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virtual-repeat.ts
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virtual-repeat.ts
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import {
ObserverLocator,
Scope,
Expression,
ICollectionObserverSplice,
OverrideContext,
BindingExpression,
} from 'aurelia-binding';
import {
BoundViewFactory,
ViewSlot,
ViewResources,
TargetInstruction,
IStaticResourceConfig,
ElementEvents,
} from 'aurelia-templating';
import {
AbstractRepeater,
getItemsSourceExpression,
isOneTime,
unwrapExpression,
updateOneTimeBinding,
viewsRequireLifecycle,
} from 'aurelia-templating-resources';
import { DOM, PLATFORM } from 'aurelia-pal';
import { TaskQueue } from 'aurelia-task-queue';
import {
rebindAndMoveView,
} from './utilities';
import {
calcOuterHeight,
getElementDistanceToTopOfDocument,
hasOverflowScroll,
calcScrollHeight,
} from './utilities-dom';
import { VirtualRepeatStrategyLocator } from './virtual-repeat-strategy-locator';
import { TemplateStrategyLocator } from './template-strategy-locator';
import {
IVirtualRepeatStrategy,
ITemplateStrategy,
IView,
IScrollNextScrollContext,
IViewSlot,
IScrollerInfo,
VirtualizationCalculation,
VirtualizationEvents,
IElement,
IVirtualRepeater,
ScrollingState,
} from './interfaces';
import {
getResizeObserverClass,
ResizeObserver,
DOMRectReadOnly,
} from './resize-observer';
import { htmlElement, $raf } from './constants';
const enum VirtualRepeatCallContext {
handleCollectionMutated = 'handleCollectionMutated',
handleInnerCollectionMutated = 'handleInnerCollectionMutated',
}
export class VirtualRepeat extends AbstractRepeater implements IVirtualRepeater {
/**@internal */
static inject() {
return [
DOM.Element,
BoundViewFactory,
TargetInstruction,
ViewSlot,
ViewResources,
ObserverLocator,
VirtualRepeatStrategyLocator,
TemplateStrategyLocator,
];
}
/**@internal */
static $resource(): IStaticResourceConfig {
return {
type: 'attribute',
name: 'virtual-repeat',
templateController: true,
// Wrong typings in templating
bindables: ['items', 'local'] as any,
};
}
/**
* First view index, for proper follow up calculations
*/
$first = 0;
/**
* Height of top buffer to properly push the visible rendered list items into right position
* Usually determined by `_first` visible index * `itemHeight`
*/
topBufferHeight: number;
/**
* Height of bottom buffer to properly push the visible rendered list items into right position
*/
bottomBufferHeight: number;
/**@internal*/
_isAttached = false;
/**@internal*/
_ticking = false;
// /**
// * Indicates whether virtual repeat attribute is inside a fixed height container with overflow
// *
// * This helps identifies place to add scroll event listener
// * @internal
// */
// fixedHeightContainer = false;
/**@internal*/
_calledGetMore = false;
/**
* While handling consecutive scroll events, repeater and its strategies may need to do
* some of work that will not finish immediately in order to figure out visible effective elements / views.
* There are scenarios when doing this too quickly is unnecessary
* as there could be still some effect on going from previous handler.
*
* This flag is away to ensure a scroll handler always has a chance to
* finish all the work it starts, no matter how user interact via scrolling
* @internal
*/
_skipNextScrollHandle = false;
/**
* While handling mutation, repeater and its strategies could/should modify scroll position
* to deliver a smooth user experience. This action may trigger a scroll event
* which may disrupt the mutation handling or cause unwanted effects.
*
* This flag is a way to tell the scroll listener that there are scenarios that
* scroll event should be ignored
* @internal
*/
_handlingMutations = false;
// Inherited properties declaration
key: any;
value: any;
/**
* @bindable
*/
items: any[];
/**
* @bindable
*/
local: string;
/**@internal */
scope: Scope;
viewSlot: IViewSlot;
readonly viewFactory: BoundViewFactory;
/**@internal */
element: HTMLElement;
/**@internal */
private instruction: TargetInstruction;
/**@internal */
private lookupFunctions: any;
/**@internal */
private observerLocator: ObserverLocator;
/**@internal */
private taskQueue: TaskQueue;
/**@internal */
private strategyLocator: VirtualRepeatStrategyLocator;
/**@internal */
private templateStrategyLocator: TemplateStrategyLocator;
/**@internal */
private sourceExpression: Expression;
/**@internal */
private isOneTime: boolean;
/**
* Snapshot of current scroller info. Used to determine action against previous scroller info
* @internal
*/
_currScrollerInfo: IScrollerInfo;
/**
* Reference to scrolling container of this virtual repeat
* Usually determined by template strategy.
*
* The scrolling container may vary based on different position of `virtual-repeat` attribute
*/
scrollerEl: HTMLElement;
/**@internal */
_sizeInterval: any;
/**
* When there are no scroller defined, fallback to use `documentElement` as scroller
* This has implication that distance to top always needs to be recalculated as it can be changed at any time
* @internal
*/
_calcDistanceToTopInterval: any;
/**
* Defines how many items there should be for a given index to be considered at edge
*/
edgeDistance: number;
/**
* Used to revert all checks related to scroll handling guard
* Employed for manually blocking scroll handling
* @internal
*/
revertScrollCheckGuard: () => void;
/**
* Template handling strategy for this repeat.
*/
templateStrategy: ITemplateStrategy;
/**
* Top buffer element, used to reflect the visualization of amount of items `before` the first visible item
*/
topBufferEl: HTMLElement;
/**
* Bot buffer element, used to reflect the visualization of amount of items `after` the first visible item
*/
bottomBufferEl: HTMLElement;
/**
* Height of each item. Calculated based on first item
*/
itemHeight: number;
/**
* Calculate current scrolltop position
*/
distanceToTop: number;
/**
* Number indicating minimum elements required to render to fill up the visible viewport
*/
minViewsRequired: number;
/**
* collection repeating strategy
*/
strategy: IVirtualRepeatStrategy;
/**
* Flags to indicate whether to ignore next mutation handling
* @internal
*/
_ignoreMutation: boolean;
/**
* Observer for detecting changes on scroller element for proper recalculation
* @internal
*/
_scrollerResizeObserver: ResizeObserver;
/**
* Cache of last calculated content rect of scroller
* @internal
*/
_currScrollerContentRect: DOMRectReadOnly;
/**
* Event manager for
* @internal
*/
_scrollerEvents: ElementEvents;
/**@internal */
callContext: VirtualRepeatCallContext;
collectionObserver: any;
constructor(
element: HTMLElement,
viewFactory: BoundViewFactory,
instruction: TargetInstruction,
viewSlot: ViewSlot,
viewResources: ViewResources,
observerLocator: ObserverLocator,
collectionStrategyLocator: VirtualRepeatStrategyLocator,
templateStrategyLocator: TemplateStrategyLocator
) {
super({
local: 'item',
viewsRequireLifecycle: viewsRequireLifecycle(viewFactory),
});
this.element = element;
this.viewFactory = viewFactory;
this.instruction = instruction;
this.viewSlot = viewSlot as IViewSlot;
this.lookupFunctions = viewResources['lookupFunctions'];
this.observerLocator = observerLocator;
this.taskQueue = observerLocator.taskQueue;
this.strategyLocator = collectionStrategyLocator;
this.templateStrategyLocator = templateStrategyLocator;
this.edgeDistance = 5;
this.sourceExpression = getItemsSourceExpression(this.instruction, 'virtual-repeat.for');
this.isOneTime = isOneTime(this.sourceExpression);
this.topBufferHeight
= this.bottomBufferHeight
= this.itemHeight
= this.distanceToTop
= 0;
this.revertScrollCheckGuard = () => {
this._ticking = false;
};
this._onScroll = this._onScroll.bind(this);
}
/**@override */
bind(bindingContext: any, overrideContext: OverrideContext): void {
this.scope = { bindingContext, overrideContext };
}
/**@override */
attached(): void {
this._isAttached = true;
const element = this.element;
const templateStrategy = this.templateStrategy = this.templateStrategyLocator.getStrategy(element);
const scrollerEl = this.scrollerEl = templateStrategy.getScrollContainer(element);
const [topBufferEl, bottomBufferEl] = templateStrategy.createBuffers(element);
const isFixedHeightContainer = scrollerEl !== htmlElement;
// this.fixedHeightContainer = hasOverflowScroll(containerEl);
// context bound listener
const scrollListener = this._onScroll;
this.topBufferEl = topBufferEl;
this.bottomBufferEl = bottomBufferEl;
this.itemsChanged();
// take a snapshot of current scrolling information
this._currScrollerInfo = this.getScrollerInfo();
if (isFixedHeightContainer) {
scrollerEl.addEventListener('scroll', scrollListener);
} else {
const firstElement = templateStrategy.getFirstElement(topBufferEl, bottomBufferEl);
this.distanceToTop = firstElement === null ? 0 : getElementDistanceToTopOfDocument(topBufferEl);
DOM.addEventListener('scroll', scrollListener, false);
// when there is no fixed height container (container with overflow scroll/auto)
// it's assumed that the whole document will be scrollable
// in this situation, distance from top buffer to top of the document/application
// plays an important role and needs to be correct to correctly determine the real scrolltop of this virtual repeat
// unfortunately, there is no easy way to observe this value without using dirty checking
this._calcDistanceToTopInterval = PLATFORM.global.setInterval(() => {
const prevDistanceToTop = this.distanceToTop;
const currDistanceToTop = getElementDistanceToTopOfDocument(topBufferEl);
this.distanceToTop = currDistanceToTop;
if (prevDistanceToTop !== currDistanceToTop) {
const currentScrollerInfo = this.getScrollerInfo();
const prevScrollerInfo = this._currScrollerInfo;
this._currScrollerInfo = currentScrollerInfo;
this._handleScroll(currentScrollerInfo, prevScrollerInfo);
}
}, 500);
}
this.strategy.onAttached(this);
}
/**@override */
call(context: 'handleCollectionMutated' | 'handleInnerCollectionMutated', changes: ICollectionObserverSplice[]): void {
this[context](this.items, changes);
}
/**@override */
detached(): void {
const scrollCt = this.scrollerEl;
const scrollListener = this._onScroll;
if (hasOverflowScroll(scrollCt)) {
scrollCt.removeEventListener('scroll', scrollListener);
} else {
DOM.removeEventListener('scroll', scrollListener, false);
}
this.unobserveScroller();
this._currScrollerContentRect = undefined;
this._isAttached
// = this.fixedHeightContainer
= false;
this._unsubscribeCollection();
this.resetCalculation();
this.templateStrategy.removeBuffers(this.element, this.topBufferEl, this.bottomBufferEl);
this.topBufferEl = this.bottomBufferEl = this.scrollerEl = null;
this.removeAllViews(/*return to cache?*/true, /*skip animation?*/false);
const $clearInterval = PLATFORM.global.clearInterval;
$clearInterval(this._calcDistanceToTopInterval);
$clearInterval(this._sizeInterval);
this.distanceToTop
= this._sizeInterval
= this._calcDistanceToTopInterval = 0;
}
/**@override */
unbind(): void {
this.scope = null;
this.items = null;
}
/**
* @override
*
* If `items` is truthy, do the following calculation/work:
*
* - container fixed height flag
* - necessary initial heights
* - create new collection observer & observe for changes
* - invoke `instanceChanged` on repeat strategy to create views / move views
* - update indices
* - update scrollbar position in special scenarios
* - handle scroll as if scroll event happened
*/
itemsChanged(): void {
// the current collection subscription may be irrelevant
// unsubscribe and resubscribe later
this._unsubscribeCollection();
// still bound? and still attached?
if (!this.scope || !this._isAttached) {
return;
}
const items = this.items;
const strategy = this.strategy = this.strategyLocator.getStrategy(items);
if (strategy === null) {
throw new Error('Value is not iterateable for virtual repeat.');
}
// after calculating required variables
// invoke like normal repeat attribute
if (!this.isOneTime && !this._observeInnerCollection()) {
this._observeCollection();
}
// sizing calculation result is used to setup a resize observer
const calculationSignals = strategy.initCalculation(this, items);
strategy.instanceChanged(this, items, this.$first);
if (calculationSignals & VirtualizationCalculation.reset) {
this.resetCalculation();
}
// if initial size are non-caclulatable,
// setup an interval as a naive strategy to observe size
// this can comes from element is initialy hidden, or 0 height for animation
// or any other reasons.
// todo: proper API design for sizing observation
if ((calculationSignals & VirtualizationCalculation.has_sizing) === 0) {
const { setInterval: $setInterval, clearInterval: $clearInterval } = PLATFORM.global;
$clearInterval(this._sizeInterval);
this._sizeInterval = $setInterval(() => {
if (this.items) {
const firstView = this.firstView() || this.strategy.createFirstRow(this);
const newCalcSize = calcOuterHeight(firstView.firstChild as Element);
if (newCalcSize > 0) {
$clearInterval(this._sizeInterval);
this.itemsChanged();
}
} else {
$clearInterval(this._sizeInterval);
}
}, 500);
}
if (calculationSignals & VirtualizationCalculation.observe_scroller) {
this.observeScroller(this.scrollerEl);
}
}
/**@override */
handleCollectionMutated(collection: any[], changes: ICollectionObserverSplice[]): void {
// guard against multiple mutation, or mutation combined with instance mutation
if (this._ignoreMutation) {
return;
}
this._handlingMutations = true;
this.strategy.instanceMutated(this, collection, changes);
}
/**@override */
// eslint-disable-next-line @typescript-eslint/no-unused-vars
handleInnerCollectionMutated(collection: any[], changes: ICollectionObserverSplice[]): void {
// guard against source expressions that have observable side-effects that could
// cause an infinite loop- eg a value converter that mutates the source array.
if (this._ignoreMutation) {
return;
}
this._ignoreMutation = true;
const newItems = this.sourceExpression.evaluate(this.scope, this.lookupFunctions);
this.taskQueue.queueMicroTask(() => this._ignoreMutation = false);
// call itemsChanged...
if (newItems === this.items) {
// call itemsChanged directly.
this.itemsChanged();
} else {
// call itemsChanged indirectly by assigning the new collection value to
// the items property, which will trigger the self-subscriber to call itemsChanged.
this.items = newItems;
}
}
enableScroll(): void {
this._ticking = false;
this._handlingMutations = false;
this._skipNextScrollHandle = false;
}
/**
* Get the real scroller element of the DOM tree this repeat resides in
*/
getScroller(): HTMLElement {
return this.scrollerEl;
}
/**
* Get scrolling information of the real scroller element of the DOM tree this repeat resides in
*/
getScrollerInfo(): IScrollerInfo {
const scroller = this.scrollerEl;
return {
scroller: scroller,
// scrollHeight: scroller.scrollHeight,
scrollTop: scroller.scrollTop,
// height: calcScrollHeight(scroller)
height: scroller === htmlElement
? innerHeight
: calcScrollHeight(scroller),
};
}
resetCalculation(): void {
this.$first
// = this._viewsLength
= this.topBufferHeight
= this.bottomBufferHeight
= this.itemHeight
= this.minViewsRequired = 0;
this._ignoreMutation
= this._handlingMutations
= this._ticking = false;
this.updateBufferElements(/*skip update?*/true);
}
/**@internal*/
_onScroll(): void {
const isHandlingMutations = this._handlingMutations;
if (!this._ticking && !isHandlingMutations) {
const prevScrollerInfo = this._currScrollerInfo;
const currentScrollerInfo = this.getScrollerInfo();
this._currScrollerInfo = currentScrollerInfo;
this.taskQueue.queueMicroTask(() => {
this._ticking = false;
this._handleScroll(currentScrollerInfo, prevScrollerInfo);
});
this._ticking = true;
}
if (isHandlingMutations) {
this._handlingMutations = false;
}
}
/**@internal */
_handleScroll(current_scroller_info: IScrollerInfo, prev_scroller_info: IScrollerInfo): void {
if (!this._isAttached) {
return;
}
if (this._skipNextScrollHandle) {
this._skipNextScrollHandle = false;
return;
}
// todo: move this to repeat strategy
const items = this.items;
if (!items) {
return;
}
const strategy = this.strategy;
// todo: use _firstViewIndex()
const old_range_start_index = this.$first;
const old_range_end_index = this.lastViewIndex();
const { 0: new_range_start_index, 1: new_range_end_index } = strategy.getViewRange(this, current_scroller_info);
let scrolling_state: ScrollingState =
new_range_start_index > old_range_start_index
? ScrollingState.isScrollingDown
: new_range_start_index < old_range_start_index
? ScrollingState.isScrollingUp
: ScrollingState.none;
// treating scrollbar like an axis, we have a few intersection types for two ranges
// there are 6 range intersection types (inclusive)
// range-1: before scroll (old range)
// range-2: after scroll (new range)
//
// 1: scrolling down not but havent reached bot
// range 1: ====[==============]
// range-2: [==============]========
//
// 2: scrolling up but havent reached top
// range-1: [=======]=========
// range-2: =======[=======]
//
// 3: scrolling down to bottom
// range-1: =====[============]
// range-2: [============]
//
// 4: scrolling up to top
// range-1: [===========]======
// range-2: [===========]
//
// 5: jump
// range-1: ========
// range-2: ==========
//
// 6: jump
// range-1: ==========
// range-2: ========
//
// ------------------------------
// TODO: consider alwways use physical scroll position to determine scrolling scenarios
let didMovedViews = 0;
// eslint-disable-next-line @typescript-eslint/no-unused-vars
let should_call_scroll_next: -1 | 0 | 1 = 0;
/** for debugging purposes only */
let scroll_scenario: 0 | 1 | 2 | 3 | 4 | 5 | 6 = 0;
// optimizable case: intersection type 3 & 4
// nothing needs to be done. Check these 2 cases in advance to group other logic closer
if (
// scrolling down and reach bot
new_range_start_index >= old_range_start_index && old_range_end_index === new_range_end_index
// scrolling up and reach top
|| new_range_end_index === old_range_end_index && old_range_end_index >= new_range_end_index
) {
// do nothing related to updating view. Whatever is going to be visible was already visible
// and updated correctly
//
// start checking whether scrollnext should be invoked
// scrolling down, check if is close to bottom
if (new_range_start_index >= old_range_start_index && old_range_end_index === new_range_end_index) {
scroll_scenario = 3;
if (strategy.isNearBottom(this, new_range_end_index)) {
// should_call_scroll_next = 1;
scrolling_state |= ScrollingState.isNearBottom;
}
}
// scrolling up. check if near top
else if (strategy.isNearTop(this, new_range_start_index)) {
// should_call_scroll_next = -1;
scroll_scenario = 4;
scrolling_state |= ScrollingState.isNearTop;
}
// todo: fix the issues related to scroll smoothly to bottom not triggering scroll-next
} else {
// intersection type 1: scrolling down but haven't reached bot
// needs to move bottom views from old range (range-2) to new range (range-1)
if (new_range_start_index > old_range_start_index
&& old_range_end_index >= new_range_start_index
&& new_range_end_index >= old_range_end_index
) {
scroll_scenario = 1;
const views_to_move_count = new_range_start_index - old_range_start_index;
this._moveViews(views_to_move_count, 1);
didMovedViews = 1;
// should_call_scroll_next = 1;
if (strategy.isNearBottom(this, new_range_end_index)) {
scrolling_state |= ScrollingState.isNearBottom;
}
}
// intersection type 2: scrolling up but haven't reached top
// this scenario requires move views from start of old range to end of new range
else if (old_range_start_index > new_range_start_index
&& old_range_start_index <= new_range_end_index
&& old_range_end_index >= new_range_end_index
) {
scroll_scenario = 2;
const views_to_move_count = old_range_end_index - new_range_end_index;
this._moveViews(views_to_move_count, -1);
didMovedViews = 1;
// should_call_scroll_next = -1;
if (strategy.isNearTop(this, new_range_start_index)) {
scrolling_state |= ScrollingState.isNearTop;
}
}
// intersection type 5 and type 6: scrolling with jumping behavior
// this scenario requires only updating views
else if (old_range_end_index < new_range_start_index || old_range_start_index > new_range_end_index) {
strategy.remeasure(this);
// jump down, check if is close to bottom
if (old_range_end_index < new_range_start_index) {
if (strategy.isNearBottom(this, new_range_end_index)) {
scroll_scenario = 5;
// should_call_scroll_next = 1;
scrolling_state |= ScrollingState.isNearBottom;
}
}
// jump up. check if near top
else if (strategy.isNearTop(this, new_range_start_index)) {
// eslint-disable-next-line @typescript-eslint/no-unused-vars
scroll_scenario = 6;
// should_call_scroll_next = -1;
scrolling_state |= ScrollingState.isNearTop;
}
}
// catch invalid cases
// these are cases that were not handled properly.
// If happens, need to fix the above logic related to range check
else {
if (old_range_start_index !== new_range_start_index || old_range_end_index !== new_range_end_index) {
// (forcefully calling _handleScroll, scrolled too little, browser bug, touchpad sensitivity issues etc...)
console.log(`[!] Scroll intersection not handled. With indices: `
+ `new [${new_range_start_index}, ${new_range_end_index}] / old [${old_range_start_index}, ${old_range_end_index}]`
);
strategy.remeasure(this);
} else {
console.log('[!] Scroll handled, and there\'s no changes');
}
}
}
if (didMovedViews === 1) {
this.$first = new_range_start_index;
strategy.updateBuffers(this, new_range_start_index);
}
// after updating views
// check if infinite scrollnext should be invoked
// the following block cannot be nested inside didMoveViews condition
// since there could be jumpy scrolling behavior causing infinite scrollnext
if (
(scrolling_state & ScrollingState.isScrollingDownAndNearBottom) === ScrollingState.isScrollingDownAndNearBottom
|| (scrolling_state & ScrollingState.isScrollingUpAndNearTop) === ScrollingState.isScrollingUpAndNearTop
) {
this.getMore(
new_range_start_index,
(scrolling_state & ScrollingState.isNearTop) > 0,
(scrolling_state & ScrollingState.isNearBottom) > 0
);
}
else {
// it typically means there was no "semantic scrolling" happened.
// The scroll direction couldn't be derived from the view index
// (forcefully calling _handleScroll, scrolled too little, browser bug, touchpad sensitivity issues etc...)
//
// Though there may be some physical scrolling,
// but it wasn't enough to actually shift the views around.
// So in here, use physical scrolling to determine the direction
const scroll_top_delta = current_scroller_info.scrollTop - prev_scroller_info.scrollTop;
scrolling_state = scroll_top_delta > 0
? ScrollingState.isScrollingDown
: scroll_top_delta < 0
? ScrollingState.isScrollingUp
: ScrollingState.none;
if (strategy.isNearTop(this, new_range_start_index)) {
scrolling_state |= ScrollingState.isNearTop;
}
if (strategy.isNearBottom(this, new_range_end_index)) {
scrolling_state |= ScrollingState.isNearBottom;
}
if (
(scrolling_state & ScrollingState.isScrollingDownAndNearBottom) === ScrollingState.isScrollingDownAndNearBottom
|| (scrolling_state & ScrollingState.isScrollingUpAndNearTop) === ScrollingState.isScrollingUpAndNearTop
) {
this.getMore(
new_range_start_index,
(scrolling_state & ScrollingState.isNearTop) > 0,
(scrolling_state & ScrollingState.isNearBottom) > 0
);
}
}
}
/**
* Move views based on scrolling direction and number of views to move
* Must only be invoked only to move views while scrolling
* @internal
*/
_moveViews(viewsCount: number, direction: /*up*/-1 | /*down*/1): void {
// eslint-disable-next-line @typescript-eslint/no-this-alias
const repeat = this;
// move to top
if (direction === -1) {
let startIndex = repeat.firstViewIndex();
while (viewsCount--) {
const view = repeat.lastView();
rebindAndMoveView(
repeat,
view,
--startIndex,
/*move to bottom?*/false
);
}
}
// move to bottom
else {
let lastIndex = repeat.lastViewIndex();
while (viewsCount--) {
const view = repeat.view(0);
rebindAndMoveView(
repeat,
view,
++lastIndex,
/*move to bottom?*/true
);
}
}
}
/**
* A guard to track time between getMore execution to ensure it's not called too often
* Make it slightly more than an frame time for 60fps
* @internal
*/
_lastGetMore = 0;
getMore(topIndex: number, isNearTop: boolean, isNearBottom: boolean, force?: boolean): void {
if (isNearTop || isNearBottom || force) {
// guard against too rapid fire when scrolling towards end/start
if (!this._calledGetMore) {
const executeGetMore = (time: number) => {
if (time - this._lastGetMore < 16) {
return;
}
this._lastGetMore = time;
this._calledGetMore = true;
const revertCalledGetMore = () => {
this._calledGetMore = false;
};
const firstView = this.firstView();
if (firstView === null) {
revertCalledGetMore();
return;
}
const firstViewElement = firstView.firstChild as IElement;
const scrollNextAttrName = 'infinite-scroll-next';
const func: string | (BindingExpression & { sourceExpression: Expression }) =
firstViewElement
&& firstViewElement.au
&& firstViewElement.au[scrollNextAttrName]
? firstViewElement.au[scrollNextAttrName].instruction.attributes[scrollNextAttrName]
: undefined;
if (func === undefined) {
// Still reset `_calledGetMore` flag as if it was invoked
// though this should not happen as presence of infinite-scroll-next attribute
// will make the value at least be an empty string
// keeping this logic here for future enhancement/evolution
revertCalledGetMore();
} else {
const scrollContext: IScrollNextScrollContext = {
topIndex: topIndex,
isAtBottom: isNearBottom,
isAtTop: isNearTop,
};
const overrideContext = this.scope.overrideContext;
overrideContext.$scrollContext = scrollContext;
if (typeof func === 'string') {
const bindingContext = overrideContext.bindingContext;
const getMoreFuncName = (firstView.firstChild as Element).getAttribute(scrollNextAttrName);
const funcCall = bindingContext[getMoreFuncName];
if (typeof funcCall === 'function') {
revertCalledGetMore();
const result = funcCall.call(bindingContext, topIndex, isNearBottom, isNearTop);
if (result instanceof Promise) {
this._calledGetMore = true;
return result.then(() => {
// Reset for the next time
revertCalledGetMore();
});
}
} else {
throw new Error(`'${scrollNextAttrName}' must be a function or evaluate to one`);
}
} else if (func.sourceExpression) {
// Reset for the next time
revertCalledGetMore();
return func.sourceExpression.evaluate(this.scope);
} else {
throw new Error(`'${scrollNextAttrName}' must be a function or evaluate to one`);
}
}
};
$raf(executeGetMore);
}
}
}
updateBufferElements(skipUpdate?: boolean): void {
this.topBufferEl.style.height = `${this.topBufferHeight}px`;
this.bottomBufferEl.style.height = `${this.bottomBufferHeight}px`;
if (skipUpdate) {
this._ticking = true;
$raf(this.revertScrollCheckGuard);
}
}
/**@internal*/
_unsubscribeCollection(): void {
const collectionObserver = this.collectionObserver;
if (collectionObserver) {
collectionObserver.unsubscribe(this.callContext, this);
this.collectionObserver = this.callContext = null;
}
}
firstView(): IView | null {
return this.view(0);
}
lastView(): IView | null {
return this.view(this.viewCount() - 1);
}
firstViewIndex(): number {
const firstView = this.firstView();
return firstView === null ? -1 : firstView.overrideContext.$index;
}
lastViewIndex(): number {
const lastView = this.lastView();
return lastView === null ? -1 : lastView.overrideContext.$index;
}
/**
* Observe scroller element to react upon sizing changes
*/
observeScroller(scrollerEl: HTMLElement): void {
// using `newRect` paramter to check if this size change handler is still the most recent update
// only invoke items changed if it is
// this is to ensure items changed calls are not invoked unncessarily
const sizeChangeHandler = (newRect: DOMRectReadOnly) => {
$raf(() => {
if (newRect === this._currScrollerContentRect) {
// console.log('3. resize observer handler invoked')
this.itemsChanged();
}
});
};
const ResizeObserverConstructor = getResizeObserverClass();
if (typeof ResizeObserverConstructor === 'function') {
let observer = this._scrollerResizeObserver;
if (observer) {
observer.disconnect();
}
// rebuild observer and reobserve scroller el,
// for might-be-supported feature in future where scroller can be dynamically changed
observer = this._scrollerResizeObserver = new ResizeObserverConstructor((entries) => {
const oldRect = this._currScrollerContentRect;
const newRect = entries[0].contentRect;
this._currScrollerContentRect = newRect;
// console.log('1. resize observer hit');
if (oldRect === undefined || newRect.height !== oldRect.height || newRect.width !== oldRect.width) {
// console.log('2. resize observer handler queued');
// passing `newRect` paramter to later check if resize notification is the latest event
// only invoke items changed if it is
// this is to ensure items changed calls are not invoked unncessarily
sizeChangeHandler(newRect);
}
});
observer.observe(scrollerEl);
}
// subscribe to selected custom events
// for manual notification, in case all native strategies fail (no support/buggy browser implementation)
let elEvents = this._scrollerEvents;
if (elEvents) {
elEvents.disposeAll();
}
const sizeChangeEventsHandler = () => {
$raf(() => {
this.itemsChanged();
});