[中文]
gnet
is an Event-Loop networking framework that is fast and small. It makes direct epoll and kqueue syscalls rather than using the standard Go net package, and works in a similar manner as libuv and libevent.
The goal of this project is to create a server framework for Go that performs on par with Redis and Haproxy for packet handling.
gnet
sells itself as a high-performance, lightweight, non-blocking network library written in pure Go which works on transport layer with TCP/UDP/Unix-Socket protocols, so it allows developers to implement their own protocols of application layer upon gnet
for building diversified network applications, for instance, you get a HTTP Server or Web Framework if you implement HTTP protocol upon gnet
while you have a Redis Server done with the implementation of Redis protocol upon gnet
and so on.
gnet
derives from project evio
while having higher performance.
- High-performance Event-Loop under multi-threads/goroutines model
- Built-in load balancing algorithm: Round-Robin
- Concise APIs
- Efficient memory usage: Ring-Buffer
- Supporting multiple protocols: TCP, UDP, and Unix Sockets
- Supporting two event-notification mechanisms: epoll in Linux and kqueue in FreeBSD
- Supporting asynchronous write operation
- Allowing multiple network binding on the same Event-Loop
- Flexible ticker event
- SO_REUSEPORT socket option
gnet
redesigns and implements a new built-in multiple-threads/goroutines model: 『Multiple Reactors』 which is also the default multiple-threads model of netty
, Here's the schematic diagram:
and it works as the following sequence diagram:
You may ask me a question: what if my business logic in Event.React()
contains some blocking code which leads to a blocking in event-loop of gnet
, what is the solution for this kind of situation?
As you know, there is a most important tenet when writing code under gnet
: you should never block the event-loop in the Event.React()
, otherwise it will lead to a low throughput in your gnet
server, which is also the most important tenet in netty
.
And the solution for that would be found in the subsequent multiple-threads/goroutines model of gnet
: 『Multiple Reactors with thread/goroutine pool』which pulls you out from the blocking mire, it will construct a worker-pool with fixed capacity and put those blocking jobs in Event.React()
into the worker-pool to unblock the event-loop goroutines.
This new networking model is under development and about to be delivered soon and its architecture diagram of new model is in here:
and it works as the following sequence diagram:
Before you can benefit from this new networking model in handling blocking business logic, there is still a way for you to handle your business logic in networking: you can utilize the open-source goroutine-pool to unblock your blocking code, and I now present you ants: a high-performance goroutine pool in Go that allows you to manage and recycle a massive number of goroutines in your concurrency programs.
You can import ants
to your gnet
server and put your blocking code to the ants
pool in Event.React()
, which makes your business code non-blocking.
gnet
utilizes Ring-Buffer to cache TCP streams and manage memory cache in networking.
$ go get -u github.com/panjf2000/gnet
It is easy to create a network server with gnet
. All you have to do is just register your events to gnet.Events
and pass it to the gnet.Serve
function along with the binding address(es). Each connections is represented as an gnet.Conn
object that is passed to various events to differentiate the clients. At any point you can close a client or shutdown the server by return a Close
or Shutdown
action from an event.
The simplest example to get you started playing with gnet
would be the echo server. So here you are, a simplest echo server upon gnet
that is listening on port 9000:
package main
import (
"log"
"strings"
"github.com/panjf2000/gnet"
)
func main() {
var trace bool
var events gnet.Events
events.React = func(c gnet.Conn) (out []byte, action gnet.Action) {
top, tail := c.ReadPair()
out = append(top, tail...)
c.ResetBuffer()
if trace {
log.Printf("%s", strings.TrimSpace(string(top)+string(tail)))
}
return
}
log.Fatal(gnet.Serve(events, "tcp://:9000", gnet.WithMulticore(true)))
}
As you can see, this example of echo server only sets up the React
function where you commonly write your main business code and it will be invoked once the server receives input data from a client. The output data will be then sent back to that client by assigning the out
variable and return it after your business code finish processing data(in this case, it just echo the data back).
package main
import (
"log"
"time"
"github.com/panjf2000/ants"
"github.com/panjf2000/gnet"
)
func main() {
var events gnet.Events
// Create a goroutine pool.
poolSize := 256 * 1024
pool, _ := ants.NewPool(poolSize, ants.WithNonblocking(true))
defer pool.Release()
events.React = func(c gnet.Conn) (out []byte, action gnet.Action) {
data := c.ReadBytes()
c.ResetBuffer()
action = DataRead
// Use ants pool to unblock the event-loop.
_ = pool.Submit(func() {
time.Sleep(1 * time.Second)
c.AsyncWrite(data)
})
return
}
log.Fatal(gnet.Serve(events, "tcp://:9000", gnet.WithMulticore(true)))
}
Like I said in the 『Multiple Reactors + Goroutine-Pool Model』section, if there are blocking code in your business logic, then you ought to turn them into non-blocking code in any way, for instance you can wrap them into a goroutine, but it will result in a massive amount of goroutines if massive traffic is passing through your server so I would suggest you utilize a goroutine pool like ants
to manage those goroutines and reduce the cost of system resource.
Current supported I/O events in gnet
:
OnInitComplete
is activated when the server is ready to accept new connections.OnOpened
is activated when a connection has opened.OnClosed
is activated when a connection has closed.React
is activated when the server receives new data from a connection.Tick
is activated immediately after the server starts and will fire again after a specified interval.PreWrite
is activated just before any data is written to any client socket.
The Tick
event fires ticks at a specified interval.
The first tick fires immediately after the Serving
events.
events.Tick = func() (delay time.Duration, action Action){
log.Printf("tick")
delay = time.Second
return
}
The Serve
function can bind to UDP addresses.
- All incoming and outgoing packets will not be buffered but sent individually.
- The
OnOpened
andOnClosed
events are not available for UDP sockets, only theReact
event.
The gnet.WithMulticore(true)
indicates whether the server will be effectively created with multi-cores, if so, then you must take care with synchronizing memory between all event callbacks, otherwise, it will run the server with single thread. The number of threads in the server will be automatically assigned to the value of runtime.NumCPU()
.
The current built-in load balancing algorithm in gnet
is Round-Robin.
Servers can utilize the SO_REUSEPORT option which allows multiple sockets on the same host to bind to the same port and the OS kernel takes care of the load balancing for you, it wakes one socket per accpet
event coming to resolved the thundering herd
.
Just use functional options to set up SO_REUSEPORT
and you can enjoy this feature:
gnet.Serve(events, "tcp://:9000", gnet.WithMulticore(true)))
# Machine information
OS : Ubuntu 18.04/x86_64
CPU : 8 Virtual CPUs
Memory : 16.0 GiB
# Go version and configurations
Go Version : go1.12.9 linux/amd64
GOMAXPROCS=8
# Machine information
OS : macOS Mojave 10.14.6/x86_64
CPU : 4 CPUs
Memory : 8.0 GiB
# Go version and configurations
Go Version : go version go1.12.9 darwin/amd64
GOMAXPROCS=4
Source code in gnet
is available under the MIT License.