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Working on some software, need to make drag'n'drop feature for files, but need to drop files on specific controls.
When you switch to Godot window and some mouse button is pressed, there are no Input Events fired for mouse motion|buttons unless you release button (releasing button also not fired). get_global_mouse_position() returns last mouse position before window switching.
Steps to reproduce
1 Start any app
2 drag'n'drop any file into window, or just press mouse button and then alt-tab to your app
3 As you can see InputEvents will fire only AFTER you release mouse button
Minimal reproduction project
Small project with label shows mouse global coordinates MouseBug.zip
The text was updated successfully, but these errors were encountered:
Godot version
3.3.2
System information
Linux Manjaro, Win10, any hardware
Issue description
Working on some software, need to make drag'n'drop feature for files, but need to drop files on specific controls.
When you switch to Godot window and some mouse button is pressed, there are no Input Events fired for mouse motion|buttons unless you release button (releasing button also not fired). get_global_mouse_position() returns last mouse position before window switching.
Steps to reproduce
1 Start any app
2 drag'n'drop any file into window, or just press mouse button and then alt-tab to your app
3 As you can see InputEvents will fire only AFTER you release mouse button
Minimal reproduction project
Small project with label shows mouse global coordinates
MouseBug.zip
The text was updated successfully, but these errors were encountered: