diff --git a/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj b/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj index 8b808d6f5..f612cb28a 100644 --- a/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj +++ b/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/D3D12RaytracingHelloWorld.vcxproj @@ -183,8 +183,8 @@ PrebuildCheck.bat Document - $(SolutionDir)..\tools\x64\dxc.exe -nologo -Zpr -Fh "$(IntDir)\CompiledShaders\%(Filename).hlsl.h" -Vn g_p%(Filename) -T lib_6_1 "%(Identity)" - $(SolutionDir)..\tools\x64\dxc.exe -nologo -Zpr -Fh "$(IntDir)\CompiledShaders\%(Filename).hlsl.h" -Vn g_p%(Filename) -T lib_6_1 "%(Identity)" + "$(SolutionDir)..\tools\x64\dxc.exe" -nologo -Zpr -Fh "$(IntDir)\CompiledShaders\%(Filename).hlsl.h" -Vn g_p%(Filename) -T lib_6_1 "%(Identity)" + "$(SolutionDir)..\tools\x64\dxc.exe" -nologo -Zpr -Fh "$(IntDir)\CompiledShaders\%(Filename).hlsl.h" -Vn g_p%(Filename) -T lib_6_1 "%(Identity)" %(Identity) %(Identity) $(IntDir)\CompiledShaders\%(Filename).hlsl.h diff --git a/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj b/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj index 378ed442c..8eec566ea 100644 --- a/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj +++ b/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingProceduralGeometry/D3D12RaytracingProceduralGeometry.vcxproj @@ -199,8 +199,8 @@ PrebuildCheck.bat Document - $(SolutionDir)..\tools\x64\dxc.exe -nologo -Zpr -Fh "$(IntDir)\CompiledShaders\%(Filename).hlsl.h" -Vn g_p%(Filename) -T lib_6_1 "%(Identity)" - $(SolutionDir)..\tools\x64\dxc.exe -nologo -Zpr -Fh "$(IntDir)\CompiledShaders\%(Filename).hlsl.h" -Vn g_p%(Filename) -T lib_6_1 "%(Identity)" + "$(SolutionDir)..\tools\x64\dxc.exe" -nologo -Zpr -Fh "$(IntDir)\CompiledShaders\%(Filename).hlsl.h" -Vn g_p%(Filename) -T lib_6_1 "%(Identity)" + "$(SolutionDir)..\tools\x64\dxc.exe" -nologo -Zpr -Fh "$(IntDir)\CompiledShaders\%(Filename).hlsl.h" -Vn g_p%(Filename) -T lib_6_1 "%(Identity)" %(Identity) %(Identity) $(IntDir)\CompiledShaders\%(Filename).hlsl.h diff --git a/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj b/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj index 128ed9f2c..e3bf89e88 100644 --- a/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj +++ b/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingSimpleLighting/D3D12RaytracingSimpleLighting.vcxproj @@ -193,8 +193,8 @@ PrebuildCheck.bat Document - $(SolutionDir)..\tools\x64\dxc.exe -nologo -Zpr -Fh "$(IntDir)\CompiledShaders\%(Filename).hlsl.h" -Vn g_p%(Filename) -T lib_6_1 "%(Identity)" - $(SolutionDir)..\tools\x64\dxc.exe -nologo -Zpr -Fh "$(IntDir)\CompiledShaders\%(Filename).hlsl.h" -Vn g_p%(Filename) -T lib_6_1 "%(Identity)" + "$(SolutionDir)..\tools\x64\dxc.exe" -nologo -Zpr -Fh "$(IntDir)\CompiledShaders\%(Filename).hlsl.h" -Vn g_p%(Filename) -T lib_6_1 "%(Identity)" + "$(SolutionDir)..\tools\x64\dxc.exe" -nologo -Zpr -Fh "$(IntDir)\CompiledShaders\%(Filename).hlsl.h" -Vn g_p%(Filename) -T lib_6_1 "%(Identity)" %(Identity) %(Identity) $(IntDir)\CompiledShaders\%(Filename).hlsl.h