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egl_texture.h
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egl_texture.h
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//============================================================================
// EmberGL
//
// Copyright (c) 2022, Jarkko Lempiainen
// All rights reserved.
//============================================================================
#ifndef EGL_TEXTURE_H
#define EGL_TEXTURE_H
//----------------------------------------------------------------------------
//============================================================================
// interface
//============================================================================
// external
#include "egl_pixel.h"
EGL_NAMESPACE_BEGIN
// new
enum {ptx_file_ver=0x1100};
class texture;
//----------------------------------------------------------------------------
//============================================================================
// e_tex_type
//============================================================================
enum e_tex_type
{
textype_none =0x00,
textype_2d =0x01,
textype_3d =0x02,
textype_cube =0x03,
textype_array2d =0x04
};
//----------------------------------------------------------------------------
//============================================================================
// e_tex_layout
//============================================================================
enum e_tex_layout
{
texlayout_linear =0x00,
};
//----------------------------------------------------------------------------
//============================================================================
// e_tex_filter
//============================================================================
enum e_tex_filter
{
texfilter_point =0x00,
texfilter_linear =0x01
};
//----------------------------------------------------------------------------
//============================================================================
// e_tex_address
//============================================================================
enum e_tex_address
{
texaddr_wrap =0x00,
texaddr_clamp =0x01,
};
//----------------------------------------------------------------------------
//============================================================================
// texture
//============================================================================
class texture
{
public:
// construction
texture();
explicit texture(const void *ptx_file_);
void init(const void *ptx_file_);
EGL_INLINE bool is_valid() const;
//--------------------------------------------------------------------------
// accessors
EGL_INLINE e_tex_type type() const;
EGL_INLINE e_pixel_format format() const;
EGL_INLINE e_tex_layout layout() const;
EGL_INLINE uint8_t num_lods() const;
EGL_INLINE uint16_t width() const;
EGL_INLINE uint16_t height() const;
EGL_INLINE uint16_t depth() const;
EGL_INLINE const void *data() const;
//--------------------------------------------------------------------------
private:
texture(const texture&); // not implemented
void operator=(const texture&); // not implemented
//--------------------------------------------------------------------------
//==========================================================================
// ptx_header
//==========================================================================
struct ptx_header
{
char file_sig[4];
uint16_t file_ver;
uint16_t flags;
uint32_t fsize;
uint8_t type;
uint8_t format;
uint8_t layout;
uint8_t num_lods;
uint16_t width;
uint16_t height;
uint16_t depth;
uint16_t reserved[5];
uint8_t data[1];
};
//--------------------------------------------------------------------------
const ptx_header *m_header;
};
//----------------------------------------------------------------------------
//============================================================================
// sampler2d
//============================================================================
template<e_pixel_format src_fmt, e_tex_filter filter=texfilter_linear, e_tex_address addr=texaddr_wrap>
class sampler2d
{
public:
// construction
sampler2d();
//--------------------------------------------------------------------------
// sampling
template<e_pixel_format dst_fmt> void sample(pixel<dst_fmt>&, const texture&, const vec2f &uv_) const;
void sample(color_rgbaf&, const texture&, const vec2f &uv_) const;
};
//----------------------------------------------------------------------------
//============================================================================
//============================================================================
// inline & template implementations
//============================================================================
//============================================================================
//============================================================================
// texture
//============================================================================
bool texture::is_valid() const
{
return m_header!=0;
}
//----------------------------------------------------------------------------
e_tex_type texture::type() const
{
return e_tex_type(m_header->type);
}
//----
e_pixel_format texture::format() const
{
return e_pixel_format(m_header->format);
}
//----
e_tex_layout texture::layout() const
{
return e_tex_layout(m_header->layout);
}
//----
uint8_t texture::num_lods() const
{
return m_header->num_lods;
}
//----
uint16_t texture::width() const
{
return m_header->width;
}
//----
uint16_t texture::height() const
{
return m_header->height;
}
//----
uint16_t texture::depth() const
{
return m_header->depth;
}
//----
const void *texture::data() const
{
return m_header->data;
}
//----------------------------------------------------------------------------
//============================================================================
// sampler2d
//============================================================================
template<typename T, unsigned num_comp> struct pixel_format_blend;
//----
template<typename T>
struct pixel_format_blend<T, 1>
{
template<e_pixel_format dst_fmt, e_pixel_format src_fmt>
static EGL_INLINE void bilinear_blend(pixel<dst_fmt> &res_, const pixel<src_fmt> &p00_, const pixel<src_fmt> &p01_, const pixel<src_fmt> &p10_, const pixel<src_fmt> &p11_, ufloat1_t fu_, ufloat1_t fv_)
{
typedef typename pixel<src_fmt>::component_t src_comp_t;
uint8_t wu1=uint8_t(fu_*128.0f), wu0=128-wu1;
uint8_t wv1=uint8_t(fv_*128.0f), wv0=128-wv1;
uint16_t w00=wv0*wu0, w01=wv0*wu1, w10=wv1*wu0, w11=wv1*wu1;
src_comp_t r=src_comp_t((w00*p00_.c.r+w01*p01_.c.r+w10*p10_.c.r+w11*p11_.c.r)>>(7+7-sizeof(src_comp_t)*8+pixel<src_fmt>::rsize));
res_.set_rgba(r, 0, 0, 0);
}
};
//----
template<>
struct pixel_format_blend<float32_t, 1>
{
template<e_pixel_format dst_fmt, e_pixel_format src_fmt>
static EGL_INLINE void bilinear_blend(pixel<dst_fmt> &res_, const pixel<src_fmt> &p00_, const pixel<src_fmt> &p01_, const pixel<src_fmt> &p10_, const pixel<src_fmt> &p11_, ufloat1_t fu_, ufloat1_t fv_)
{
float wu1=fu_, wu0=1.0f-wu1;
float wv1=fv_, wv0=1.0f-wv1;
float w00=wv0*wu0, w01=wv0*wu1, w10=wv1*wu0, w11=wv1*wu1;
float32_t r=w00*p00_.c.r+w01*p01_.c.r+w10*p10_.c.r+w11*p11_.c.r;
res_.set_rgba(r, 0, 0, 0);
}
};
//----
template<typename T>
struct pixel_format_blend<T, 2>
{
template<e_pixel_format dst_fmt, e_pixel_format src_fmt>
static EGL_INLINE void bilinear_blend(pixel<dst_fmt> &res_, const pixel<src_fmt> &p00_, const pixel<src_fmt> &p01_, const pixel<src_fmt> &p10_, const pixel<src_fmt> &p11_, ufloat1_t fu_, ufloat1_t fv_)
{
typedef typename pixel<src_fmt>::component_t src_comp_t;
uint8_t wu1=uint8_t(fu_*128.0f), wu0=128-wu1;
uint8_t wv1=uint8_t(fv_*128.0f), wv0=128-wv1;
uint16_t w00=wv0*wu0, w01=wv0*wu1, w10=wv1*wu0, w11=wv1*wu1;
src_comp_t r=src_comp_t((w00*p00_.c.r+w01*p01_.c.r+w10*p10_.c.r+w11*p11_.c.r)>>(7+7-sizeof(src_comp_t)*8+pixel<src_fmt>::rsize));
src_comp_t g=src_comp_t((w00*p00_.c.g+w01*p01_.c.g+w10*p10_.c.g+w11*p11_.c.g)>>(7+7-sizeof(src_comp_t)*8+pixel<src_fmt>::gsize));
res_.set_rgba(r, g, 0, 0);
}
};
//----
template<>
struct pixel_format_blend<float32_t, 2>
{
template<e_pixel_format dst_fmt, e_pixel_format src_fmt>
static EGL_INLINE void bilinear_blend(pixel<dst_fmt> &res_, const pixel<src_fmt> &p00_, const pixel<src_fmt> &p01_, const pixel<src_fmt> &p10_, const pixel<src_fmt> &p11_, ufloat1_t fu_, ufloat1_t fv_)
{
float wu1=fu_, wu0=1.0f-wu1;
float wv1=fv_, wv0=1.0f-wv1;
float w00=wv0*wu0, w01=wv0*wu1, w10=wv1*wu0, w11=wv1*wu1;
float32_t r=w00*p00_.c.r+w01*p01_.c.r+w10*p10_.r+w11*p11_.c.r;
float32_t g=w00*p00_.c.g+w01*p01_.c.g+w10*p10_.g+w11*p11_.c.g;
res_.set_rgba(r, g, 0, 0);
}
};
//----
template<typename T>
struct pixel_format_blend<T, 3>
{
template<e_pixel_format dst_fmt, e_pixel_format src_fmt>
static EGL_INLINE void bilinear_blend(pixel<dst_fmt> &res_, const pixel<src_fmt> &p00_, const pixel<src_fmt> &p01_, const pixel<src_fmt> &p10_, const pixel<src_fmt> &p11_, ufloat1_t fu_, ufloat1_t fv_)
{
typedef typename pixel<src_fmt>::component_t src_comp_t;
uint8_t wu1=uint8_t(fu_*128.0f), wu0=128-wu1;
uint8_t wv1=uint8_t(fv_*128.0f), wv0=128-wv1;
uint16_t w00=wv0*wu0, w01=wv0*wu1, w10=wv1*wu0, w11=wv1*wu1;
src_comp_t r=src_comp_t((w00*p00_.c.r+w01*p01_.c.r+w10*p10_.c.r+w11*p11_.c.r)>>(7+7-sizeof(src_comp_t)*8+pixel<src_fmt>::rsize));
src_comp_t g=src_comp_t((w00*p00_.c.g+w01*p01_.c.g+w10*p10_.c.g+w11*p11_.c.g)>>(7+7-sizeof(src_comp_t)*8+pixel<src_fmt>::gsize));
src_comp_t b=src_comp_t((w00*p00_.c.b+w01*p01_.c.b+w10*p10_.c.b+w11*p11_.c.b)>>(7+7-sizeof(src_comp_t)*8+pixel<src_fmt>::bsize));
res_.set_rgba(r, g, b, 0);
}
};
//----
template<>
struct pixel_format_blend<float32_t, 3>
{
template<e_pixel_format dst_fmt, e_pixel_format src_fmt>
static EGL_INLINE void bilinear_blend(pixel<dst_fmt> &res_, const pixel<src_fmt> &p00_, const pixel<src_fmt> &p01_, const pixel<src_fmt> &p10_, const pixel<src_fmt> &p11_, ufloat1_t fu_, ufloat1_t fv_)
{
float wu1=fu_, wu0=1.0f-wu1;
float wv1=fv_, wv0=1.0f-wv1;
float w00=wv0*wu0, w01=wv0*wu1, w10=wv1*wu0, w11=wv1*wu1;
float32_t r=w00*p00_.c.r+w01*p01_.c.r+w10*p10_.c.r+w11*p11_.c.r;
float32_t g=w00*p00_.c.g+w01*p01_.c.g+w10*p10_.c.g+w11*p11_.c.g;
float32_t b=w00*p00_.c.b+w01*p01_.c.b+w10*p10_.c.b+w11*p11_.c.b;
res_.set_rgba(r, g, b, 0);
}
};
//----
template<typename T>
struct pixel_format_blend<T, 4>
{
template<e_pixel_format dst_fmt, e_pixel_format src_fmt>
static EGL_INLINE void bilinear_blend(pixel<dst_fmt> &res_, const pixel<src_fmt> &p00_, const pixel<src_fmt> &p01_, const pixel<src_fmt> &p10_, const pixel<src_fmt> &p11_, ufloat1_t fu_, ufloat1_t fv_)
{
typedef typename pixel<src_fmt>::component_t src_comp_t;
uint8_t wu1=uint8_t(fu_*128.0f), wu0=128-wu1;
uint8_t wv1=uint8_t(fv_*128.0f), wv0=128-wv1;
uint16_t w00=wv0*wu0, w01=wv0*wu1, w10=wv1*wu0, w11=wv1*wu1;
src_comp_t r=src_comp_t((w00*p00_.c.r+w01*p01_.c.r+w10*p10_.c.r+w11*p11_.c.r)>>(7+7-sizeof(src_comp_t)*8+pixel<src_fmt>::rsize));
src_comp_t g=src_comp_t((w00*p00_.c.g+w01*p01_.c.g+w10*p10_.c.g+w11*p11_.c.g)>>(7+7-sizeof(src_comp_t)*8+pixel<src_fmt>::gsize));
src_comp_t b=src_comp_t((w00*p00_.c.b+w01*p01_.c.b+w10*p10_.c.b+w11*p11_.c.b)>>(7+7-sizeof(src_comp_t)*8+pixel<src_fmt>::bsize));
src_comp_t a=src_comp_t((w00*p00_.c.a+w01*p01_.c.a+w10*p10_.c.a+w11*p11_.c.a)>>(7+7-sizeof(src_comp_t)*8+pixel<src_fmt>::asize));
res_.set_rgba(r, g, b, a);
}
};
//----
template<>
struct pixel_format_blend<float32_t, 4>
{
template<e_pixel_format dst_fmt, e_pixel_format src_fmt>
static EGL_INLINE void bilinear_blend(pixel<dst_fmt> &res_, const pixel<src_fmt> &p00_, const pixel<src_fmt> &p01_, const pixel<src_fmt> &p10_, const pixel<src_fmt> &p11_, ufloat1_t fu_, ufloat1_t fv_)
{
float wu1=fu_, wu0=1.0f-wu1;
float wv1=fv_, wv0=1.0f-wv1;
float w00=wv0*wu0, w01=wv0*wu1, w10=wv1*wu0, w11=wv1*wu1;
float32_t r=w00*p00_.c.r+w01*p01_.c.r+w10*p10_.c.r+w11*p11_.c.r;
float32_t g=w00*p00_.c.g+w01*p01_.c.g+w10*p10_.c.g+w11*p11_.c.g;
float32_t b=w00*p00_.c.b+w01*p01_.c.b+w10*p10_.c.b+w11*p11_.c.b;
float32_t a=w00*p00_.c.a+w01*p01_.c.a+w10*p10_.c.a+w11*p11_.c.a;
res_.set_rgba(r, g, b, a);
}
};
//----------------------------------------------------------------------------
template<e_pixel_format src_fmt, e_tex_filter filter, e_tex_address addr>
sampler2d<src_fmt, filter, addr>::sampler2d()
{
}
//----------------------------------------------------------------------------
template<e_pixel_format src_fmt, e_tex_filter filter, e_tex_address addr>
template<e_pixel_format dst_fmt>
void sampler2d<src_fmt, filter, addr>::sample(pixel<dst_fmt> &px_, const texture &tex_, const vec2f &uv_) const
{
EGL_ASSERT_PEDANTIC(tex_.format()==src_fmt);
typedef pixel<dst_fmt> dst_fmt_t;
typedef pixel<src_fmt> src_fmt_t;
uint16_t twidth=tex_.width(), theight=tex_.height();
float u=uv_.x, v=uv_.y;
switch(filter)
{
// point sampling
case texfilter_point:
{
uint16_t u0, v0;
switch(addr)
{
case texaddr_wrap:
{
u0=uint16_t((u-::floor(u))*twidth);
v0=uint16_t((v-::floor(v))*theight);
} break;
case texaddr_clamp:
{
u0=uint16_t(clamp(u*twidth, 0.0f, twidth-0.001f));
v0=uint16_t(clamp(v*theight, 0.0f, theight-0.001f));
} break;
default: u0=v0=0; EGL_ERROR_NOT_IMPL();
}
px_=((const src_fmt_t*)tex_.data())[u0+v0*twidth];
} break;
// bilinear sampling
case texfilter_linear:
{
uint16_t u0, u1, v0, v1;
switch(addr)
{
case texaddr_wrap:
{
u=(u-::floor(u))*twidth-0.5f;
if(u<0.0f)
u+=twidth-0.001f; // small epsilon to avoid float precision issues with tiny negative floats
EGL_ASSERT_PEDANTIC(u<twidth);
v=(v-::floor(v))*theight-0.5f;
if(v<0.0f)
v+=theight-0.001f; // small epsilon to avoid float precision issues with tiny negative floats
EGL_ASSERT_PEDANTIC(v<theight);
u0=uint16_t(u);
v0=uint16_t(v);
u1=u0+1;
u1=u1==twidth?0:u1;
v1=v0+1;
v1=v1==theight?0:v1;
} break;
case texaddr_clamp:
{
u=clamp(u*twidth-0.5f, 0.0f, twidth-0.001f);
v=clamp(v*theight-0.5f, 0.0f, theight-0.001f);
u0=uint16_t(u);
v0=uint16_t(v);
u1=u0+1;
u1=u1==twidth?twidth-1:u1;
v1=v0+1;
v1=v1==theight?theight-1:v1;
} break;
default: u0=v0=u1=v1=0; EGL_ERROR_NOT_IMPL();
}
const src_fmt_t *data=(const src_fmt_t*)tex_.data();
const src_fmt_t *dv0=data+v0*twidth, *dv1=data+v1*twidth;
enum {num_comp= (src_fmt_t::rsize && dst_fmt_t::rsize?1:0)
+(src_fmt_t::gsize && dst_fmt_t::gsize?1:0)
+(src_fmt_t::bsize && dst_fmt_t::bsize?1:0)
+(src_fmt_t::asize && dst_fmt_t::asize?1:0)};
pixel_format_blend<typename src_fmt_t::component_t, num_comp>::bilinear_blend(px_, dv0[u0], dv0[u1], dv1[u0], dv1[u1], frc(u), frc(v));
} break;
}
}
//----
template<e_pixel_format src_fmt, e_tex_filter filter, e_tex_address addr>
void sampler2d<src_fmt, filter, addr>::sample(color_rgbaf &c_, const texture &tex_, const vec2f &uv_) const
{
pixel<pixfmt_r32g32b32a32f> px;
sample(px, tex_, uv_);
c_.set(px.c.r, px.c.g, px.c.b, px.c.a);
}
//----------------------------------------------------------------------------
//============================================================================
EGL_NAMESPACE_END
#endif