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ChatFilter.cpp
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ChatFilter.cpp
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#include "../botpch.h"
#include "playerbot.h"
#include "ChatFilter.h"
#include "strategy/values/RtiTargetValue.h"
using namespace ai;
using namespace std;
string ChatFilter::Filter(string message)
{
if (message.find("@") == string::npos)
return message;
return message.substr(message.find(" ") + 1);
}
class StrategyChatFilter : public ChatFilter
{
public:
StrategyChatFilter(PlayerbotAI* ai) : ChatFilter(ai) {}
virtual string Filter(string message)
{
Player* bot = ai->GetBot();
bool tank = message.find("@tank") == 0;
if (tank && !ai->IsTank(bot))
return "";
bool dps = message.find("@dps") == 0;
if (dps && (ai->IsTank(bot) || ai->IsHeal(bot)))
return "";
bool heal = message.find("@heal") == 0;
if (heal && !ai->IsHeal(bot))
return "";
if (tank || dps || heal)
return ChatFilter::Filter(message);
return message;
}
};
class LevelChatFilter : public ChatFilter
{
public:
LevelChatFilter(PlayerbotAI* ai) : ChatFilter(ai) {}
virtual string Filter(string message)
{
Player* bot = ai->GetBot();
if (message[0] != '@')
return message;
if (message.find("-") != string::npos)
{
int fromLevel = atoi(message.substr(message.find("@") + 1, message.find("-")).c_str());
int toLevel = atoi(message.substr(message.find("-") + 1, message.find(" ")).c_str());
if (bot->getLevel() >= fromLevel && bot->getLevel() <= toLevel)
return ChatFilter::Filter(message);
return message;
}
int level = atoi(message.substr(message.find("@") + 1, message.find(" ")).c_str());
if (bot->getLevel() == level)
return ChatFilter::Filter(message);
return message;
}
};
class CombatTypeChatFilter : public ChatFilter
{
public:
CombatTypeChatFilter(PlayerbotAI* ai) : ChatFilter(ai) {}
virtual string Filter(string message)
{
Player* bot = ai->GetBot();
bool melee = message.find("@melee") == 0;
bool ranged = message.find("@ranged") == 0;
if (!melee && !ranged)
return message;
switch (bot->getClass())
{
case CLASS_WARRIOR:
case CLASS_PALADIN:
case CLASS_ROGUE:
/*case CLASS_DEATH_KNIGHT:
if (ranged)
return "";
break;*/
case CLASS_HUNTER:
case CLASS_PRIEST:
case CLASS_MAGE:
case CLASS_WARLOCK:
if (melee)
return "";
break;
case CLASS_DRUID:
if (ranged && ai->IsTank(bot))
return "";
if (melee && !ai->IsTank(bot))
return "";
break;
case CLASS_SHAMAN:
if (melee && ai->IsHeal(bot))
return "";
if (ranged && !ai->IsHeal(bot))
return "";
break;
}
return ChatFilter::Filter(message);
}
};
class RtiChatFilter : public ChatFilter
{
public:
RtiChatFilter(PlayerbotAI* ai) : ChatFilter(ai)
{
rtis.push_back("@star");
rtis.push_back("@circle");
rtis.push_back("@diamond");
rtis.push_back("@triangle");
rtis.push_back("@moon");
rtis.push_back("@square");
rtis.push_back("@cross");
rtis.push_back("@skull");
}
virtual string Filter(string message)
{
Player* bot = ai->GetBot();
Group *group = bot->GetGroup();
if(!group)
return message;
bool found = false;
for (list<string>::iterator i = rtis.begin(); i != rtis.end(); i++)
{
string rti = *i;
bool isRti = message.find(rti) == 0;
if (!isRti)
continue;
ObjectGuid rtiTarget = group->GetTargetIcon(RtiTargetValue::GetRtiIndex(rti.substr(1)));
if (bot->GetObjectGuid() == rtiTarget)
return ChatFilter::Filter(message);
Unit* target = *ai->GetAiObjectContext()->GetValue<Unit*>("current target");
if (!target)
return "";
if (target->GetObjectGuid() != rtiTarget)
return "";
if (found |= isRti)
break;
}
if (found)
return ChatFilter::Filter(message);
return message;
}
private:
list<string> rtis;
};
class ClassChatFilter : public ChatFilter
{
public:
ClassChatFilter(PlayerbotAI* ai) : ChatFilter(ai)
{
//classNames["@death_knight"] = CLASS_DEATH_KNIGHT;
classNames["@druid"] = CLASS_DRUID;
classNames["@hunter"] = CLASS_HUNTER;
classNames["@mage"] = CLASS_MAGE;
classNames["@paladin"] = CLASS_PALADIN;
classNames["@priest"] = CLASS_PRIEST;
classNames["@rogue"] = CLASS_ROGUE;
classNames["@shaman"] = CLASS_SHAMAN;
classNames["@warlock"] = CLASS_WARLOCK;
classNames["@warrior"] = CLASS_WARRIOR;
}
virtual string Filter(string message)
{
Player* bot = ai->GetBot();
bool found = false;
for (map<string, uint8>::iterator i = classNames.begin(); i != classNames.end(); i++)
{
bool isClass = message.find(i->first) == 0;
if (isClass && bot->getClass() != i->second)
return "";
if (found |= isClass)
break;
}
if (found)
return ChatFilter::Filter(message);
return message;
}
private:
map<string, uint8> classNames;
};
CompositeChatFilter::CompositeChatFilter(PlayerbotAI* ai) : ChatFilter(ai)
{
filters.push_back(new StrategyChatFilter(ai));
filters.push_back(new ClassChatFilter(ai));
filters.push_back(new RtiChatFilter(ai));
filters.push_back(new CombatTypeChatFilter(ai));
filters.push_back(new LevelChatFilter(ai));
}
CompositeChatFilter::~CompositeChatFilter()
{
for (list<ChatFilter*>::iterator i = filters.begin(); i != filters.end(); i++)
delete (*i);
}
string CompositeChatFilter::Filter(string message)
{
for (int j = 0; j < filters.size(); ++j)
{
for (list<ChatFilter*>::iterator i = filters.begin(); i != filters.end(); i++)
{
message = (*i)->Filter(message);
if (message.empty())
break;
}
}
return message;
}