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ChatHelper.cpp
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ChatHelper.cpp
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#include "../botpch.h"
#include "playerbot.h"
#include "ChatHelper.h"
#include "AiFactory.h"
using namespace ai;
using namespace std;
map<string, uint32> ChatHelper::consumableSubClasses;
map<string, uint32> ChatHelper::tradeSubClasses;
map<string, uint32> ChatHelper::itemQualities;
map<string, uint32> ChatHelper::slots;
map<string, uint32> ChatHelper::skills;
map<string, ChatMsg> ChatHelper::chats;
map<uint8, string> ChatHelper::classes;
map<uint8, string> ChatHelper::races;
map<uint8, map<uint8, string> > ChatHelper::specs;
template<class T>
static bool substrContainsInMap(string searchTerm, map<string, T> searchIn)
{
for (typename map<string, T>::iterator i = searchIn.begin(); i != searchIn.end(); ++i)
{
string term = i->first;
if (term.size() > 1 && searchTerm.find(term) != string::npos)
return true;
}
return false;
}
ChatHelper::ChatHelper(PlayerbotAI* ai) : PlayerbotAIAware(ai)
{
itemQualities["poor"] = ITEM_QUALITY_POOR;
itemQualities["gray"] = ITEM_QUALITY_POOR;
itemQualities["normal"] = ITEM_QUALITY_NORMAL;
itemQualities["white"] = ITEM_QUALITY_NORMAL;
itemQualities["uncommon"] = ITEM_QUALITY_UNCOMMON;
itemQualities["green"] = ITEM_QUALITY_UNCOMMON;
itemQualities["rare"] = ITEM_QUALITY_RARE;
itemQualities["blue"] = ITEM_QUALITY_RARE;
itemQualities["epic"] = ITEM_QUALITY_EPIC;
itemQualities["violet"] = ITEM_QUALITY_EPIC;
consumableSubClasses["potion"] = ITEM_SUBCLASS_POTION;
consumableSubClasses["elixir"] = ITEM_SUBCLASS_ELIXIR;
consumableSubClasses["flask"] = ITEM_SUBCLASS_FLASK;
consumableSubClasses["scroll"] = ITEM_SUBCLASS_SCROLL;
consumableSubClasses["food"] = ITEM_SUBCLASS_FOOD;
consumableSubClasses["bandage"] = ITEM_SUBCLASS_BANDAGE;
consumableSubClasses["enchant"] = ITEM_SUBCLASS_CONSUMABLE_OTHER;
//tradeSubClasses["cloth"] = ITEM_SUBCLASS_CLOTH;
//tradeSubClasses["leather"] = ITEM_SUBCLASS_LEATHER;
//tradeSubClasses["metal"] = ITEM_SUBCLASS_METAL_STONE;
//tradeSubClasses["stone"] = ITEM_SUBCLASS_METAL_STONE;
//tradeSubClasses["ore"] = ITEM_SUBCLASS_METAL_STONE;
//tradeSubClasses["meat"] = ITEM_SUBCLASS_MEAT;
//tradeSubClasses["herb"] = ITEM_SUBCLASS_HERB;
//tradeSubClasses["elemental"] = ITEM_SUBCLASS_ELEMENTAL;
//tradeSubClasses["disenchants"] = ITEM_SUBCLASS_ENCHANTING;
//tradeSubClasses["enchanting"] = ITEM_SUBCLASS_ENCHANTING;
//tradeSubClasses["gems"] = ITEM_SUBCLASS_JEWELCRAFTING;
//tradeSubClasses["jewels"] = ITEM_SUBCLASS_JEWELCRAFTING;
//tradeSubClasses["jewelcrafting"] = ITEM_SUBCLASS_JEWELCRAFTING;
slots["head"] = EQUIPMENT_SLOT_HEAD;
slots["neck"] = EQUIPMENT_SLOT_NECK;
slots["shoulder"] = EQUIPMENT_SLOT_SHOULDERS;
slots["shirt"] = EQUIPMENT_SLOT_BODY;
slots["chest"] = EQUIPMENT_SLOT_CHEST;
slots["waist"] = EQUIPMENT_SLOT_WAIST;
slots["legs"] = EQUIPMENT_SLOT_LEGS;
slots["feet"] = EQUIPMENT_SLOT_FEET;
slots["wrist"] = EQUIPMENT_SLOT_WRISTS;
slots["hands"] = EQUIPMENT_SLOT_HANDS;
slots["finger 1"] = EQUIPMENT_SLOT_FINGER1;
slots["finger 2"] = EQUIPMENT_SLOT_FINGER2;
slots["trinket 1"] = EQUIPMENT_SLOT_TRINKET1;
slots["trinket 2"] = EQUIPMENT_SLOT_TRINKET2;
slots["back"] = EQUIPMENT_SLOT_BACK;
slots["main hand"] = EQUIPMENT_SLOT_MAINHAND;
slots["off hand"] = EQUIPMENT_SLOT_OFFHAND;
slots["ranged"] = EQUIPMENT_SLOT_RANGED;
slots["tabard"] = EQUIPMENT_SLOT_TABARD;
skills["first aid"] = SKILL_FIRST_AID;
skills["fishing"] = SKILL_FISHING;
skills["cooking"] = SKILL_COOKING;
skills["alchemy"] = SKILL_ALCHEMY;
skills["enchanting"] = SKILL_ENCHANTING;
skills["engineering"] = SKILL_ENGINEERING;
skills["leatherworking"] = SKILL_LEATHERWORKING;
skills["blacksmithing"] = SKILL_BLACKSMITHING;
skills["tailoring"] = SKILL_TAILORING;
skills["herbalism"] = SKILL_HERBALISM;
skills["mining"] = SKILL_MINING;
skills["skinning"] = SKILL_SKINNING;
chats["party"] = CHAT_MSG_PARTY;
chats["p"] = CHAT_MSG_PARTY;
chats["guild"] = CHAT_MSG_GUILD;
chats["g"] = CHAT_MSG_GUILD;
chats["raid"] = CHAT_MSG_RAID;
chats["r"] = CHAT_MSG_RAID;
chats["whisper"] = CHAT_MSG_WHISPER;
chats["w"] = CHAT_MSG_WHISPER;
classes[CLASS_DRUID] = "druid";
specs[CLASS_DRUID][0] = "balance";
specs[CLASS_DRUID][1] = "feral combat";
specs[CLASS_DRUID][2] = "restoration";
classes[CLASS_HUNTER] = "hunter";
specs[CLASS_HUNTER][0] = "beast mastery";
specs[CLASS_HUNTER][1] = "marksmanship";
specs[CLASS_HUNTER][2] = "survival";
classes[CLASS_MAGE] = "mage";
specs[CLASS_MAGE][0] = "arcane";
specs[CLASS_MAGE][1] = "fire";
specs[CLASS_MAGE][2] = "frost";
classes[CLASS_PALADIN] = "paladin";
specs[CLASS_PALADIN][0] = "holy";
specs[CLASS_PALADIN][1] = "protection";
specs[CLASS_PALADIN][2] = "retribution";
classes[CLASS_PRIEST] = "priest";
specs[CLASS_PRIEST][0] = "discipline";
specs[CLASS_PRIEST][1] = "holy";
specs[CLASS_PRIEST][2] = "shadow";
classes[CLASS_ROGUE] = "rogue";
specs[CLASS_ROGUE][0] = "assasination";
specs[CLASS_ROGUE][1] = "combat";
specs[CLASS_ROGUE][2] = "subtlety";
classes[CLASS_SHAMAN] = "shaman";
specs[CLASS_SHAMAN][0] = "elemental";
specs[CLASS_SHAMAN][1] = "enhancement";
specs[CLASS_SHAMAN][2] = "restoration";
classes[CLASS_WARLOCK] = "warlock";
specs[CLASS_WARLOCK][0] = "affliction";
specs[CLASS_WARLOCK][1] = "demonology";
specs[CLASS_WARLOCK][2] = "destruction";
classes[CLASS_WARRIOR] = "warrior";
specs[CLASS_WARRIOR][0] = "arms";
specs[CLASS_WARRIOR][1] = "fury";
specs[CLASS_WARRIOR][2] = "protection";
races[RACE_DWARF] = "Dwarf";
races[RACE_GNOME] = "Gnome";
races[RACE_HUMAN] = "Human";
races[RACE_NIGHTELF] = "Night Elf";
races[RACE_ORC] = "Orc";
races[RACE_TAUREN] = "Tauren";
races[RACE_TROLL] = "Troll";
races[RACE_UNDEAD] = "Undead";
}
string ChatHelper::formatMoney(uint32 copper)
{
ostringstream out;
if (!copper)
{
out << "0";
return out.str();
}
uint32 gold = uint32(copper / 10000);
copper -= (gold * 10000);
uint32 silver = uint32(copper / 100);
copper -= (silver * 100);
bool space = false;
if (gold > 0)
{
out << gold << "g";
space = true;
}
if (silver > 0 && gold < 50)
{
if (space) out << " ";
out << silver << "s";
space = true;
}
if (copper > 0 && gold < 10)
{
if (space) out << " ";
out << copper << "c";
}
return out.str();
}
uint32 ChatHelper::parseMoney(string& text)
{
// if user specified money in ##g##s##c format
string acum = "";
uint32 copper = 0;
for (uint8 i = 0; i < text.length(); i++)
{
if (text[i] == 'g')
{
copper += (atol(acum.c_str()) * 100 * 100);
acum = "";
}
else if (text[i] == 'c')
{
copper += atol(acum.c_str());
acum = "";
}
else if (text[i] == 's')
{
copper += (atol(acum.c_str()) * 100);
acum = "";
}
else if (text[i] == ' ')
break;
else if (text[i] >= 48 && text[i] <= 57)
acum += text[i];
else
{
copper = 0;
break;
}
}
return copper;
}
ItemIds ChatHelper::parseItems(string& text)
{
ItemIds itemIds;
uint8 pos = 0;
while (true)
{
int i = text.find("Hitem:", pos);
if (i == -1)
break;
pos = i + 6;
int endPos = text.find(':', pos);
if (endPos == -1)
break;
string idC = text.substr(pos, endPos - pos);
uint32 id = atol(idC.c_str());
pos = endPos;
if (id)
itemIds.insert(id);
}
return itemIds;
}
string ChatHelper::formatQuest(Quest const* quest)
{
ostringstream out;
out << "|cFFFFFF00|Hquest:" << quest->GetQuestId() << ':' << quest->GetQuestLevel() << "|h[" << quest->GetTitle() << "]|h|r";
return out.str();
}
string ChatHelper::formatGameobject(GameObject* go)
{
ostringstream out;
out << "|cFFFFFF00|Hfound:" << go->GetObjectGuid().GetRawValue() << ":" << go->GetEntry() << ":" << "|h[" << go->GetGOInfo()->name << "]|h|r";
return out.str();
}
string ChatHelper::formatSpell(SpellEntry const *sInfo)
{
ostringstream out;
out << "|cffffffff|Hspell:" << sInfo->Id << "|h[" << sInfo->SpellName[LOCALE_enUS] << "]|h|r";
return out.str();
}
string ChatHelper::formatItem(ItemPrototype const * proto, int count, int total)
{
char color[32];
sprintf(color, "%x", ItemQualityColors[proto->Quality]);
ostringstream out;
out << "|c" << color << "|Hitem:" << proto->ItemId
<< ":0:0:0:0:0:0:0" << "|h[" << proto->Name1
<< "]|h|r";
if (count > 1)
out << "x" << count;
if (total > 0)
out << " (" << total << ")";
return out.str();
}
ChatMsg ChatHelper::parseChat(string& text)
{
if (chats.find(text) != chats.end())
return chats[text];
return CHAT_MSG_SYSTEM;
}
string ChatHelper::formatChat(ChatMsg chat)
{
switch (chat)
{
case CHAT_MSG_GUILD:
return "guild";
case CHAT_MSG_PARTY:
return "party";
case CHAT_MSG_WHISPER:
return "whisper";
case CHAT_MSG_RAID:
return "raid";
}
return "unknown";
}
uint32 ChatHelper::parseSpell(string& text)
{
PlayerbotChatHandler handler(ai->GetBot());
return handler.extractSpellId(text);
}
list<ObjectGuid> ChatHelper::parseGameobjects(string& text)
{
list<ObjectGuid> gos;
// Link format
// |cFFFFFF00|Hfound:" << guid << ':' << entry << ':' << "|h[" << gInfo->name << "]|h|r";
// |cFFFFFF00|Hfound:9582:1731|h[Copper Vein]|h|r
uint8 pos = 0;
while (true)
{
// extract GO guid
int i = text.find("Hfound:", pos); // base H = 11
if (i == -1) // break if error
break;
pos = i + 7; //start of window in text 11 + 7 = 18
int endPos = text.find(':', pos); // end of window in text 22
if (endPos == -1) //break if error
break;
istringstream stream(text.substr(pos, endPos - pos));
uint64 guid; stream >> guid;
// extract GO entry
pos = endPos + 1;
endPos = text.find(':', pos); // end of window in text
if (endPos == -1) //break if error
break;
std::string entryC = text.substr(pos, endPos - pos); // get string within window i.e entry
uint32 entry = atol(entryC.c_str()); // convert ascii to float
ObjectGuid lootCurrent = ObjectGuid(guid);
if (guid)
gos.push_back(lootCurrent);
}
return gos;
}
string ChatHelper::formatQuestObjective(string name, int available, int required)
{
ostringstream out;
out << "|cFFFFFFFF" << name << (available >= required ? "|c0000FF00: " : "|c00FF0000: ")
<< available << "/" << required << "|r";
return out.str();
}
uint32 ChatHelper::parseItemQuality(string text)
{
if (itemQualities.find(text) == itemQualities.end())
return MAX_ITEM_QUALITY;
return itemQualities[text];
}
bool ChatHelper::parseItemClass(string text, uint32 *itemClass, uint32 *itemSubClass)
{
if (text == "questitem")
{
*itemClass = ITEM_CLASS_QUEST;
*itemSubClass = ITEM_SUBCLASS_QUEST;
return true;
}
if (consumableSubClasses.find(text) != consumableSubClasses.end())
{
*itemClass = ITEM_CLASS_CONSUMABLE;
*itemSubClass = consumableSubClasses[text];
return true;
}
if (tradeSubClasses.find(text) != tradeSubClasses.end())
{
*itemClass = ITEM_CLASS_TRADE_GOODS;
*itemSubClass = tradeSubClasses[text];
return true;
}
return false;
}
uint32 ChatHelper::parseSlot(string text)
{
if (slots.find(text) != slots.end())
return slots[text];
return EQUIPMENT_SLOT_END;
}
bool ChatHelper::parseable(string text)
{
return text.find("|H") != string::npos ||
text == "questitem" ||
substrContainsInMap<uint32>(text, consumableSubClasses) ||
substrContainsInMap<uint32>(text, tradeSubClasses) ||
substrContainsInMap<uint32>(text, itemQualities) ||
substrContainsInMap<uint32>(text, slots) ||
substrContainsInMap<ChatMsg>(text, chats) ||
substrContainsInMap<uint32>(text, skills) ||
parseMoney(text) > 0;
}
string ChatHelper::formatClass(Player* player, int spec)
{
uint8 cls = player->getClass();
ostringstream out;
out << specs[cls][spec] << " (";
map<uint32, int32> tabs = AiFactory::GetPlayerSpecTabs(player);
int c0 = (int)tabs[0];
int c1 = (int)tabs[1];
int c2 = (int)tabs[2];
out << (c0 ? "|h|cff00ff00" : "") << c0 << "|h|cffffffff/";
out << (c1 ? "|h|cff00ff00" : "") << c1 << "|h|cffffffff/";
out << (c2 ? "|h|cff00ff00" : "") << c2 << "|h|cffffffff";
out << ") " << classes[cls];
return out.str();
}
string ChatHelper::formatClass(uint8 cls)
{
return classes[cls];
}
string ChatHelper::formatRace(uint8 race)
{
return races[race];
}
uint32 ChatHelper::parseSkill(string& text)
{
if (skills.find(text) != skills.end())
return skills[text];
return SKILL_NONE;
}
string ChatHelper::formatSkill(uint32 skill)
{
for (map<string, uint32>::iterator i = skills.begin(); i != skills.end(); ++i)
{
if (i->second == skill)
return i->first;
}
return "";
}