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jedjoud10.github.io Public
My simple static website built using Zola and Serene
CSS UpdatedSep 19, 2024 -
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dispatcher-system Public
Simple resource based Tasks Dispatcher for use in game engines
Rust UpdatedAug 21, 2024 -
Voxel-Raymacher Public
C# / OpenGL Voxel Ray-marcher with a few switchable optimizations
C# UpdatedAug 20, 2024 -
VoxelTerrainGenerator Public
Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
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game-theory-test Public
Simple personal testing ground for messing around with strategies in the Prisoner's Dilemma Game
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mc-server-status Public
My own small JSON wrapper for accessing the API of https://mcsrvstat.us/
Rust UpdatedMar 17, 2024 -
cflake-engine Public
Custom Rust engine from scratch implementing a graphics API built on WGPU
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phobos-rs Public
Forked from NotAPenguin0/phobos-rsVulkan abstraction library for Rust
Rust Apache License 2.0 UpdatedOct 12, 2023 -
vek Public
Forked from yoanlcq/vekGeneric 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.
Rust Apache License 2.0 UpdatedJul 17, 2023 -
wgpu Public
Forked from gfx-rs/wgpuCross-platform, safe, pure-rust graphics api.
Rust Apache License 2.0 UpdatedJul 14, 2023 -
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Recursive-marching-cubes Public
A basic octree system that will be used in future projects (With a better marching cubes terrain implementation)
C# UpdatedNov 21, 2020 -
MarchingCubes Public
Another attempt at marching cubes in Unity (using JobSystem and Burst Compiler)
ShaderLab UpdatedOct 23, 2020 -
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MarchingCubesTerrain Public
My attempt to make a terrain out of the Marching Cubes algorithm
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ProceduralAnimation3 Public
Third attempt at making procedural animations in Unity
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