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6 stars written in ShaderLab
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UnityChanToonShaderVer2 Project / v.2.0.9 Release

ShaderLab 3,803 812 Updated Feb 24, 2024

Sprite glow effect for Unity via HDR outline and bloom post-processing

ShaderLab 2,258 202 Updated Jan 19, 2024

Example Project for the new Unity Input System

ShaderLab 561 129 Updated Feb 1, 2022

Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally u…

ShaderLab 512 35 Updated Jun 27, 2022

An example showing how to inverse-project depth samples into the view/world space in Unity.

ShaderLab 449 62 Updated Nov 13, 2019

This is a fixed version of diffused outline shader from http://wiki.unity3d.com/index.php/Outlined_Diffuse_3

ShaderLab 227 66 Updated Aug 16, 2018