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locale.html
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locale.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tris - Gioca in Locale</title>
<style>
body {
font-family: Arial, sans-serif;
background-color: #f0f0f0;
margin: 0;
padding: 20px;
}
header {
text-align: center;
margin-bottom: 20px;
}
button {
padding: 10px 20px;
font-size: 16px;
background-color: #4CAF50;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
transition: background-color 0.3s;
}
button:hover {
background-color: #45a049;
}
.container {
max-width: 400px;
margin: 0 auto; /* Aggiunto per centrare il contenuto */
background-color: #fff;
border-radius: 10px;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
padding: 20px;
text-align: center; /* Aggiunto per centrare il contenuto */
}
.board {
display: grid;
grid-template-columns: repeat(3, 80px);
grid-template-rows: repeat(3, 80px);
gap: 6px;
border: 2px solid #333;
border-radius: 10px;
padding: 6px;
}
.cell {
width: 80px;
height: 80px;
background: #eee;
border: 1px solid #ccc;
display: flex;
justify-content: center;
align-items: center;
font-size: 2em;
cursor: pointer;
transition: background-color 0.3s, color 0.3s;
}
.cell:hover {
background-color: #f0f0f0;
}
.cell.X {
color: #FF6347;
}
.cell.O {
color: #4169E1;
}
.score {
text-align: center;
margin-top: 20px;
}
.score p {
margin: 5px 0;
}
#playerTurnMessage {
text-align: center;
font-weight: bold;
margin-top: 20px;
}
.center{
display: flex;
justify-content: center;
}
</style>
</head>
<body>
<header>
<button onclick="window.location.href='index.html'">Gioca contro il computer</button>
</header>
<div class="container">
<p id="playerTurnMessage">Tocca al giocatore X</p>
<div class="center">
<div class="board" id="board"></div>
</div>
<div class="score">
<p>Vittorie Giocatore 1: <span id="player1Wins">0</span></p>
<p>Vittorie Giocatore 2: <span id="player2Wins">0</span></p>
<p>Pareggi: <span id="draws">0</span></p>
</div>
</div>
<script>
const board = document.getElementById('board');
const player1WinsElement = document.getElementById('player1Wins');
const player2WinsElement = document.getElementById('player2Wins');
const drawsElement = document.getElementById('draws');
const playerTurnMessage = document.getElementById('playerTurnMessage');
let currentPlayer = 'X';
let cells = Array.from({ length: 9 }).map(() => null);
let gameOver = false;
let player1Wins = sessionStorage.getItem('player1Wins') || 0;
let player2Wins = sessionStorage.getItem('player2Wins') || 0;
let draws = sessionStorage.getItem('draws') || 0;
function updateScore() {
player1WinsElement.textContent = player1Wins;
player2WinsElement.textContent = player2Wins;
drawsElement.textContent = draws;
}
updateScore();
function checkWinner(cells) {
const winConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
for (let condition of winConditions) {
const [a, b, c] = condition;
if (cells[a] && cells[a] === cells[b] && cells[a] === cells[c]) {
return cells[a];
}
}
if (!cells.includes(null)) return 'draw';
return null;
}
function endGame(winner) {
gameOver = true;
setTimeout(() => {
if (winner === 'X') {
alert("Giocatore 1 ha vinto!");
player1Wins++;
sessionStorage.setItem('player1Wins', player1Wins);
} else if (winner === 'O') {
alert("Giocatore 2 ha vinto!");
player2Wins++;
sessionStorage.setItem('player2Wins', player2Wins);
} else {
alert("Pareggio!");
draws++;
sessionStorage.setItem('draws', draws);
}
updateScore();
gameOver = false;
resetGame();
}, 100);
}
function resetGame() {
board.innerHTML = '';
cells = Array.from({ length: 9 }).map(() => null);
render();
}
function handleClick(index) {
if (!gameOver && cells[index] === null) {
cells[index] = currentPlayer;
render();
const winner = checkWinner(cells);
if (winner) {
endGame(winner);
return;
}
if (!cells.includes(null)) {
endGame(null);
return;
}
currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
playerTurnMessage.textContent = `Tocca al giocatore ${currentPlayer}`;
}
}
function render() {
board.innerHTML = '';
cells.forEach((cell, index) => {
const cellElement = document.createElement('div');
cellElement.classList.add('cell');
cellElement.textContent = cell || '';
cellElement.addEventListener('click', () => handleClick(index));
board.appendChild(cellElement);
});
}
render();
</script>
</body>
</html>