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joy.js Build Status

A Joyful 2D HTML5 Game Engine, designed to be easy to use.

Current version: 0.1.1 (CHANGELOG)

Features

  • Keyboard input
  • Mouse input
  • Viewport / Head-up display
  • Tilemap / Tileset
  • Reusable object behaviours
  • Collision detection
  • Scene graph
  • Audio (provided by howler.js)
  • Tweens (provided by tween.js)
  • Device feature detection
  • Custom preloader

Resources

TODO (enchancements / features)

  • Touch events
  • Normalized collidePosition on DisplayObject / RectCollider calls.
  • Handle custom WebFonts on loader pipeline. (lib/base/font.js)
  • Physics integration. (lib/core/behaviour/physics.js)

Contributing

We use npm modules, such as grunt and qunit during development process. If you're under Windows platform, please take a look at this guide to setup your environment.

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

License

Please see LICENSE file.