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Godot version: 3.1.1 Issue description: function Object.get_method_list() does not return the names and types of arguments in user-defined functions
The text was updated successfully, but these errors were encountered:
I noticed this today while writing a plugin.
Sorry, something went wrong.
Still valid in 377c3bb
This code:
func test(mah_strin: String): pass func _ready() -> void: var list = get_method_list() for m in list: if m.name == "test": print(m)
outputs
{args:[{class_name:, hint:0, hint_string:, name:arg0, type:0, usage:7}], default_args:[], flags:65, id:0, name:test, return:{class_name:, hint:0, hint_string:, name:, type:0, usage:7}}
The argument has always name:arg# and hint/type:0.
name:arg#
hint/type:0
get_*_list()
Successfully merging a pull request may close this issue.
Godot version: 3.1.1
Issue description:
function Object.get_method_list() does not return the names and types of arguments in user-defined functions
The text was updated successfully, but these errors were encountered: