Stars
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Transvoxel implementation in C# for XNA
A fast, practical GPU rasterizer for fonts and vector graphics
SRFI 46 for Common Lisp: Basic Syntax-rules Extensions
Postmodern immutable and persistent data structures for C++ — value semantics at scale
A C/C++ header file for fast 32-bit division remainders (and divisibility tests) on 64-bit hardware.
A very simple library to allow indentation hints for SWANK.
Desktop implementation of Steam's mobile authenticator app
MOVED TO: https://cirosantilli.com/linux-kernel-module-cheat/userland-assembly with code at https://github.com/cirosantilli/linux-kernel-module-cheat/tree/master/userland/arch/x86_64 SEE README. x8…
Deployment tools for standalone Common Lisp applications
Common Lisp serialization library for the EDN format
Emacs client/library for the Language Server Protocol
An implementation of the Language Server Protocol for Common Lisp
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
OpenGL text using one vertex buffer, one texture and FreeType
A reader-macro way to create non-destructive nicknames within portable Common Lisp