 90) { angle -= 90; }
else { angle = -(90 - angle); }
return angle;
}
public float Roll_angle(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4) //vagina,femalehips,maleL,maleR,malehips.
{
// 1. a normal_a
Vector3 v1 = p1 - p3;
Vector3 v2 = p1 - p4;
Vector3 normal_a = Vector3.Cross(v1, v2).normalized;
// 2. b normal_b
Vector3 midPoint = (p3 + p4) / 2;
Vector3 p1MidPoint = midPoint - p1;
Vector3 normal_b = p1MidPoint.normalized;
// 3. p2 b _p2
float distance = Vector3.Dot(p2 - p1, normal_b);
Vector3 _p2 = p2 - distance * normal_b;
float angle = Vector3.Angle(_p2 - p1, normal_a);
Vector3 normal = Vector3.Cross(normal_a, p1MidPoint);//p3->p4
float dotProduct = Vector3.Dot(_p2 - p1, normal);
if ((-0.00001 < dotProduct && dotProduct <= 0) || (0 < dotProduct && dotProduct <= 0.00001)) { dotProduct = last_roll; }
last_roll = dotProduct;
//
if (angle > 90) { angle = 180 - angle; }
if (dotProduct < 0) { angle = -angle; }
//if (angle > 60) { angle = 60; }
//else if (angle < -60) { angle = -60; }
return angle;
}
public float Twist_angle(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, Vector3 p5) //femaleL,femaleR,penis,maleL,maleR.
{
// 1. a normal_a
Vector3 v1 = p3 - p4;
Vector3 v2 = p3 - p5;
Vector3 normal_a = Vector3.Cross(v1, v2).normalized;
// 2. p1 a _p1
float distance1 = Vector3.Dot(p1 - p3, normal_a);
Vector3 _p1 = p1 - distance1 * normal_a;
// 3. p2 a _p2
float distance2 = Vector3.Dot(p2 - p3, normal_a);
Vector3 _p2 = p2 - distance2 * normal_a;
Vector3 midPoint = (p4 + p5) / 2;
Vector3 p3MidPoint = midPoint - p3;
Vector3 normal = Vector3.Cross(normal_a, p3MidPoint).normalized;
Vector3 _p1_p2 = _p1 - _p2;
float angle = Vector3.Angle(_p1_p2, normal);
float dotProduct = Vector3.Dot(p1-p2, p4-p5);
if ((-0.00001 < dotProduct && dotProduct <= 0) || (0 < dotProduct && dotProduct <= 0.00001)) { dotProduct = last_roll; }
last_roll = dotProduct;
if (angle > 90) { angle = 180 - angle; }
if (dotProduct > 0) { angle = -angle; }
return angle;
}
public float[] Get_position(Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4) //vagina,penis,maleL,maleR.
{
Vector3 v1 = p3 - p1;
Vector3 v2 = p4 - p1;
Vector3 normal = Vector3.Cross(v1, v2).normalized;
float distance = Vector3.Dot(p1 - p2, normal);
Vector3 _p2 = p2 - normal * distance;
Vector3 midPoint = (p3 + p4) / 2;
Vector3 p1MidPoint = (midPoint - p1);
Vector3 p1_p2 = _p2 - p1;
float sway = Vector3.Cross(p1_p2, p1MidPoint).magnitude / p1MidPoint.magnitude;
Vector3 n = p1MidPoint.normalized;
float d = -Vector3.Dot(n, p1);
float x = _p2.x;
float y = _p2.y;
float z = _p2.z;
float surge = Math.Abs(n.x * x + n.y * y + n.z * z + d) / Mathf.Sqrt(n.x * n.x + n.y * n.y + n.z * n.z);
float[] position = { surge,sway };
return position;
}
private void Setting_range() {
if (interval_time > 1 || interval_time < 0.1) { interval_time = 0.1; }
if (last_interval_time != interval_time) { resampled = true; last_interval_time = interval_time; }
if (server_port.Value < 0 || server_port.Value > 9999) { server_port.Value = 8000; }
}
public void Update()
{
Setting_range();
if (autorelink.Value) {
Link_server();
}
if (link) {
if (scene_path != "no")
{
string target_path = scene_path.Replace("/UserData/studio/scene/", "").Replace(".png", "").Replace(currentDirectory, "").Replace("/CharaStudio_Data/..", "");
string filePath = (currentDirectory + "/UserData/KK_osr_sr6_link/" + target_path + ".txt").Replace("/UserData//studio/scene/", "");
if (start_sampled) { try { File.Delete(filePath); } catch { } }
if (!File.Exists(filePath))
{
femaleRoot = GameObject.Find(female);
maleRoot = GameObject.Find(male);
if (femaleRoot != null && maleRoot != null)
{
if (!start_sampled) { return; }
if (Timeline.Timeline.isPlaying)
{
Timeline.Timeline.Pause();
}
if (resampled)
{
Timeline.Timeline.Seek(0);
resampled = false;
last_playtime = 0;
}
Logger.LogInfo("playbackTime:" + Timeline.Timeline.playbackTime);
if (Math.Round(last_playtime, 3) != Math.Round(Timeline.Timeline.playbackTime, 3))
{
Logger.LogInfo("Due to playtime have changed dramatically,restart compute!Please not change playtime when first compute.");
resampled = true;
return;
}
if ((float)Math.Round(Timeline.Timeline.playbackTime + interval_time, 3) < Timeline.Timeline.duration)
{
Timeline.Timeline.Seek((float)Math.Round(Timeline.Timeline.playbackTime + interval_time, 3));
last_playtime = Math.Round(last_playtime, 3) + Math.Round(interval_time, 3);
}
else { Timeline.Timeline.Seek(Timeline.Timeline.duration); }
femalehead = GameObject.Find(female + "BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_spine01/cf_j_spine02/cf_j_spine03/cf_j_neck/cf_j_head");
femalethightL = GameObject.Find(female + "/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_j_waist02/cf_j_thigh00_L");
femalethightR = GameObject.Find(female + "/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_j_waist02/cf_j_thigh00_R");
femalehips = GameObject.Find(female + "/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips");
vagina = GameObject.Find(female + "/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_j_waist02/cf_d_kokan/cf_j_kokan/a_n_kokan");
penis = GameObject.Find(male + "/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_j_waist02/cf_d_kokan/cm_J_dan_top/cm_J_dan100_00/cm_J_dan101_00/a_n_dan");
malehips = GameObject.Find(male + "/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips");
malethightL = GameObject.Find(male + "/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_j_waist02/cf_j_thigh00_L");
//Logger.LogInfo("BepIn : cf_j_thigh00_L:" + femalethightL.name);//cf_j_waist02
malethightR = GameObject.Find(male + "/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_j_waist02/cf_j_thigh00_R");
malehead = GameObject.Find(male + "BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_spine01/cf_j_spine02/cf_j_spine03/cf_j_neck/cf_j_head");
//Vector3[] femalethight = P_(vagina.transform.position, femalethightL.transform.position, femalethightR.transform.position, femalehips.transform.position);
Vector3 offset = penis.transform.position - vagina.transform.position;
Vector3 _vagina = vagina.transform.position + offset;
Vector3 _femalehps = femalehips.transform.position + offset;
Vector3 __vagina = (femalethightL.transform.position + femalethightR.transform.position) / 2 + offset;
float dis = Vector3.Distance(penis.transform.position, vagina.transform.position);
float pitch_angle = Pitch_angle(_vagina, _femalehps, malethightL.transform.position, malethightR.transform.position);
float roll_angle = Roll_angle(__vagina, _femalehps, malethightL.transform.position, malethightR.transform.position);
float twist_angle = Twist_angle(femalethightL.transform.position, femalethightR.transform.position, penis.transform.position, malethightL.transform.position, malethightR.transform.position);
float[] postiton = Get_position(vagina.transform.position, penis.transform.position, malethightL.transform.position, malethightR.transform.position);
float surge = postiton[0];
float sway = postiton[1];
if (pitch_angle < 0) { surge = -surge; }
if (roll_angle < 0) { sway = -sway; }
if (!cycle)
{
inserts.Add(dis);
surges.Add(surge);
sways.Add(sway);
twists.Add(twist_angle);
pitchs.Add(pitch_angle);
rolls.Add(roll_angle);
play_times.Add(Math.Round(last_playtime, 3));
}
Logger.LogInfo("dis:" + dis + "" + "pitch_angle:" + pitch_angle + "°" + "roll_angle:" + roll_angle + "°" + "twist_angle:" + twist_angle + "°");
Logger.LogInfo("surge:" + offset.x + "" + "sway:" + offset.y);
Logger.LogInfo("\n");
float bodywidth = Vector3.Distance(femalethightL.transform.position, femalethightR.transform.position) * 3;
if (Timeline.Timeline.playbackTime == Timeline.Timeline.duration) { cycle = true; }
if (cycle)
{
start_sampled = false;
Logger.LogInfo("finish!!!!!!!!!\n\n\n\n");
string fileDir = Path.GetDirectoryName(filePath);
if (!File.Exists(filePath))
{
Logger.LogInfo("creatting script:" + filePath);
if (!Directory.Exists(fileDir))
{
//
Directory.CreateDirectory(fileDir);
}
using (StreamWriter writer = File.CreateText(filePath))
{ //
for (int i = 0; i < inserts.Count(); i++)
{
writer.WriteLine(
inserts[i] + "/"
+ surges[i] + "/"
+ sways[i] + "/"
+ twists[i] + "/"
+ pitchs[i] + "/"
+ rolls[i] + "/"
+ play_times[i] + "/"
+ Timeline.Timeline.duration + "/"
+ bodywidth
);
}
}
}
inserts.Clear();
surges.Clear();
sways.Clear();
twists.Clear();
pitchs.Clear();
rolls.Clear();
play_times.Clear();
}
}
}
else
{
if (link && Timeline.Timeline.isPlaying)
{
int index = 0;
roundedPlaybackTime = (int)(Math.Round(Timeline.Timeline.playbackTime, 1)*10);
roundedIntervalTime = (int)(Math.Round(interval_time, 1)*10);
if (roundedPlaybackTime == last_roundedPlaybackTime) { return; }
last_roundedPlaybackTime = roundedPlaybackTime;
if (roundedPlaybackTime == 0 || roundedPlaybackTime >= roundedIntervalTime) {
if (roundedPlaybackTime == 0) { index = 0; }
else if (roundedPlaybackTime >= roundedIntervalTime) {
if (roundedPlaybackTime % roundedIntervalTime == 0) { index = roundedPlaybackTime / roundedIntervalTime; }
}
}
Logger.LogInfo("index:" + index);
string message = $"{filePath}|{index}|{interval_time}";
byte[] data = Encoding.UTF8.GetBytes(message);
try
{
clientSocket.Send(data);
}
catch
{
Logger.LogInfo("Server close.");
clientSocket.Close();
link = false;
}
}
}
}
}
}
private void ReceiveClient()
{
while (!end)
{
if (clientSocket != null && clientSocket.Connected)
{
try
{
int bytesRead = clientSocket.Receive(buffer);
string receivedData = Encoding.UTF8.GetString(buffer, 0, bytesRead);
string[] get = receivedData.Split(':');
int way = (int)int.Parse(get[0]);
if (way == 0) {
if (Timeline.Timeline.isPlaying) { Timeline.Timeline.Pause(); }
else { Timeline.Timeline.Play(); }
}
else if (way == 1) {
float settime = (float)0.1 * float.Parse(get[1]);
Logger.LogInfo(settime);
Timeline.Timeline.Seek(settime);
}
}
catch { }
}
}
}
void OnDestroy()
{
end = true;
}
}
}