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A protocol for secure client/server connections over UDP

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netcode.io

netcode.io is a simple connection based protocol built on top of UDP.

It's designed for use in games that host dedicated servers with public IP addresses.

It has the following security features:

  • Protection against man-in-the-middle attacks.
  • Protection against DDoS amplification attacks.
  • Protection against packet replay attacks.
  • Protection against zombie clients.

netcode.io is used by several AAA game studios as the foundation of their network code.

It's stable and production ready.

How does it work?

Please refer to the second half of this whitepaper: Why can't I send UDP packets from a browser?

For a complete technical specification, read the netcode 1.02 standard.

Source Code

This repository holds the reference implementation of netcode.io in C.

This is the primary implementation of netcode, and is always up to date with the latest features.

Other netcode.io repositories include:

Contributors

These people are awesome:

Thanks for your contributions to netcode.io!

Author

The author of this library is Glenn Fiedler.

Other open source libraries by the same author include: yojimbo and reliable.io

Glenn is the founder and CEO of Network Next. Network Next is a radically new way to link networks together, it's a new internet for games, one where networks compete on performance and price to carry your game's traffic. Check it out at https://networknext.com

Sponsors

netcode.io was generously sponsored by:

And by individual supporters on Patreon. Thank you. You made this possible!

License

BSD 3-Clause license.

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A protocol for secure client/server connections over UDP

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