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Original file line number | Diff line number | Diff line change |
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@@ -1,3 +1,4 @@ | ||
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globalData = nil; | ||
globalConst = nil; | ||
globalManager = nil; | ||
|
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,27 @@ | ||
ShaderType = class("ShaderType"); | ||
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function ShaderType:ctor() | ||
self.shaders = {}; | ||
end | ||
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function ShaderType:init(abContent) | ||
local s = abContent:LoadAllAssets(typeof(UnityEngine.Shader)); | ||
local len = s.Length - 1; | ||
local tmps = nil; | ||
local tmpName = nil; | ||
for i = 0,len,1 do | ||
local tmps = string.split(s[i].name,"/"); | ||
if #tmps > 0 then | ||
tmpName = tmps[#tmps]; | ||
self.shaders[tmpName] = s[i]; | ||
print("shader名称 == ",i,s[i].name,tmpName); | ||
end | ||
end | ||
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-- PSD2UGUI | ||
self.Default_Gray = self.shaders["Default_Gray"];-- 置灰shader | ||
self.PSD2UGUI_SPLIT_ALPHA = self.shaders["PSD2UGUI ICON SPLIT ALPHA"]; | ||
self.PSD2UGUI_SPLIT_ALPHA_GREY = self.shaders["PSD2UGUI ICON SPLIT ALPHA GREY"]; | ||
self.UiObj = self.shaders["UiObj"]; | ||
self.UiObj_Mask = self.shaders["UiObj_Mask"]; | ||
end |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,42 @@ | ||
SpriteSheetInfo = class("SpriteSheetInfo"); | ||
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function SpriteSheetInfo:ctor(sheetName) | ||
self.sheetName = sheetName; | ||
self.material = nil; | ||
self.sprites = {}; | ||
self.count = 0; | ||
end | ||
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function SpriteSheetInfo:init(abContent) | ||
local m = abContent:LoadAllAssets(typeof(UnityEngine.Material)); | ||
if(m ~= nil)then | ||
self.material = m[0]; | ||
end | ||
local s = abContent:LoadAllAssets(typeof(UnityEngine.Sprite)); | ||
local Len = s.Length - 1; | ||
for i = 0,Len,1 do | ||
self.sprites[s[i].name] = s[i]; | ||
end | ||
end | ||
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function SpriteSheetInfo:getSprite(name) | ||
return self.sprites[name]; | ||
end | ||
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function SpriteSheetInfo:addCount() | ||
self.count = self.count + 1; | ||
end | ||
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function SpriteSheetInfo:reduceCount() | ||
self.count = self.count - 1; | ||
end | ||
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function SpriteSheetInfo:isCanDestory() | ||
return self.count <= 0; | ||
end | ||
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function SpriteSheetInfo:dispose() | ||
self.sprites = nil; | ||
self.material = nil; | ||
globalManager.loaderManager:destroyAB(self.sheetName); | ||
end |
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