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It may be hard to simulate with the absolute accuracy, e.g. if same lane has lots of notes with overlapping grading areas, then the automatic player should press and unpress the key in much higher rates. If our goal is only to get reasonably plausible result then it can be much easier.
The text was updated successfully, but these errors were encountered:
It may be hard to simulate with the absolute accuracy, e.g. if same lane has lots of notes with overlapping grading areas, then the automatic player should press and unpress the key in much higher rates. If our goal is only to get reasonably plausible result then it can be much easier.
The text was updated successfully, but these errors were encountered: