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Removed in d3v6, d3.mouse is used by BubbleOverlay.debug #1807

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kum-deepak opened this issue Jan 16, 2021 · 5 comments · Fixed by #1808
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Removed in d3v6, d3.mouse is used by BubbleOverlay.debug #1807

kum-deepak opened this issue Jan 16, 2021 · 5 comments · Fixed by #1808
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@kum-deepak
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kum-deepak commented Jan 16, 2021

This is not a commonly used option, so, it did not get detected earlier. It is possible to write a compat (new method d3.pointer). This needs to be applied to both dc v4 and v5.

@kum-deepak kum-deepak changed the title Deprecated d3v6 d3.mouse is used by BubbleOverlay.debug Removed in d3v6, d3.mouse is used by BubbleOverlay.debug Jan 16, 2021
@kum-deepak
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Need same change in dc-v5 branch.

@kum-deepak kum-deepak added this to the dc-v5 milestone Jan 16, 2021
@gordonwoodhull
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gordonwoodhull commented Feb 15, 2021

Pretty obscure!

According to 8a7de3c this debug feature is #52 and the idea is that you can use debug mode to get coordinates for your bubbles by hovering over the map. Bubble coordinates are specified one by one with BubbleOverlay.point() in pixel coordinates.

Screen Shot 2021-02-15 at 2 18 52 AM

@gordonwoodhull
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gordonwoodhull commented Feb 15, 2021

Interesting, looks like GitHub will now close an issue if a comment on a merged PR says "fixes #xxx" - this only used to work for commit messages.

Reopening for dc-v5; @kum-deepak, please apply the change at your convenience.

@kum-deepak
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Good to see you active again. It had started feeling very lonely 😄

@kum-deepak
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Covered in #1847 for dc@v5.

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