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script.js
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script.js
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!(function main() {
console.log("load mainjs");
const letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
const dictionaries = [A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z];
const points = [1, 4, 4, 2, 1, 4, 3, 3, 1, 10, 5, 2, 4, 2, 1, 4, 10, 1, 1, 1, 2, 5, 4, 8, 3, 10];
const connected = [[4, 5, 1], [0, 4, 5, 6, 2], [1, 3, 5, 6, 7], [2, 6, 7], [0, 1, 5, 8, 9], [0, 1, 2, 4, 6, 8, 9, 10], [1, 2, 3, 5, 7, 9, 10, 11], [2, 3, 6, 10, 11], [4, 5, 9, 12, 13], [4, 5, 6, 8, 10, 12, 13, 14], [5, 6, 7, 9, 11, 13, 14, 15], [6, 7, 10, 14, 15], [8, 9, 13], [8, 9, 10, 12, 14], [9, 10, 11, 13, 15], [10, 11, 14]];
let pp = [], tempWord = [], wordList = [], score = 0, inputs = [], board, ttt = document.getElementById("tempWord");
let timing = false, time = 180;
let touchingThis = "";
function timer() {
if (timing === false) {return}
const tr = document.getElementById("timer");
const int = setInterval(() => {
let min = Math.floor(time / 60), sec = time % 60;
time <= 10 ? tr.style.color = "#f1619d" : tr.style.color = "var(--dark)";
time === 0 ? endGame(int) : time -= 1;
sec < 10 ? tr.textContent = `${min}:0${sec}` : tr.textContent = `${min}:${sec}`;
}, 1000);
}
function pick_dice() {
const dice = ["AACIOT", "ABILTY", "ABJMOQ", "ACDEMP", "ACELRS", "ADENVZ", "AHMORS", "BIFORX", "DENOSW", "DKNOTU", "EEFHIY", "EGKLUY", "EGINTV", "EHINPS", "ELPSTU", "GILRUW"];
let bb = [], pick = [];
for (let i = 0; i < 16; i++) {
pick.push(dice[i].charAt(Math.floor(Math.random() * 6)));
}
for (let i = 0; i < 16; i++) {
let j = Math.floor(Math.random() * pick.length);
if (pick[j] === "Q") { pick[j] = "Qu"; };
bb[i] = pick[j];
pick.splice(j, 1);
}
return bb;
}
async function new_game() {
timing = false;
board = pick_dice(); pp = [];
document.getElementById("addTime").addEventListener("click", () => timing === false ? timing = false : time += 60);
document.getElementById("numWordsMade").innerHTML = "0";
document.getElementById("words").innerHTML = "";
let possible = [];
let k = 0;
// TRAVERSE ALL 2-LETTER PATHS (84) AND STORE AS NUMBER ARRAYS [i,j] IN possible ARRAY
for (let i = 0; i < 16; i++) {
for (let j = 0; j < connected[i].length; j++) {
possible.push([i, connected[i][j]]);
}
}
// TRAVERSE ALL 3- TO 8-LETTER PATHS and ...
function traverse() {
let n = possible.length;
for (let i = k; i < n; i++) {
for (let j = 0; j < 16; j++) {
if (connected[possible[i][possible[i].length - 1]].includes(j) && !possible[i].includes(j)) {
possible.push(possible[i].concat(j));
}
}
}
k = n + 1;
if (n < 55009) { traverse(); }
else { replace(); }
}
traverse();
// REPLACE NUMBERS WITH LETTERS
function replace() {
for (let i = 0; i < 16; i++) {
if (board[i] === "Qu") {
board[i] = "QU";
}
}
let l = possible.length;
for (let i = 0; i < l; i++) {
let www = "";
for (let j = 0; j < possible[i].length; j++) {
www += board[possible[i][j]];
}
possible[i] = www;
}
findGood();
}
function findGood() {
// SEARCH ALL POSSIBLE WORDS ARE IN DICTIONARY; dd IS DICTIONARY TO SEARCH, ele IS possible[i]
let bSearch = function (dd, ele) {
let start = 0;
let end = dd.length - 1;
let middle = Math.floor(start + end / 2);
while (dd[middle] !== ele && start <= end) {
if (ele < dd[middle]) {
end = middle - 1;
} else {
start = middle + 1;
}
middle = Math.floor((start + end) / 2)
}
return dd[middle] === ele ? middle : -1;
}
for (let i = 0; i < possible.length; i++) {
let dd;
for (let j = 0; j < 26; j++) {
if (letters[j] === possible[i].charAt(0)) {
dd = dictionaries[j];
break;
}
}
let isGood = bSearch(dd, possible[i]);
if (isGood !== -1) {
pp.push(possible[i]);
}
}
pp = [...new Set(pp)];
pp.sort();
return;
}
setupBoard();
}
new_game();
async function setupBoard() {
let bs = "";
timing = true;
timer();
for (let i = 0; i < 16; i++) {
if (board[i] === "QU") { board[i] = "Qu"; }
bs += `<span class="cell"><div id="c${i}" class="tar"><span class="ltr">${board[i]}</span></div></span>`;
}
document.getElementById("wrapper").innerHTML = bs;
document.getElementById("possibleWords").innerHTML = pp.length;
document.getElementById("words").innerHTML = `<span>${pp.toString().split(',').join(', </span><span>')}</span>`;
listen();
};
function listen() {
for (let i = 0; i < 16; i++) {
// document.getElementById(`c${i}`).addEventListener("mousedown", makeWord);
$(`#c${i}`).on("mousedown touchstart", makeWord);
}
}
// ON POINTER DOWN, MAKING WORD FROM POINTEROVER LETTERS
function makeWord() {
inputs.push(Number(this.id.toString().split('c')[1]));
let tempLetter = this.innerText;
tempWord.push(tempLetter);
ttt.innerText += tempLetter;
this.parentElement.classList.add("used");
for (let i = 0; i < 16; i++) {
// document.getElementById(`c${i}`).addEventListener("mouseover", concat);
$(`#c${i}`).on("mouseover touchenter", concat);
}
// window.addEventListener("mouseup", stopMakeword);
$(window).on("mouseup touchend", stopMakeword);
}
function concat() {
if (touchingThis === this.id) {
return;
} else { touchingThis = this.id; } //////////////////////////////////////////////////////////////
console.log(touchingThis);
let x = Number(this.id.toString().split('c')[1]);
if (connected[inputs[inputs.length - 1]].includes(x) && !document.getElementById(this.id).parentElement.classList.contains("used")) {
inputs.push(x);
ttt.innerText += this.innerText;
tempWord.push(this.innerText);
document.getElementById(this.id).parentElement.classList.add("used");
}
}
// CHECK USER INPUT WORD IS IN DICTIONARY
function stopMakeword() {
let wrds = document.getElementById("numWordsMade");
if (tempWord[0] === "Qu") {
tempWord[0] = "Q";
tempWord.splice(1, 0, "U");
}
for (let i = 0; i < 26; i++) {
if (tempWord[0] === letters[i]) {
arr = dictionaries[i];
break;
}
}
let ele = tempWord.join('');
let binarySearch = function (arr, ele) {
let start = 0;
let end = arr.length - 1;
let middle = Math.floor(start + end / 2);
while (arr[middle] !== ele && start <= end) {
if (ele < arr[middle]) {
end = middle - 1;
} else {
start = middle + 1;
}
middle = Math.floor((start + end) / 2)
}
return arr[middle] === ele ? middle : -1;
}
let isInDictionary = binarySearch(arr, ele);
let tempScore = 0;
function applyEffects(w) {
for (i in inputs) {
let inp = document.getElementById(`c${inputs[i]}`);
inp.parentElement.classList.add(w);
setTimeout(() => {
inp.parentElement.classList.remove(w);
}, 200);
}
}
if (wordList.includes(ele)) { applyEffects("played"); }
else if (isInDictionary === -1) { applyEffects("bad"); }
else {
applyEffects("good");
wordList.push(ele); // add to list of played words
highlight(ele);
for (let i = 0; i < tempWord.length; i++) {
for (let j = 0; j < 26; j++) {
if (tempWord[i] === letters[j]) {
tempScore += points[j];
continue;
}
}
}
wrds.innerHTML = wordList.length;
increaseScore(tempWord.length, tempScore);
// createParticles(e.clientX, e.clientY);
}
// remove listeners
for (let i = 0; i < 16; i++) {
// document.getElementById(`c${i}`).removeEventListener("mouseover", concat);
$(`#c${i}`).off("mouseover touchenter", concat);
document.getElementById(`c${i}`).parentElement.classList.remove("used");
}
ttt.innerText = "";
tempWord = [];
inputs = [];
// window.removeEventListener("mouseup", stopMakeword);
$(window).off("mouseup touchend", stopMakeword);
}
// HIGHLIGHT MADE WORD IN words
function highlight(w) {
for (let i = 0; i < pp.length; i++) {
if (pp[i] === w) {
pp.splice(i, 1, `<span class="bright">${w}</span>`);
document.getElementById("words").innerHTML = `<span>${pp.toString().split(',').join(', </span><span>')}</span>`;
break;
}
}
}
// ANIMATE SCORE INCREASE
function increaseScore(l, tempScore) {
let sc = document.getElementById("score");
switch (true) {
case (l === 5): tempScore *= 2; break;
case (l === 6): tempScore *= 3; break;
case (l > 6): tempScore *= 4; break;
}
let int = setInterval(() => {
if (tempScore === 0) {
clearInterval(int);
return;
}
score++;
tempScore--;
sc.innerHTML = score;
}, 80);
}
// END GAME
function endGame() {
timing = false;
let wrds = document.getElementById("words");
wrds.innerHTML = `<span>${pp.toString().split(',').join(', </span><span>')}</span>`;
wrds.style.color = "rgba(255, 255, 255, 0.4)";
wrds.style.display = "flex";
for (let i = 0; i < 16; i++) {
// document.getElementById(`c${i}`).removeEventListener("mousedown", makeWord);
$(`#c${i}`).off("mousedown touchstart", makeWord);
}
}
})();