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test_board.py
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test_board.py
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import board
import players
def assert_sequence_of_moves_is_winning(sequence_of_moves, symbol):
test_board = board.Board()
test_board.make_sequence_of_moves(sequence_of_moves)
if symbol == "X":
winner_id = test_board.playerX_id
elif symbol == "O":
winner_id = test_board.playerO_id
assert test_board.get_winning_player_id() == winner_id
def test_get_winning_player_id_z_axis():
winning_sequence_of_moves = [
board.Move("X", 1, 1, 0),
board.Move("X", 1, 1, 1),
board.Move("X", 1, 1, 2),
board.Move("X", 1, 1, 3),
]
assert_sequence_of_moves_is_winning(winning_sequence_of_moves, "X")
def test_get_winning_player_id_y_z_diagonal():
winning_sequence_of_moves = [
board.Move("O", 0, 0, 0),
board.Move("O", 0, 1, 1),
board.Move("O", 0, 2, 2),
board.Move("O", 0, 3, 3),
]
assert_sequence_of_moves_is_winning(winning_sequence_of_moves, "O")
def test_get_winning_player_id_y_z_reversed_diagonal():
winning_sequence_of_moves = [
board.Move("X", 0, 0, 3),
board.Move("X", 0, 1, 2),
board.Move("X", 0, 2, 1),
board.Move("X", 0, 3, 0),
]
assert_sequence_of_moves_is_winning(winning_sequence_of_moves, "X")
def test_get_winning_player_id_x_reverse_opposite_diagonal():
winning_sequence_of_moves = [
board.Move("O", 3, 0, 0),
board.Move("O", 2, 1, 1),
board.Move("O", 1, 2, 2),
board.Move("O", 0, 3, 3),
]
assert_sequence_of_moves_is_winning(winning_sequence_of_moves, "O")
def test_game_not_finished():
test_board = board.Board()
not_winning_sequence_of_moves = [
board.Move("O", 3, 0, 0),
board.Move("X", 2, 1, 1),
board.Move("O", 1, 2, 2),
board.Move("O", 0, 3, 3),
]
for move in not_winning_sequence_of_moves:
test_board.play_move(move)
assert test_board.is_won() == False
def test_is_valid_move_already_played_same_symbol():
test_board = board.Board()
test_move = board.Move("X", 3, 2, 1)
test_board.play_move(test_move)
assert test_board.is_valid_move(test_move) == False
def test_is_valid_move_already_played_different_symbol():
test_board = board.Board()
test_move_1 = board.Move("X", 3, 3, 3)
test_board.play_move(test_move_1)
test_move_2 = board.Move("O", 3, 3, 3)
assert test_board.is_valid_move(test_move_2) == False
def test_is_valid_move_in_range():
test_board = board.Board()
print(test_board.board)
test_move = board.Move("X", 3, 3, 3)
assert test_board.is_valid_move(test_move) == True
def test_is_valid_move_outside_range():
test_board = board.Board()
print(test_board.board)
test_move = board.Move("X", 4, 3, 3)
assert test_board.is_valid_move(test_move) == False
def test_is_valid_move_outside_range_negative():
test_board = board.Board()
test_move = board.Move("O", -1, -1, -1)
assert test_board.is_valid_move(test_move) == False
def test_is_drawn_false():
test_board = board.Board()
test_move = board.Move("O", -1, -1, -1)
test_board.play_move(test_move)
assert test_board.is_drawn() == False
def test_is_drawn_true():
test_board = board.Board()
all_moves = test_board.all_possible_moves
for i in all_moves:
i.symbol = "X"
test_board.play_move(i)
assert test_board.is_drawn() == False
assert test_board.is_won() == True
def test_is_drawn_few_remaining_moves():
test_board = board.Board()
almost_all_moves = [board.Move("X", x, y, z) for x in range(4) for y in range(4) for z in range(3)]
for i in almost_all_moves:
test_board.play_move(i)
assert test_board.is_drawn() == False