Introducing the Blotter! or Inkpot Debugger, an Unreal editor utility widget that allows the viewing of and setting of Ink variables at runtime.
Full support for Ink List creation & manipulation in blueprints.
Added documentation to the headers for most blueprint facing functions, story, values & lists.
Ink function evaluation now supported from Blueprints.
Added variable existence checks. All setter or getter functions from story now report success, plus generic test function IsVariableDefined.
Fixed crash when calling begin story with a null asset.
Fixed crash when calling function with empty variable declarations.