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6 stars written in ShaderLab
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A port of Evan Wallace's "Water Demo" for WebGL to Unity.

ShaderLab 322 46 Updated Jun 6, 2019
ShaderLab 319 20 Updated Apr 3, 2022

Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.

ShaderLab 248 43 Updated Aug 13, 2019

OP-Z videolab examples

ShaderLab 210 19 Updated Apr 1, 2021

Shallow Water Equation created using CustomRenderTexture in Unity3d

ShaderLab 71 13 Updated Dec 31, 2019
ShaderLab 35 8 Updated Apr 9, 2019