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cp2.cs
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cp2.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class cp2 : MonoBehaviour
{
public GameObject player;
// Start is called before the first frame update
public GameObject RightXbase;
public GameObject LeftXbase;
public GameObject ZPylonL;
public GameObject ZPylonR;
public GameObject cpL;
public GameObject cpR;
void Start()
{
}
// Update is called once per frame
void Update()
{
var speed = 30;
// Move the Y-Base
if (Input.GetKey(KeyCode.Q))
transform.Translate(Vector3.up * Time.deltaTime);
if (Input.GetKey(KeyCode.W))
transform.Translate(Vector3.down * Time.deltaTime);
// Move the X-beam
if (Input.GetKey(KeyCode.E))
{
LeftXbase.transform.Translate(Vector3.up * Time.deltaTime);
RightXbase.transform.Translate(Vector3.up * Time.deltaTime);
}
if (Input.GetKey(KeyCode.R))
{
RightXbase.transform.Translate(Vector3.down * Time.deltaTime);
LeftXbase.transform.Translate(Vector3.down * Time.deltaTime);
}
// Move the ZPylon
if (Input.GetKey(KeyCode.T))
{
ZPylonL.transform.Translate(Vector3.left * Time.deltaTime);
ZPylonR.transform.Translate(Vector3.right * Time.deltaTime);
}
if (Input.GetKey(KeyCode.Y))
{
ZPylonL.transform.Translate(Vector3.right * Time.deltaTime);
ZPylonR.transform.Translate(Vector3.left * Time.deltaTime);
}
// Rotate the chopstick
if (Input.GetKey(KeyCode.U))
cpL.transform.Rotate(Vector3.up * speed * Time.deltaTime);
if (Input.GetKey(KeyCode.I))
cpR.transform.Rotate(Vector3.left * speed * Time.deltaTime);
}
void pre_planned_traj()
{
// Move x-beam
// Move z-pylon
// Move x-beam
}
}