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actor-lifecycle.md

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Actor 生命周期

依赖

为了使用 Akka Actor 类型,你需要将以下依赖添加到你的项目中:

<!-- Maven -->
<dependency>
  <groupId>com.typesafe.akka</groupId>
  <artifactId>akka-actor-typed_2.12</artifactId>
  <version>2.5.23</version>
</dependency>

<!-- Gradle -->
dependencies {
  compile group: 'com.typesafe.akka', name: 'akka-actor-typed_2.12', version: '2.5.23'
}

<!-- sbt -->
libraryDependencies += "com.typesafe.akka" %% "akka-actor-typed" % "2.5.23"

创建 Actors

一个 Actor 可以创建或生成任意数量的子 Actor,而子 Actor 又可以生成自己的子 Actor,从而形成一个 Actor 层次。「ActorSystem」承载层次结构,并且在ActorSystem层次结构的顶部只能有一个根 Actor。一个子 Actor 的生命周期是与其父 Actor 联系在一起的,一个子 Actor 可以在任何时候停止自己或被停止,但永远不能比父 Actor 活得更久。

守护者 Actor

根 Actor,也称为守护者 Actor,与ActorSystem一起创建。发送到 Actor 系统的消息被定向到根 Actor。根 Actor 是由用于创建ActorSystem的行为定义的,在下面的示例中名为HelloWorldMain.main

final ActorSystem<HelloWorldMain.Start> system =
    ActorSystem.create(HelloWorldMain.main, "hello");

system.tell(new HelloWorldMain.Start("World"));
system.tell(new HelloWorldMain.Start("Akka"));

繁衍子级

子 Actor 是由「ActorContext」的“繁殖”产生的。在下面的示例中,当根 Actor 启动时,它生成一个由行为HelloWorld.greeter描述的子 Actor。此外,当根 Actor 收到Start消息时,它将创建由行为HelloWorldBot.bot定义的子 Actor:

public abstract static class HelloWorldMain {
  private HelloWorldMain() {}

  public static class Start {
    public final String name;

    public Start(String name) {
      this.name = name;
    }
  }

  public static final Behavior<Start> main =
      Behaviors.setup(
          context -> {
            final ActorRef<HelloWorld.Greet> greeter =
                context.spawn(HelloWorld.greeter, "greeter");

            return Behaviors.receiveMessage(
                message -> {
                  ActorRef<HelloWorld.Greeted> replyTo =
                      context.spawn(HelloWorldBot.bot(0, 3), message.name);
                  greeter.tell(new HelloWorld.Greet(message.name, replyTo));
                  return Behaviors.same();
                });
          });
}

要在生成 Actor 时指定调度器,请使用「DispatcherSelector」。如果未指定,则 Actor 将使用默认调度器,有关详细信息,请参阅「默认调度器」。

public static final Behavior<Start> main =
    Behaviors.setup(
        context -> {
          final String dispatcherPath = "akka.actor.default-blocking-io-dispatcher";

          Props props = DispatcherSelector.fromConfig(dispatcherPath);
          final ActorRef<HelloWorld.Greet> greeter =
              context.spawn(HelloWorld.greeter, "greeter", props);

          return Behaviors.receiveMessage(
              message -> {
                ActorRef<HelloWorld.Greeted> replyTo =
                    context.spawn(HelloWorldBot.bot(0, 3), message.name);
                greeter.tell(new HelloWorld.Greet(message.name, replyTo));
                return Behaviors.same();
              });
        });

通过参阅「Actors」,以了解上述示例。

SpawnProtocol

守护者 Actor 应该负责初始化任务并创建应用程序的初始 Actor,但有时你可能希望从守护者 Actor 的外部生成新的 Actor。例如,每个 HTTP 请求创建一个 Actor。

这并不难你在行为中的实现,但是由于这是一个常见的模式,因此有一个预定义的消息协议和行为的实现。它可以用作ActorSystem的守护者 Actor,可能与Behaviors.setup结合使用以启动一些初始任务或 Actor。然后,可以通过调用SpawnProtocol.Spawn从外部启动子 Actor,生成到系统的 Actor 引用。使用ask时,这类似于ActorSystem.actorOf如何在非类型化 Actor 中使用,不同之处在于ActorRefCompletionStage返回。

守护者行为可定义为:

import akka.actor.typed.Behavior;
import akka.actor.typed.SpawnProtocol;
import akka.actor.typed.javadsl.Behaviors;

public abstract static class HelloWorldMain {
  private HelloWorldMain() {}

  public static final Behavior<SpawnProtocol> main =
      Behaviors.setup(
          context -> {
            // Start initial tasks
            // context.spawn(...)

            return SpawnProtocol.behavior();
          });
}

ActorSystem可以用这种main行为来创建,并生成其他 Actor:

import akka.actor.typed.ActorRef;
import akka.actor.typed.ActorSystem;
import akka.actor.typed.Props;
import akka.actor.typed.javadsl.AskPattern;
import akka.util.Timeout;

final ActorSystem<SpawnProtocol> system = ActorSystem.create(HelloWorldMain.main, "hello");
final Duration timeout = Duration.ofSeconds(3);

CompletionStage<ActorRef<HelloWorld.Greet>> greeter =
    AskPattern.ask(
        system,
        replyTo ->
            new SpawnProtocol.Spawn<>(HelloWorld.greeter, "greeter", Props.empty(), replyTo),
        timeout,
        system.scheduler());

Behavior<HelloWorld.Greeted> greetedBehavior =
    Behaviors.receive(
        (context, message) -> {
          context.getLog().info("Greeting for {} from {}", message.whom, message.from);
          return Behaviors.stopped();
        });

CompletionStage<ActorRef<HelloWorld.Greeted>> greetedReplyTo =
    AskPattern.ask(
        system,
        replyTo -> new SpawnProtocol.Spawn<>(greetedBehavior, "", Props.empty(), replyTo),
        timeout,
        system.scheduler());

greeter.whenComplete(
    (greeterRef, exc) -> {
      if (exc == null) {
        greetedReplyTo.whenComplete(
            (greetedReplyToRef, exc2) -> {
              if (exc2 == null) {
                greeterRef.tell(new HelloWorld.Greet("Akka", greetedReplyToRef));
              }
            });
      }
    });

还可以在 Actor 层次结构的其他位置使用SpawnProtocol。它不必是根守护者 Actor。

停止 Actors

Actor 可以通过返回Behaviors.stopped作为下一个行为来停止自己。

通过使用父 Actor 的ActorContextstop方法,在子 Actor 完成当前消息的处理后,可以强制停止子 Actor。只有子 Actor 才能这样被阻止。

子 Actor 将作为父级关闭过程的一部分被停止。

停止 Actor 产生的PostStop信号可用于清除资源。请注意,可以选择将处理此类PostStop信号的行为定义为Behaviors.stopped的参数。如果 Actor 在突然停止时能优雅地停止自己,则需要不同的操作。

下面是一个示例:

import java.util.concurrent.TimeUnit;

import akka.actor.typed.ActorSystem;
import akka.actor.typed.Behavior;
import akka.actor.typed.PostStop;
import akka.actor.typed.javadsl.Behaviors;


public abstract static class JobControl {
  // no instances of this class, it's only a name space for messages
  // and static methods
  private JobControl() {}

  static interface JobControlLanguage {}

  public static final class SpawnJob implements JobControlLanguage {
    public final String name;

    public SpawnJob(String name) {
      this.name = name;
    }
  }

  public static final class GracefulShutdown implements JobControlLanguage {

    public GracefulShutdown() {}
  }

  public static final Behavior<JobControlLanguage> mcpa =
      Behaviors.receive(JobControlLanguage.class)
          .onMessage(
              SpawnJob.class,
              (context, message) -> {
                context.getSystem().log().info("Spawning job {}!", message.name);
                context.spawn(Job.job(message.name), message.name);
                return Behaviors.same();
              })
          .onSignal(
              PostStop.class,
              (context, signal) -> {
                context.getSystem().log().info("Master Control Programme stopped");
                return Behaviors.same();
              })
          .onMessage(
              GracefulShutdown.class,
              (context, message) -> {
                context.getSystem().log().info("Initiating graceful shutdown...");

                // perform graceful stop, executing cleanup before final system termination
                // behavior executing cleanup is passed as a parameter to Actor.stopped
                return Behaviors.stopped(
                    () -> {
                      context.getSystem().log().info("Cleanup!");
                    });
              })
          .onSignal(
              PostStop.class,
              (context, signal) -> {
                context.getSystem().log().info("Master Control Programme stopped");
                return Behaviors.same();
              })
          .build();
}

public static class Job {
  public static Behavior<JobControl.JobControlLanguage> job(String name) {
    return Behaviors.receiveSignal(
        (context, PostStop) -> {
          context.getSystem().log().info("Worker {} stopped", name);
          return Behaviors.same();
        });
  }
}

final ActorSystem<JobControl.JobControlLanguage> system =
    ActorSystem.create(JobControl.mcpa, "B6700");

system.tell(new JobControl.SpawnJob("a"));
system.tell(new JobControl.SpawnJob("b"));

// sleep here to allow time for the new actors to be started
Thread.sleep(100);

system.tell(new JobControl.GracefulShutdown());

system.getWhenTerminated().toCompletableFuture().get(3, TimeUnit.SECONDS);

英文原文链接Actor lifecycle.


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