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Adding SimpleLighting sample. Updates to Hello World sample #293

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Mar 30, 2018
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Addressing broken links.
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Peter Kristof committed Mar 30, 2018
commit 4abc6da43cd74d5c43d6d2ab94c5749ed8538063
2 changes: 1 addition & 1 deletion README.md
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# DirectX-Graphics-Samples
This repo contains the DirectX 12 Graphics samples that demonstrate how to build graphics intensive applications for Windows 10. We invite you to join us at our [forums](forums.directxtech.com) and a [YouTube channel](https://www.youtube.com/MicrosoftDirectX12andGraphicsEducation) for DirectX12 .
This repo contains the DirectX 12 Graphics samples that demonstrate how to build graphics intensive applications for Windows 10. We invite you to join us at our [forums](http://www.directxtech.com/) and a [YouTube channel](https://www.youtube.com/MicrosoftDirectX12andGraphicsEducation) for DirectX12 .

## API Samples
In the Samples directory, you will find samples that attempt to break off specific features and specific usage scenarios into bite sized chunks. For example, the ExecuteIndirect sample will show you just enough about execute indirect to get started with that feature without diving too deep into multiengine whereas the nBodyGravity sample will delve into multiengine without touching on the execute indirect feature etc. By doing this, we hope to make it easier to get started with DirectX 12.
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### Getting Started
* DXR spec/documentation is available in the SDK package at [Getting Started with Raytracing](http://forums.directxtech.com/index.php?topic=5860.0) post.
* [Raytracing Fallback Layer documentation](../../../LibrariesD3D12RaytracingFallback/readme.md).
* [Raytracing Fallback Layer documentation](../../../Libraries/D3D12RaytracingFallback/readme.md).

# Tutorial Samples
## 1. [Hello World Sample](src/D3D12RaytracingHelloWorld/readme.md)
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