-
Notifications
You must be signed in to change notification settings - Fork 1
/
main.cpp
97 lines (80 loc) · 1.46 KB
/
main.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
#include <raylib.h>
// Ball
struct Ball
{
float x, y;
float speedX, speedY;
float radius;
void Draw()
{
DrawCircle((int)x, (int)y, radius, WHITE);
}
};
// Paddle
struct Paddle
{
float x, y;
float speed;
float width, height;
Rectangle GetRect()
{
return Rectangle{ x - width / 2, y - height / 2, 100, 10 };
}
void Draw()
{
DrawRectangleRec(GetRect(), WHITE);
}
};
int main()
{
// Window
InitWindow(1600, 900, "Space");
SetWindowState(FLAG_VSYNC_HINT);
// Ball
Ball ball;
ball.x = GetScreenWidth() / 2.0f;
ball.y = GetScreenHeight() / 2.0f;
ball.radius = 5;
ball.speedX = 300;
ball.speedY = 300;
// Paddle
Paddle paddle;
paddle.x = GetScreenWidth() / 2;
paddle.y = GetScreenHeight() - 50;
paddle.width = 100;
paddle.height = 10;
paddle.speed = 500;
// Collision
if (CheckCollisionCircleRec(Vector2{ ball.x, ball.y }, ball.radius, paddle.GetRect()))
{
if (ball.speedY < 0)
{
ball.speedX = (ball.x - paddle.x) / (paddle.width / 2) * -ball.speedX;
ball.speedY *= -1.1f;
}
}
while (!WindowShouldClose())
{
// Ball pos
ball.x += ball.speedX * GetFrameTime();
ball.y += ball.speedY * GetFrameTime();
// Control
if (IsKeyDown(KEY_A))
{
paddle.x -= paddle.speed * GetFrameTime();
}
if (IsKeyDown(KEY_D))
{
paddle.x += paddle.speed * GetFrameTime();
}
// Draw
BeginDrawing();
ClearBackground(BLACK);
ball.Draw();
paddle.Draw();
DrawFPS(10, 10);
EndDrawing();
}
CloseWindow();
return 0;
}