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wgpu_entry_emsc.c
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wgpu_entry_emsc.c
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//------------------------------------------------------------------------------
// wgpu_entry_emsc.c
// Emscripten-specific WebGPU scaffolding. NOTE: does not scale the swapchain
// surfaces when the window size changes.
//------------------------------------------------------------------------------
#include <stdio.h>
#include <assert.h>
#include <memory.h>
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
#include "wgpu_entry.h"
static void emsc_update_canvas_size(wgpu_state_t* state) {
double w, h;
emscripten_get_element_css_size("#canvas", &w, &h);
emscripten_set_canvas_element_size("#canvas", w, h);
state->width = (int) w;
state->height = (int) h;
printf("canvas size updated: %d %d\n", state->width, state->height);
}
static EM_BOOL emsc_size_changed(int event_type, const EmscriptenUiEvent* ui_event, void* userdata) {
(void)event_type; (void)ui_event;
wgpu_state_t* state = userdata;
emsc_update_canvas_size(state);
return true;
}
static struct {
const char* str;
wgpu_keycode_t code;
} emsc_keymap[] = {
{ "Backspace", WGPU_KEY_BACKSPACE },
{ "Tab", WGPU_KEY_TAB },
{ "Enter", WGPU_KEY_ENTER },
{ "Escape", WGPU_KEY_ESCAPE },
{ "End", WGPU_KEY_END },
{ "Home", WGPU_KEY_HOME },
{ "ArrowLeft", WGPU_KEY_LEFT },
{ "ArrowUp", WGPU_KEY_UP },
{ "ArrowRight", WGPU_KEY_RIGHT },
{ "ArrowDown", WGPU_KEY_DOWN },
{ "Delete", WGPU_KEY_DELETE },
{ 0, WGPU_KEY_INVALID },
};
static wgpu_keycode_t emsc_translate_key(const char* str) {
int i = 0;
const char* keystr;
while (( keystr = emsc_keymap[i].str )) {
if (0 == strcmp(str, keystr)) {
return emsc_keymap[i].code;
}
i += 1;
}
return WGPU_KEY_INVALID;
}
static EM_BOOL emsc_keydown_cb(int type, const EmscriptenKeyboardEvent* ev, void* userdata) {
(void)type;
wgpu_state_t* state = (wgpu_state_t*)userdata;
wgpu_keycode_t wgpu_key = emsc_translate_key(ev->code);
if ((WGPU_KEY_INVALID != wgpu_key) && (state->key_down_cb)) {
state->key_down_cb((int)wgpu_key);
}
return EM_TRUE;
}
static EM_BOOL emsc_keyup_cb(int type, const EmscriptenKeyboardEvent* ev, void* userdata) {
(void)type;
wgpu_state_t* state = (wgpu_state_t*)userdata;
wgpu_keycode_t wgpu_key = emsc_translate_key(ev->code);
if ((WGPU_KEY_INVALID != wgpu_key) && (state->key_up_cb)) {
state->key_up_cb((int)wgpu_key);
}
return EM_TRUE;
}
static EM_BOOL emsc_keypress_cb(int type, const EmscriptenKeyboardEvent* ev, void* userdata) {
(void)type;
wgpu_state_t* state = (wgpu_state_t*)userdata;
if (state->char_cb) {
state->char_cb(ev->charCode);
}
return EM_TRUE;
}
static EM_BOOL emsc_mousedown_cb(int type, const EmscriptenMouseEvent* ev, void* userdata) {
(void)type;
wgpu_state_t* state = (wgpu_state_t*)userdata;
if ((ev->button < 3) && (state->mouse_btn_down_cb)) {
state->mouse_btn_down_cb(ev->button);
}
return EM_TRUE;
}
static EM_BOOL emsc_mouseup_cb(int type, const EmscriptenMouseEvent* ev, void* userdata) {
(void)type;
wgpu_state_t* state = (wgpu_state_t*)userdata;
if ((ev->button < 3) && (state->mouse_btn_up_cb)) {
state->mouse_btn_up_cb(ev->button);
}
return EM_TRUE;
}
static EM_BOOL emsc_mousemove_cb(int type, const EmscriptenMouseEvent* ev, void* userdata) {
(void)type;
wgpu_state_t* state = (wgpu_state_t*)userdata;
if (state->mouse_pos_cb) {
state->mouse_pos_cb((float) ev->targetX, (float)ev->targetY);
}
return EM_TRUE;
}
static EM_BOOL emsc_wheel_cb(int type, const EmscriptenWheelEvent* ev, void* userdata) {
(void)type;
wgpu_state_t* state = (wgpu_state_t*)userdata;
if (state->mouse_wheel_cb) {
state->mouse_wheel_cb(-0.1f * (float)ev->deltaY);
}
return EM_TRUE;
}
static void error_cb(WGPUErrorType type, const char* message, void* userdata) {
(void)type; (void)userdata;
if (type != WGPUErrorType_NoError) {
printf("ERROR: %s\n", message);
}
}
static void request_device_cb(WGPURequestDeviceStatus status, WGPUDevice device, const char* msg, void* userdata) {
(void)status; (void)msg; (void)userdata;
wgpu_state_t* state = userdata;
if (status != WGPURequestDeviceStatus_Success) {
printf("wgpuAdapterRequestDevice failed with %s!\n", msg);
state->async_setup_failed = true;
return;
}
state->device = device;
wgpuDeviceSetUncapturedErrorCallback(state->device, error_cb, 0);
wgpuDevicePushErrorScope(state->device, WGPUErrorFilter_Validation);
// setup swapchain
WGPUSurfaceDescriptorFromCanvasHTMLSelector canvas_desc = {
.chain.sType = WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector,
.selector = "#canvas",
};
WGPUSurfaceDescriptor surf_desc = {
.nextInChain = &canvas_desc.chain,
};
state->surface = wgpuInstanceCreateSurface(state->instance, &surf_desc);
if (!state->surface) {
printf("wgpuInstanceCreateSurface() failed.\n");
state->async_setup_failed = true;
return;
}
state->render_format = wgpuSurfaceGetPreferredFormat(state->surface, state->adapter);
wgpu_swapchain_init(state);
state->desc.init_cb();
wgpuDevicePopErrorScope(state->device, error_cb, 0);
state->async_setup_done = true;
}
static void request_adapter_cb(WGPURequestAdapterStatus status, WGPUAdapter adapter, const char* msg, void* userdata) {
(void)msg;
wgpu_state_t* state = userdata;
if (status != WGPURequestAdapterStatus_Success) {
printf("wgpuInstanceRequestAdapter failed!\n");
state->async_setup_failed = true;
}
state->adapter = adapter;
WGPUFeatureName requiredFeatures[1] = {
WGPUFeatureName_Depth32FloatStencil8
};
WGPUDeviceDescriptor dev_desc = {
.requiredFeatureCount = 1,
.requiredFeatures = requiredFeatures,
};
wgpuAdapterRequestDevice(adapter, &dev_desc, request_device_cb, userdata);
}
static EM_BOOL emsc_frame(double time, void* userdata) {
(void)time;
wgpu_state_t* state = userdata;
if (state->async_setup_failed) {
return EM_FALSE;
}
if (!state->async_setup_done) {
return EM_TRUE;
}
wgpuDevicePushErrorScope(state->device, WGPUErrorFilter_Validation);
state->swapchain_view = wgpuSwapChainGetCurrentTextureView(state->swapchain);
state->desc.frame_cb();
wgpuTextureViewRelease(state->swapchain_view);
state->swapchain_view = 0;
wgpuDevicePopErrorScope(state->device, error_cb, 0);
return EM_TRUE;
}
void wgpu_platform_start(wgpu_state_t* state) {
assert(state->instance == 0);
emsc_update_canvas_size(state);
emscripten_set_resize_callback("#canvas", 0, false, emsc_size_changed);
emscripten_set_keydown_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, state, true, emsc_keydown_cb);
emscripten_set_keyup_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, state, true, emsc_keyup_cb);
emscripten_set_keypress_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, state, true, emsc_keypress_cb);
emscripten_set_mousedown_callback("#canvas", state, true, emsc_mousedown_cb);
emscripten_set_mouseup_callback("#canvas", state, true, emsc_mouseup_cb);
emscripten_set_mousemove_callback("#canvas", state, true, emsc_mousemove_cb);
emscripten_set_wheel_callback("#canvas", state, true, emsc_wheel_cb);
state->instance = wgpuCreateInstance(0);
assert(state->instance);
wgpuInstanceRequestAdapter(state->instance, 0, request_adapter_cb, state);
emscripten_request_animation_frame_loop(emsc_frame, state);
}