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kernel.c
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kernel.c
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code Kernel
-- Cole Palm
----------------------------- InitializeScheduler ---------------------------------
function InitializeScheduler ()
--
-- This routine assumes that we are in System mode. It sets up the
-- thread scheduler and turns the executing program into "main-thread".
-- After exit, we can execute "Yield", "Fork", etc. Upon return, the
-- main-thread will be executing with interrupts enabled.
--
Cleari ()
print ("Initializing Thread Scheduler...\n")
readyList = new List [Thread]
threadsToBeDestroyed = new List [Thread]
mainThread = new Thread
mainThread.Init ("main-thread")
mainThread.status = RUNNING
idleThread = new Thread
idleThread.Init ("idle-thread")
idleThread.Fork (IdleFunction, 0)
currentThread = & mainThread
FatalError = FatalError_ThreadVersion -- Use a routine which prints threadname
currentInterruptStatus = ENABLED
Seti ()
endFunction
----------------------------- IdleFunction ---------------------------------
function IdleFunction (arg: int)
--
-- This is the "idle thread", a kernel thread which ensures that the ready
-- list is never empty. The idle thread constantly yields to other threads
-- in an infinite loop. However, before yielding, it first checks to see if
-- there are other threads. If there are no other threads, the idle thread
-- will execute the "wait" instruction. The "wait" instruction will enable
-- interrupts and halt CPU execution until the next interrupt arrives.
--
var junk: int
while true
junk = SetInterruptsTo (DISABLED)
if readyList.IsEmpty ()
Wait ()
else
currentThread.Yield ()
endIf
endWhile
endFunction
----------------------------- Run ---------------------------------
function Run (nextThread: ptr to Thread)
--
-- Begin executing the thread "nextThread", which has already
-- been removed from the readyList. The current thread will
-- be suspended; we assume that its status has already been
-- changed to READY or BLOCKED. We assume that interrupts are
-- DISABLED when called.
--
-- This routine is called only from "Thread.Yield" and "Thread.Sleep".
--
-- It is allowable for nextThread to be currentThread.
--
var prevThread, th: ptr to Thread
prevThread = currentThread
prevThread.CheckOverflow ()
-- If the previous thread was using the USER registers, save them.
if prevThread.isUserThread
SaveUserRegs (&prevThread.userRegs[0])
endIf
currentThread = nextThread
nextThread.status = RUNNING
--print ("SWITCHING from ")
--print (prevThread.name)
--print (" to ")
--print (nextThread.name)
--print ("\n")
Switch (prevThread, nextThread)
--print ("After SWITCH, back in thread ")
--print (currentThread.name)
--print ("\n")
while ! threadsToBeDestroyed.IsEmpty ()
th = threadsToBeDestroyed.Remove()
threadManager.FreeThread (th)
endWhile
-- If the new thread uses the USER registers, restore them.
if currentThread.isUserThread
RestoreUserRegs (¤tThread.userRegs[0])
currentThread.myProcess.addrSpace.SetToThisPageTable ()
endIf
endFunction
----------------------------- PrintReadyList ---------------------------------
function PrintReadyList ()
--
-- This routine prints the readyList. It disables interrupts during the
-- printing to guarantee that the readyList won't change while it is
-- being printed, which could cause disaster in this routine!
--
var oldStatus: int
oldStatus = SetInterruptsTo (DISABLED)
print ("Here is the ready list:\n")
readyList.ApplyToEach (ThreadPrintShort)
oldStatus = SetInterruptsTo (oldStatus)
endFunction
----------------------------- ThreadStartMain ---------------------------------
function ThreadStartMain ()
--
-- This function is called from the assembly language routine "ThreadStart".
-- It is the first KPL code each thread will execute, and it will
-- invoke the thread's "main" function, with interrupts enabled. If the "main"
-- function ever returns, this function will terminate this thread. This
-- function will never return.
--
var
junk: int
mainFun: ptr to function (int)
-- print ("ThreadStartMain...\n")
junk = SetInterruptsTo (ENABLED)
mainFun = currentThread.initialFunction
mainFun (currentThread.initialArgument)
ThreadFinish ()
FatalError ("ThreadFinish should never return")
endFunction
----------------------------- ThreadFinish ---------------------------------
function ThreadFinish ()
--
-- As the last thing to do in this thread, we want to clean up
-- and reclaim the Thread object. This method is called as the
-- last thing the thread does; this is the normal way for a thread
-- to die. However, since the thread is still running in this,
-- we can't actually do the clean up. So we just make a note
-- that it is pending. After the next thread starts (in method "Run")
-- we'll finish the job.
--
var junk: int
junk = SetInterruptsTo (DISABLED)
-- print ("Finishing ")
-- print (currentThread.name)
-- print ("\n")
threadsToBeDestroyed.AddToEnd (currentThread)
currentThread.Sleep ()
-- Execution will never reach the next instruction
FatalError ("This thread will never run again")
endFunction
----------------------------- FatalError_ThreadVersion -----------------------
function FatalError_ThreadVersion (errorMessage: ptr to array of char)
--
-- This function will print out the name of the current thread and
-- the given error message. Then it will call "RuntimeExit" to
-- shutdown the system.
--
var
junk: int
junk = SetInterruptsTo (DISABLED)
print ("\nFATAL ERROR")
if currentThread -- In case errors occur before thread initialization
print (" in ")
print (currentThread.name)
endIf
print (": \"")
print (errorMessage)
print ("\" -- TERMINATING!\n\n")
print ("(To find out where execution was when the problem arose, type 'st' at the emulator prompt.)\n")
RuntimeExit ()
endFunction
----------------------------- SetInterruptsTo ---------------------------------
function SetInterruptsTo (newStatus: int) returns int
--
-- This routine is passed a status (DISABLED or ENABLED). It
-- returns the previous interrupt status and sets the interrupt
-- status to "newStatus".
--
-- Since this routine reads and modifies a shared variable
-- (currentInterruptStatus), there is a danger of this routine
-- being re-entered. Therefore, it momentarily will disable
-- interrupts, to ensure a valid update to this variable.
--
var
oldStat: int
Cleari ()
oldStat = currentInterruptStatus
if newStatus == ENABLED
currentInterruptStatus = ENABLED
Seti ()
else
currentInterruptStatus = DISABLED
Cleari ()
endIf
return oldStat
endFunction
----------------------------- Semaphore ---------------------------------
behavior Semaphore
-- This class provides the following methods:
-- Up() ...also known as "V" or "Signal"...
-- Increment the semaphore count. Wake up a thread if
-- there are any waiting. This operation always executes
-- quickly and will not suspend the thread.
-- Down() ...also known as "P" or "Wait"...
-- Decrement the semaphore count. If the count would go
-- negative, wait for some other thread to do an Up()
-- first. Conceptually, the count will never go negative.
-- Init(initialCount)
-- Each semaphore must be initialized. Normally, you should
-- invoke this method, providing an 'initialCount' of zero.
-- If the semaphore is initialized with 0, then a Down()
-- operation before any Up() will wait for the first
-- Up(). If initialized with i, then it is as if i Up()
-- operations have been performed already.
--
-- NOTE: The user should never look at a semaphore's count since the value
-- retrieved may be out-of-date, due to other threads performing Up() or
-- Down() operations since the retrieval of the count.
---------- Semaphore . Init ----------
method Init (initialCount: int)
if initialCount < 0
FatalError ("Semaphore created with initialCount < 0")
endIf
count = initialCount
waitingThreads = new List [Thread]
endMethod
---------- Semaphore . Up ----------
method Up ()
var
oldIntStat: int
t: ptr to Thread
oldIntStat = SetInterruptsTo (DISABLED)
if count == 0x7fffffff
FatalError ("Semaphore count overflowed during 'Up' operation")
endIf
count = count + 1
if count <= 0
t = waitingThreads.Remove ()
t.status = READY
readyList.AddToEnd (t)
endIf
oldIntStat = SetInterruptsTo (oldIntStat)
endMethod
---------- Semaphore . Down ----------
method Down ()
var
oldIntStat: int
oldIntStat = SetInterruptsTo (DISABLED)
if count == 0x80000000
FatalError ("Semaphore count underflowed during 'Down' operation")
endIf
count = count - 1
if count < 0
waitingThreads.AddToEnd (currentThread)
currentThread.Sleep ()
endIf
oldIntStat = SetInterruptsTo (oldIntStat)
endMethod
endBehavior
----------------------------- Mutex ---------------------------------
behavior Mutex
-- This class provides the following methods:
-- Lock()
-- Acquire the mutex if free, otherwise wait until the mutex is
-- free and then get it.
-- Unlock()
-- Release the mutex. If other threads are waiting, then
-- wake up the oldest one and give it the lock.
-- Init()
-- Each mutex must be initialized.
-- IsHeldByCurrentThread()
-- Return TRUE iff the current (invoking) thread holds a lock
-- on the mutex.
----------- Mutex . Init -----------
method Init ()
waitingThreads = new List [Thread]
endMethod
----------- Mutex . Lock -----------
method Lock ()
var
oldIntStat: int
if heldBy == currentThread
FatalError ("Attempt to lock a mutex by a thread already holding it")
endIf
oldIntStat = SetInterruptsTo (DISABLED)
if !heldBy
heldBy = currentThread
else
waitingThreads.AddToEnd (currentThread)
currentThread.Sleep ()
endIf
oldIntStat = SetInterruptsTo (oldIntStat)
endMethod
----------- Mutex . Unlock -----------
method Unlock ()
var
oldIntStat: int
t: ptr to Thread
if heldBy != currentThread
FatalError ("Attempt to unlock a mutex by a thread not holding it")
endIf
oldIntStat = SetInterruptsTo (DISABLED)
t = waitingThreads.Remove ()
if t
t.status = READY
readyList.AddToEnd (t)
heldBy = t
else
heldBy = null
endIf
oldIntStat = SetInterruptsTo (oldIntStat)
endMethod
----------- Mutex . IsHeldByCurrentThread -----------
method IsHeldByCurrentThread () returns bool
return heldBy == currentThread
endMethod
endBehavior
----------------------------- Condition ---------------------------------
behavior Condition
-- This class is used to implement monitors. Each monitor will have a
-- mutex lock and one or more condition variables. The lock ensures that
-- only one process at a time may execute code in the monitor. Within the
-- monitor code, a thread can execute Wait() and Signal() operations
-- on the condition variables to make sure certain condions are met.
--
-- The condition variables here implement "Mesa-style" semantics, which
-- means that in the time between a Signal() operation and the awakening
-- and execution of the corrsponding waiting thread, other threads may
-- have snuck in and run. The waiting thread should always re-check the
-- data to ensure that the condition which was signalled is still true.
--
-- This class provides the following methods:
-- Wait(mutex)
-- This method assumes the mutex has alreasy been locked.
-- It unlocks it, and goes to sleep waiting for a signal on
-- this condition. When the signal is received, this method
-- re-awakens, re-locks the mutex, and returns.
-- Signal(mutex)
-- If there are any threads waiting on this condition, this
-- method will wake up the oldest and schedule it to run.
-- However, since this thread holds the mutex and never unlocks
-- it, the newly awakened thread will be forced to wait before
-- it can re-acquire the mutex and resume execution.
-- Broadcast(mutex)
-- This method is like Signal() except that it wakes up all
-- threads waiting on this condition, not just the next one.
-- Init()
-- Each condition must be initialized.
---------- Condition . Init ----------
method Init ()
waitingThreads = new List [Thread]
endMethod
---------- Condition . Wait ----------
method Wait (mutex: ptr to Mutex)
var
oldIntStat: int
if ! mutex.IsHeldByCurrentThread ()
FatalError ("Attempt to wait on condition when mutex is not held")
endIf
oldIntStat = SetInterruptsTo (DISABLED)
mutex.Unlock ()
waitingThreads.AddToEnd (currentThread)
currentThread.Sleep ()
mutex.Lock ()
oldIntStat = SetInterruptsTo (oldIntStat)
endMethod
---------- Condition . Signal ----------
method Signal (mutex: ptr to Mutex)
var
oldIntStat: int
t: ptr to Thread
if ! mutex.IsHeldByCurrentThread ()
FatalError ("Attempt to signal a condition when mutex is not held")
endIf
oldIntStat = SetInterruptsTo (DISABLED)
t = waitingThreads.Remove ()
if t
t.status = READY
readyList.AddToEnd (t)
endIf
oldIntStat = SetInterruptsTo (oldIntStat)
endMethod
---------- Condition . Broadcast ----------
method Broadcast (mutex: ptr to Mutex)
var
oldIntStat: int
t: ptr to Thread
if ! mutex.IsHeldByCurrentThread ()
FatalError ("Attempt to broadcast a condition when lock is not held")
endIf
oldIntStat = SetInterruptsTo (DISABLED)
while true
t = waitingThreads.Remove ()
if t == null
break
endIf
t.status = READY
readyList.AddToEnd (t)
endWhile
oldIntStat = SetInterruptsTo (oldIntStat)
endMethod
endBehavior
----------------------------- Thread ---------------------------------
behavior Thread
---------- Thread . Init ----------
method Init (n: String)
--
-- Initialize this Thread object, but do not schedule it for
-- execution yet.
--
name = n
status = JUST_CREATED
-- The next line initializes the systemStack array, without filling it in.
*((& systemStack) asPtrTo int) = SYSTEM_STACK_SIZE
systemStack [0] = STACK_SENTINEL
systemStack [SYSTEM_STACK_SIZE-1] = STACK_SENTINEL
stackTop = & (systemStack[SYSTEM_STACK_SIZE-1])
regs = new array of int { 13 of 0 }
isUserThread = false
userRegs = new array of int { 15 of 0 }
endMethod
---------- Thread . Fork ----------
method Fork (fun: ptr to function (int), arg: int)
--
-- This method will schedule this thread for execution; in other words
-- it will make it ready to run by adding it to the "ready queue." This
-- method is passed a function and a single integer argument. When the
-- thread runs, the thread will execute this function on that argument
-- and then termiante. This method will return after scheduling this
-- thread.
--
var
oldIntStat, junk: int
oldIntStat = SetInterruptsTo (DISABLED)
-- print ("Forking thread...\n")
initialFunction = fun
initialArgument = arg
stackTop = stackTop - 4
*(stackTop asPtrTo int) = ThreadStartUp asInteger
status = READY
readyList.AddToEnd (self)
junk = SetInterruptsTo (oldIntStat)
endMethod
---------- Thread . Yield ----------
method Yield ()
--
-- This method should only be invoked on the current thread. The
-- current thread may yield the processor to other threads by
-- executing:
-- currentThread.Yield ()
-- This method may be invoked with or without interrupts enabled.
-- Upon return, the interrupts will be in the same state; however
-- since other threads are given a chance to run and they may allow
-- interrupts, interrupts handlers may have been invoked before
-- this method returns.
--
var
nextTh: ptr to Thread
oldIntStat, junk: int
-- ASSERT:
if self != currentThread
FatalError ("In Yield, self != currentThread")
endIf
oldIntStat = SetInterruptsTo (DISABLED)
-- print ("Yielding ")
-- print (name)
-- print ("\n")
nextTh = readyList.Remove ()
if nextTh
-- print ("About to run ")
-- print (nextTh.name)
-- print ("\n")
if status == BLOCKED
FatalError ("Status of current thread should be READY or RUNNING")
endIf
status = READY
readyList.AddToEnd (self)
Run (nextTh)
endIf
junk = SetInterruptsTo (oldIntStat)
endMethod
---------- Thread . Sleep ----------
method Sleep ()
--
-- This method should only be invoked on the current thread. It
-- will set the status of the current thread to BLCOKED and will
-- will switch to executing another thread. It is assumed that
-- (1) Interrupts are disabled before calling this routine, and
-- (2) The current thread has been placed on some other wait
-- list (e.g., for a Semaphore) or else the thread will
-- never get scheduled again.
--
var nextTh: ptr to Thread
-- ASSERT:
if currentInterruptStatus != DISABLED
FatalError ("In Sleep, currentInterruptStatus != DISABLED")
endIf
-- ASSERT:
if self != currentThread
FatalError ("In Sleep, self != currentThread")
endIf
-- print ("Sleeping ")
-- print (name)
-- print ("\n")
status = BLOCKED
nextTh = readyList.Remove ()
if nextTh == null
FatalError ("Ready list should always contain the idle thread")
endIf
Run (nextTh)
endMethod
---------- Thread . CheckOverflow ----------
method CheckOverflow ()
--
-- This method checks to see if this thread has overflowed its
-- pre-alloted stack space. WARNING: the approach taken here is only
-- guaranteed to work "with high probability".
--
if systemStack[0] != STACK_SENTINEL
FatalError ("System stack overflow detected!")
elseIf systemStack[SYSTEM_STACK_SIZE-1] != STACK_SENTINEL
FatalError ("System stack underflow detected!")
endIf
endMethod
---------- Thread . Print ----------
method Print ()
--
-- Print this object.
--
var i: int
oldStatus: int
oldStatus = SetInterruptsTo (DISABLED)
print (" Thread \"")
print (name)
print ("\" (addr of Thread object: ")
printHex (self asInteger)
print (")\n")
print (" machine state:\n")
for i = 0 to 12
print (" r")
printInt (i+2)
print (": ")
printHex (regs[i])
print (" ")
printInt (regs[i])
print ("\n")
endFor
printHexVar (" stackTop", stackTop asInteger)
printHexVar (" stack starting addr", (& systemStack[0]) asInteger)
switch status
case JUST_CREATED:
print (" status = JUST_CREATED\n")
break
case READY:
print (" status = READY\n")
break
case RUNNING:
print (" status = RUNNING\n")
break
case BLOCKED:
print (" status = BLOCKED\n")
break
case UNUSED:
print (" status = UNUSED\n")
break
default:
FatalError ("Bad status in Thread")
endSwitch
print (" is user thread: ")
printBool (isUserThread)
nl ()
print (" user registers:\n")
for i = 0 to 14
print (" r")
printInt (i+1)
print (": ")
printHex (userRegs[i])
print (" ")
printInt (userRegs[i])
print ("\n")
endFor
oldStatus = SetInterruptsTo (oldStatus)
endMethod
endBehavior
----------------------------- ThreadPrintShort ---------------------------------
function ThreadPrintShort (t: ptr to Thread)
--
-- This function prints a single line giving the name of thread "t",
-- its status, and the address of the Thread object itself (which may be
-- helpful in distinguishing Threads when the name is not helpful).
--
var
oldStatus: int = SetInterruptsTo (DISABLED)
if !t
print ("NULL\n")
return
endIf
print (" Thread \"")
print (t.name)
print ("\" status=")
switch t.status
case JUST_CREATED:
print ("JUST_CREATED")
break
case READY:
print ("READY")
break
case RUNNING:
print ("RUNNING")
break
case BLOCKED:
print ("BLOCKED")
break
case UNUSED:
print ("UNUSED")
break
default:
FatalError ("Bad status in Thread")
endSwitch
print (" (addr of Thread object: ")
printHex (t asInteger)
print (")")
nl ()
-- t.Print ()
oldStatus = SetInterruptsTo (oldStatus)
endFunction
----------------------------- ThreadManager ---------------------------------
behavior ThreadManager
---------- ThreadManager . Init ----------
method Init ()
var i: int
th: Thread
--
-- This method is called once at kernel startup time to initialize
-- the one and only "ThreadManager" object.
--
print ("Initializing Thread Manager...\n")
th = new Thread
-- Initializing each item of the array
-- Also initializing both arrays
freeList = new List[Thread] {first=null, last = null}
threadTable = new array [MAX_NUMBER_OF_PROCESSES] of Thread {MAX_NUMBER_OF_PROCESSES of th}
-- Initializing the Condition used to signal/wait
con = new Condition
con.Init()
for i = 0 to MAX_NUMBER_OF_PROCESSES - 2
threadTable[i] = new Thread
threadTable[i].Init("Thread")
threadTable[i].status = UNUSED
freeList.AddToFront(currentThread)
endFor
--Making ThreadManager into a monitor
threadManagerLock = new Mutex
threadManagerLock.Init()
aThreadBecameFree = 0
endMethod
---------- ThreadManager . Print ----------
method Print ()
--
-- Print each thread. Since we look at the freeList, this
-- routine disables interrupts so the printout will be a
-- consistent snapshot of things.
--
var i, oldStatus: int
oldStatus = SetInterruptsTo (DISABLED)
print ("Here is the thread table...\n")
for i = 0 to MAX_NUMBER_OF_PROCESSES-1
print (" ")
printInt (i)
print (":")
ThreadPrintShort (&threadTable[i])
endFor
print ("Here is the FREE list of Threads:\n ")
freeList.ApplyToEach (PrintObjectAddr)
nl ()
oldStatus = SetInterruptsTo (oldStatus)
endMethod
---------- ThreadManager . GetANewThread ----------
method GetANewThread () returns ptr to Thread
var
thread_ptr: ptr to Thread
check: bool
--
-- This method returns a new Thread; it will wait
-- until one is available.
--
-- LOCKING THE MUTEX
threadManagerLock.Lock()
--Checking to ensure there is an avaialbe free thread
--Waiting if there is not
check = freeList.IsEmpty()
if check == true
--Waiting here
con.Wait(&threadManagerLock)
endIf
-- Otherwise returning the first thread in the freelist
thread_ptr = freeList.Remove()
thread_ptr.status = JUST_CREATED
-- Unlock Mutex
threadManagerLock.Unlock()
return thread_ptr
endMethod
---------- ThreadManager . FreeThread ----------
method FreeThread (th: ptr to Thread)
var check: bool
--
-- This method is passed a ptr to a Thread; It moves it
-- to the FREE list.
--
threadManagerLock.Lock()
check = freeList.IsEmpty()
-- adding thread into the free list
freeList.AddToEnd(th)
th.status = UNUSED
if check == true
--SIGNAL HERE
con.Signal(&threadManagerLock)
endIf
threadManagerLock.Unlock()
endMethod
endBehavior
-------------------------- ProcessControlBlock ------------------------------
behavior ProcessControlBlock
---------- ProcessControlBlock . Init ----------
--
-- This method is called once for every PCB at startup time.
--
method Init ()
pid = -1
status = FREE
addrSpace = new AddrSpace
addrSpace.Init ()
-- Uncomment this code later...
/*
fileDescriptor = new array of ptr to OpenFile
{ MAX_FILES_PER_PROCESS of null }
*/
endMethod
---------- ProcessControlBlock . Print ----------
method Print ()
--
-- Print this ProcessControlBlock using several lines.
--
-- var i: int
self.PrintShort ()
addrSpace.Print ()
print (" myThread = ")
ThreadPrintShort (myThread)
-- Uncomment this code later...
/*
print (" File Descriptors:\n")
for i = 0 to MAX_FILES_PER_PROCESS-1
if fileDescriptor[i]
fileDescriptor[i].Print ()
endIf
endFor
*/
nl ()
endMethod
---------- ProcessControlBlock . PrintShort ----------
method PrintShort ()
--
-- Print this ProcessControlBlock on one line.
--
print (" ProcessControlBlock (addr=")
printHex (self asInteger)
print (") pid=")
printInt (pid)
print (", status=")
if status == ACTIVE
print ("ACTIVE")
elseIf status == ZOMBIE
print ("ZOMBIE")
elseIf status == FREE
print ("FREE")
else
FatalError ("Bad status in ProcessControlBlock")
endIf
print (", parentsPid=")
printInt (parentsPid)
print (", exitStatus=")
printInt (exitStatus)
nl ()
endMethod
endBehavior
----------------------------- ProcessManager ---------------------------------
behavior ProcessManager
---------- ProcessManager . Init ----------
method Init ()
var i: int
-- pr: ptr to ProcessControlBlock
pcb: ProcessControlBlock
--
-- This method is called once at kernel startup time to initialize
-- the one and only "processManager" object.
--
pcb = new ProcessControlBlock
--Initializing Freelist and ProcessTable
freeList = new List[ProcessControlBlock] {first=null, last = null}
processTable = new array [MAX_NUMBER_OF_PROCESSES] of ProcessControlBlock {MAX_NUMBER_OF_PROCESSES of pcb}
-- Allocating new Process Control Blocks for the processTable
for i = 0 to MAX_NUMBER_OF_PROCESSES - 1
processTable[i] = new ProcessControlBlock
processTable[i].pid = i
processTable[i].status = FREE
-- Adding to the FreeList
freeList.AddToFront(&processTable[i])
-- Setting parent's pid
if i > 0
processTable[i].parentsPid = i - 1
endIf
endFor
-- Initializing ProcessMangerLock / Conditions
processManagerLock = new Mutex
aProcessBecameFree = new Condition
aProcessDied = new Condition
processManagerLock.Init()
aProcessBecameFree.Init()
aProcessDied.Init()
endMethod
---------- ProcessManager . Print ----------
method Print ()
--
-- Print all processes. Since we look at the freeList, this
-- routine disables interrupts so the printout will be a
-- consistent snapshot of things.
--
var i, oldStatus: int
oldStatus = SetInterruptsTo (DISABLED)
print ("Here is the process table...\n")
for i = 0 to MAX_NUMBER_OF_PROCESSES-1
print (" ")
printInt (i)
print (":")
processTable[i].Print ()
endFor
print ("Here is the FREE list of ProcessControlBlocks:\n ")
freeList.ApplyToEach (PrintObjectAddr)
nl ()
oldStatus = SetInterruptsTo (oldStatus)
endMethod
---------- ProcessManager . PrintShort ----------
method PrintShort ()
--
-- Print all processes. Since we look at the freeList, this
-- routine disables interrupts so the printout will be a
-- consistent snapshot of things.
--
var i, oldStatus: int
oldStatus = SetInterruptsTo (DISABLED)
print ("Here is the process table...\n")
for i = 0 to MAX_NUMBER_OF_PROCESSES-1
print (" ")
printInt (i)
processTable[i].PrintShort ()
endFor
print ("Here is the FREE list of ProcessControlBlocks:\n ")
freeList.ApplyToEach (PrintObjectAddr)