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CUHK-Shenzhen Ph.D. Student @GAP-LAB-CUHK-SZ, HIT-SZ M.Sc., FZU B.Eng.; 3D vision, NeRF, AIGC, Deep Learning
- 杭州
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11:35
(UTC +08:00) - https://lingtengqiu.github.io/
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The new Windows Terminal and the original Windows console host, all in the same place!
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
Productive, portable, and performant GPU programming in Python.
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Open3D: A Modern Library for 3D Data Processing
Bringing Characters to Life with Computer Brains in Unity
Dust3D is a cross-platform 3D modeling software that makes it easy to create low poly 3D models for video games, 3D printing, and more.
CV-CUDA™ is an open-source, GPU accelerated library for cloud-scale image processing and computer vision.
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Mitsuba 3: A Retargetable Forward and Inverse Renderer
A C++ & Python viewer for 3D data like meshes and point clouds
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
[CVPR 2024] GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
MSF - Modular framework for multi sensor fusion based on an Extended Kalman Filter (EKF)
Algorithm to texture 3D reconstructions from multi-view stereo images
An open source library for multiview geometry and structure from motion
O-CNN: Octree-based Convolutional Neural Networks for 3D Shape Analysis
🔥Urban-scale point cloud dataset (CVPR 2021 & IJCV 2022)
Human Performance Modeling and Rendering via Neural Animated Mesh (Published in SIGGRAPH Asia 2022)
Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
Code of Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field. ACM Transactions on Graphics (SIGGRAPH 2023).
Source code for the paper "Quasi-Newton Solver for Robust Non-Rigid Registration" (CVPR2020 Oral).
AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields