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paie.py
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paie.py
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##omtMenu_menuname=PAIE - Animation Transfer GUI
##omtMenu_annotation=Python animation import/export
##omtMenu_optionWindow=none
##omtMenu_execString=GUI()
'''
Header
Toolname: Python Attribute Import/Export (PAIE)
Developer: Jakob Welner, Radar Film
Homepage: http://www.jakob.welner.dk
Homepage: http://opensource.discoworms.com
______________________________________________
Description:
PAIE is a python based Autodesk Maya tool for handling attribute
transfer in version 8.5 and later.
Activate interface by typing "import paie; paie.GUI()" on a python commandLine
Features:
General functionality:
- supports selection sets
- exports animation from current timeline
- imports onto current frame
GUI
- delete files through fileList using the delete key
- when importing animation onto existing keyframes, paie promts user for permission to overwrite
- nonAnimated attributes gets imported by setting the attribute value (no keys).
Only sets attribute when source and target is different (to avoid unnessesary reference attribute overwrites)
- "pose only" exports the current attribute values of selection instead of possible animation
- can export unlimited namespaces and objects to one file
- choose what namespace in file to import from
- import matching on obj names or selection order
Command line
- all functionality through maya-python cmdLine
- accepts timerange, filepath, namespace, selection list, anim/pose, fileComments and selection order
- execute with importData and exportData. Use is explained in their definitions
______________________________________________
License:
PAIE is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
PAIE is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with PAIE. If not, see <http://www.gnu.org/licenses/>.
______________________________________________
Update Log:
13-04-2012: v1.3.3 by Jakob Welner
- Cleaned up old hacks, browse dialog/mel callback
- Removed mel Callback hack as the Undo bug forcing it has been fixed. Don't know when tho.
21-01-2012: v1.3.2 by Jakob Welner
- Fixed some OSX bugs
- Streamlined OS dependent operations
01-04-2011: v1.3.1 by Jakob Welner
- changed PAIE title to correct version
- fixed a slight issue with selection after deleting files
30-03-2011: v1.3.0 by Jakob Welner
- fixed browse-button for both windows and linux
- new Export All Animation and Import to original position
- fixed error on deleting files in export mode
- fixed some GUI issues
- fixed infinity again?
- added OMT header for menu support with OMToolbox (first 4 lines)
- supporting boolean attrs - didn't know that this wasn't working
- returns instance on initiating GUI, in case anyone wanna use it?
- including stack trace in error msgs
- sorting file lists alphabetically
- on Import prompting whether to change rotation order according to source
Prints out affected controls to the script editor
11-09-2008: v1.2.0 by Jakob Welner
- import now only matches to obj name - not path - and only accepts unique naming
- undo when importing has been fixed - was a bitch so you'd better be glad
- errors are now more obvious on a popup window instead of the response line
- updated file structure - NOT BACKWARD COMPATIBLE!!
- listed framerate now actually works and is reliable
- pose imports now only checks current frame for existing keys that will be overwritten
- importing onto locked and hidden attributes no longer fails
- the normal minor updates here and there
- more stable GUI on linux
04-04-2008: v1.1.2 by Jakob Welner
- minor refinements
- fixed some linux issues: ProgressHandler missing 'next()' method
- fixed infinity transfer on namespaced objects
- minor change in UI - replaced export 'pose only' with radioButtons (animation/pose)
02-04-2008: v1.1.1 by Jakob Welner
- fixed some stuff when handling paths with restricted permissions
02-04-2008: v1.1.0 by Jakob Welner
- enabled deleting files from list using the delete key
- autoselect namespace if there is only one
- fixed tangentType transfer
- fixed some warning messages
- fixed inifinity transfer
27-03-2008: v1.0.0 by Jakob Welner
- Initial release
______________________________________________
Todo:
- when current path is invalid, open browser in default home dir (change everything from def app to def home)
- handle spaces in filenames
- handling namespace selections
- search/replace name method on dataContainer
- check if nothing matches selection, search for L_ or R_ and swap, try again. - to automatically use poses between left and right
- export from selected timeline (superceding everything else)
- Fix comments width
- finish debugger implementation
- apply to selected attrs only
Todo, next version:
- maybe reduce undo memory usage by turning undo off, apply anim data, cut animCurve, turn undo back on, paste animCurves
- direct anim/pose transfer
- optional static selection pr. tab. Enables importing onto a predefined list of objects without having to select them each time
- current selection / fixed selection / character set
- rigthclick on files to list obj selection order
- search/replace name feature on import objNames
- get shapeNodes from transform - save as separate obj
- add support for breakdown keys
- option: import using original namespaces
- support for cmdLine (import maya.standalone, maya.standalone.initialize() (mayapy.exe?))
- support for saving/writing compound attributes
- support for saving/writing connections
- auto import oldVersionHandler for handling older files/structures/classes
'''
'''
File Structure Example
'header':
'filetype': 'anim'/'pose',
'framerate': '##',
'filename': 'filename',
'exportedBy': [user],
'dataOfExport': '09:40-26/03/07',
'structVersion': '1.00',
'clipLength': [####],
'startframe': [####],
'paieVersion': <type: string>
'comment': [can contain multiple lines of text],
'data':
[SourceNamespace]
<type: int> (selection order)
'objData':
'fullPath': '|full|path|to|object',
'rotateOrder': <type: int>,
'objAttrs':
[attribute1]:
'values':
'pose':
'type': [attrType],
'value': <type [attrType]>,
'anim':
'animData':
'preInfinity': <type: int>,
'postInfinity': <type: int>,
'weightedTangents': <type: bool>,
'animKeys':
0:
'lock': 1,
'inWeight': 1.0,
'outWeight': 1.0,
'outTangentType': u'clamped',
'inTangentType': u'clamped',
'weightLock': 1,
'value': -3.8118083050471538,
'inAngle': 55.549106946982356,
'time': 0.0,
'outAngle': 55.549106946982356,
'breakdown': 'not in use yet'
1:
'lock': 1,
'inWeight': 1.0,
'outWeight': 1.0,
'outTangentType': u'clamped',
'inTangentType': u'clamped',
'weightLock': 1,
'value': 2.0189274219867128,
'inAngle': 34.446127611844133,
'time': 4.0,
'outAngle': 34.446127611844133,
'breakdown': 'not in use yet',
[attribute2]:
...
...
'''
# 0 = no debug messages
# 1 = text output
# 2 = time markers
debugger = 0
# Contains reference to current GUI class
global gGuiRef
import time
import maya.cmds as mc
import maya.mel as mm
import os
import sys
import traceback
try:
import cPickle as pickle
except ImportError:
print '# Module Top >> Could not import cPickle. Using pickle. This is slower'
import pickle
# Structure Version
structVersion = 1.0
paieVersion = '1.3.3'
platformCase = None
if sys.platform == "win32" or sys.platform == "win64":
platformCase = "ms"
elif sys.platform == "linux2":
platformCase = "gnu"
elif sys.platform == "darwin":
platformCase = "apple"
else:
raise ValueError, "No support for OS: " + sys.platform
class DataWrapper:
def __init__(self):
self.dataObj = None
def clear(self):
self.__dict__.clear()
def load(self, filepath):
self.loadedVersion = None
try:
file = open(filepath, 'rb')
except IOError:
raise StandardError,'# DataWrapper.load >> Could not open file. Permissions most probably denied. Fix it and try again'
else:
try:
pickled = pickle.load(file)
self.loadedVersion = pickled.structVersion
if pickled.structVersion != structVersion:
raise StandardError
else:
self.dataObj = pickled
except (StandardError, AttributeError):
file.close()
print ""
print "# DataWrapper.load >> Imported pickle dosn't match current class version. This feature is not supported yet",
return 0
file.close()
return self.hasContent()
def save(self, filepath):
if self.dataObj == None:
print ""
print "# DataWrapper.save >> No content to save",
else:
### Trying to open file
try:
file = open(filepath, 'w')
### Input/Output error handler
except IOError:
print ""
print '# DataWrapper.save >> Could not open file. Most likely permissions or wrong dir. Fix it and try again',
else:
try:
pickle.dump(self.dataObj, file, -1)
self.dataObj.clear()
except:
raise StandardError, '# DataWrapper.save >> Could not write to file'
else:
print ""
print '# DataWrapper.save >> File was successfully written at: ' + filepath,
file.close()
def hasContent(self):
returnVal = 0
try:
if self.dataObj != None:
if self.dataObj.hasContent():
returnVal = 1
except:
pass
return returnVal
def getFramerate(self):
# Get the current time base as a string
unit = mc.currentUnit(q=True, time=True)
# If it matches any of the predefined labels, set $fps accordingly
if unit == "game":
return 15
elif unit == "film":
return 24
elif unit == "pal":
return 25
elif unit == "ntsc":
return 30
elif unit == "show":
return 48
elif unit == "palf":
return 50
elif unit == "ntscf":
return 60
elif unit == "millisec":
return 1000
elif unit == "sec":
return 1
elif unit == "min":
return 0.01666
elif unit == "hour":
return 0
else:
return 0
def getUser(self):
if platformCase == 'gnu' or platformCase == "apple":
return os.getenv('USER')
elif platformCase == 'ms':
return os.getenv('USERNAME')
else:
return '[Username]'
def getData(self, selList, startFrame, endFrame, dataType, attrsType, comments):
'''
selList: List of selected objects
startFrame: you guess
endFrame: same
dataType: 'pose'/'anim'
attrsType: 'all'/'keyable' (save all attributes or only keyables)
comments: string
'''
dataDict = {'header': {}, 'data': {} }
# writing header:
filetype = dataType
framerate = self.getFramerate()
exportedBy = self.getUser()
dateOfExport = mc.date( format = "hh:mm-DD/MM/YY")
if dataType == 'pose':
clipLength = 1
else:
clipLength = (endFrame-startFrame)+1
originalStartframe = startFrame
dataDict['header'] = {'paieVersion': paieVersion, 'filetype': filetype, 'framerate': framerate, 'exportedBy': exportedBy, 'dateOfExport': dateOfExport,
'structVersion': structVersion, 'clipLength': clipLength, 'startframe': originalStartframe,
'comments': comments}
namespaceDict = {}
#Initializing progressBar
progress = ProgressHandler(len(selList), "Exporting Data")
progress.printStatus()
# Handle selection list: (get shapenodes for each transform.. f.x.)
# Handle namespaces
iter = range(0, len(selList) )
for i in iter:
# Update progress
progress.printStatus()
objWithNamespace = selList[i].split("|")[-1] # gets last obj in path
split = objWithNamespace.split(":")
if len(split) == 1: # No namespace
if "none" not in namespaceDict:
namespaceDict["none"] = {}
namespaceDict["none"][ i ] = self.getObjDict(selList[i], startFrame, endFrame, dataType, attrsType)
else: # Namespaces
# get whole namespace
objName = objWithNamespace.split(":")[-1] # strips obj from namespace
namespace = objWithNamespace[ : len(objName) * -1] # gets full namespace
if namespace not in namespaceDict:
namespaceDict[namespace] = {}
namespaceDict[namespace][ i ] = self.getObjDict(selList[i], startFrame, endFrame, dataType, attrsType)
dataDict['data'] = namespaceDict
# Finishing progressBar
progress.finish()
self.dataObj = DataContainer(dataDict)
self.dataObj.structVersion = structVersion
return self.dataObj.hasContent()
def getObjDict(self, objFullPath, startFrame, endFrame, dataType, attrsType):
objDict = {'objData': {}, 'objAttrs': {}, }
# set object name
# strip from namespaces
fullStrippedPath = ""
for lvl in objFullPath.split("|")[1:]:
strippedObj = lvl.split(":")[-1]
fullStrippedPath += "|" + strippedObj
objDict['objData']['fullPath'] = fullStrippedPath
# Set rotation order
''' Rotate order meaning:
0: "xyz"
1: "yzx"
2: "zxy"
3: "xzy"
4: "yxz"
5: "zyx"
'''
if mc.objExists( objFullPath + '.rotateOrder'):
objDict['objData']['rotateOrder'] = mc.getAttr( objFullPath +'.rotateOrder' )
else: objDict['objData']['rotateOrder'] = 0
# add object attributes
if attrsType == 'all':
attrList = mc.listAttr(objFullPath, unlocked=True, scalar=True, multi=True)
else: #defaults to 'keyable' if none set
attrList = mc.listAttr(objFullPath, unlocked=True, keyable=True, visible=True, scalar=True, multi=True)
if type(attrList) != type([]):
attrList = []
for attrName in attrList:
objDict['objAttrs'][attrName] = self.getAttrDict( objFullPath, attrName, startFrame, endFrame, dataType )
return objDict
def getAttrDict(self, objFullPath, attrName, startFrame, endFrame, dataType):
# setting attribute data
objName = objFullPath
attrDict = {'values': {} }
keyframeCount = mc.keyframe(objName + '.' + attrName, time=( startFrame, endFrame ), q=True, keyframeCount=True)
if keyframeCount != 0 and dataType == 'anim':
# setting attribute anim data
attrDict['values']['anim'] = {'animData': {}, 'animKeys': {} }
attrDict['values']['anim']['animData']['weightedTangents'] = mc.keyTangent(objName + '.' + attrName, time=( startFrame , endFrame ), q=True, wt=True)[0]
'''
### infinity state meaning:
0: "constant"
1: "linear"
2: "constant"
3: "cycle"
4: "cycleRelative"
5: "oscillate"
'''
try:
preInfinity, postInfinity = mc.setInfinity(objName, attribute = attrName, query=True, pri=True, poi=True)
except:
print "# paie.getAttrDict >> Getting infinity values failed. Defaulting to 'constant'"
traceback.print_exc()
preInfinity, postInfinity = ("constant", "constant")
attrDict['values']['anim']['animData']['preInfinity'] = preInfinity
attrDict['values']['anim']['animData']['postInfinity'] = postInfinity
# adding attribute keyframes
attrDict['values']['anim']['animKeys'] = self.getKeyframeDict(objFullPath, attrName, keyframeCount, startFrame, endFrame)
else:
# setting attribute pose data
attrValue = mc.getAttr(objFullPath + '.' + attrName)
# Isn't used for anything yet
if type(attrValue) == type(1.0):
attrType = 'float'
elif type(attrValue) == type(1):
attrType = 'int'
# These are Bools but works as integers
elif attrValue == True:
attrType = 'int'
attrValue = 1
elif attrValue == False:
attrType = 'int'
attrValue = 0
else:
raise StandardError, "# DataContainer.getAttrDict >> Attribute type isn't supported yet. Value in question: " + objFullPath + '.' + attrName + " = " + str(attrValue)
attrDict['values']['pose'] = {}
attrDict['values']['pose']['type'] = attrType
attrDict['values']['pose']['value'] = attrValue
return attrDict
def getKeyframeDict(self, objFullPath, attrName, keyframeCount, startFrame, endFrame):
attributes = mc.keyTangent(objFullPath + '.' + attrName, time=( startFrame , endFrame ), q=True, inAngle=True, outAngle=True, inWeight=True, outWeight=True, inTangentType=True, outTangentType=True, lock=True, weightLock=True)
frameValues = mc.keyframe(objFullPath + '.' + attrName, time=( startFrame , endFrame ), query=True, absolute=True, timeChange=True, valueChange=True)
#breakdown = mc.keyframe(objFullPath + '.' + attrName, time=( startFrame , endFrame ), query=True, breakdown=True)
breakdownState = 0
#if breakdown != None:
# breakdownState = 1
keyDict = {}
iter = range(0, keyframeCount )
for i in iter:
keyDict[i] = {
'time' : frameValues[ ((i+1)*2) - 2 ] - (startFrame), ### Place first key at frame 1
'value' : frameValues[ ((i+1)*2) - 1 ],
'inAngle' : attributes[ i*8],
'outAngle' : attributes[ i*8 + 1],
'inWeight' : attributes[ i*8 + 2],
'outWeight' : attributes[ i*8 + 3],
'inTangentType' : attributes[ i*8 + 4],
'outTangentType' : attributes[ i*8 + 5],
'lock' : attributes[ i*8 + 6],
'weightLock' : attributes[ i*8 + 7],
'breakedown' : breakdownState,
}
return keyDict
def convertSelToDict(self, selList):
selDict = {}
iter = range(0, len(selList) )
for i in iter:
selDict[i] = selList[i]
return selDict
def mapImportToSelection(self, selection):
objIdDict = self.dataObj.getObjIdDict()
outputDict = {}
for j in selection:
sel = j.split("|")[-1]
sel = sel.split(":")[-1]
iMatch = None
for i in objIdDict:
importName = objIdDict[i].split("|")[-1]
if importName == sel:
outputDict[i] = j
iMatch = i
if iMatch != None:
objIdDict.pop(iMatch)
if len(outputDict.keys() ) == 0:
raise StandardError, "# mapImportToSelection >> No import objects matched selection"
return outputDict
def writeToScene(self, selection, selectOrder, namespace, animOffset):
if debugger == 2:
print "# writeToScene start: ".ljust(30), time.clock()
self.dataObj.setDefaultNamespace(namespace)
if selectOrder == 1:
# for convenience, convert selection to a dictionary when selectOrder is set
# so that it matches the return value of compareSelection()
mutualObjs = self.convertSelToDict(selection)
else:
if debugger == 2:
print "# CompareSelection start: ".ljust(30), time.clock()
mutualObjs = self.mapImportToSelection(selection)
if debugger == 2:
print "# CompareSelection End: ".ljust(30), time.clock()
curFps = self.getFramerate()
srcFps = self.dataObj.getHeaderAttr("framerate")
if curFps != 0 and srcFps != 0:
if srcFps != curFps:
userInput = mc.confirmDialog( title="Framerate doesn't match", message = ("Animation was exported with a different framerate than \nyour current settings. Continue anyway? \n\nSource: " + `srcFps` + " fps\nCurrent: " + `curFps` + " fps"), ma="left", button = ["Yes", "No"], defaultButton = "No", cancelButton = "No", dismissString = "No")
if userInput == "No":
raise KeyboardInterrupt, "# writeToScene >> Program terminated by user"
### Clear keys in frameRange
nonExistingObjs = []
proceed = 0
isKey = 0
objList = []
existObjIdIter = []
if debugger == 2:
print "# Check for existin keys: ".ljust(30), time.clock()
startTime = animOffset
stopTime = animOffset + self.dataObj.getHeaderAttr('clipLength') - 1
# make 'em look nice
if int(startTime) == startTime:
startTime = int(startTime)
if int(stopTime) == stopTime:
stopTime = int(stopTime)
### Checks for existing keys and nonexisting objects
for i in mutualObjs:
try:
if (mc.keyframe(mutualObjs[i], time=( startTime , stopTime ), q=True, keyframeCount=True)):
isKey = 1
except TypeError:
nonExistingObjs.append(mutualObjs[i]) # Saved for future reference
else:
objList.append(mutualObjs[i]) # Containing all existing objects as a list
existObjIdIter.append(i) # Containing ID's on existing objects
if self.dataObj.getHeaderAttr('filetype') == 'anim':
if isKey:
proceed = mc.confirmDialog( title="Keys exist", message = ("Keys already exist in framerange: " + str(startTime) + '-' + str(stopTime) + '\nOverrwrite?'), button = ["Yes", "No"], defaultButton = "Yes", cancelButton = "No", dismissString = "No")
if proceed == 'No':
raise KeyboardInterrupt, "# writeToScene >> Procedure cancelled by user"
# remove existing animation on objs with importAnim data
mc.cutKey( objList , time=(startTime , stopTime), clear=True)
# Starting to write data
skippedAttrs = []
if debugger == 2:
print "# write keys start: ".ljust(30), time.clock()
# Checks for dismatching rotation order and whatever else on objects before writing
rooMismatchDict = {}
for objID in existObjIdIter:
obj = mutualObjs[objID]
# check rotate order
if mc.objExists( obj + '.rotateOrder'):
currRoo = mc.getAttr(obj + '.rotateOrder')
importRoo = self.dataObj.getObjDataVal(objID, 'rotateOrder')
if currRoo != importRoo:
rooMismatchDict[obj] = {"currentRoo" : currRoo, "sourceRoo": importRoo}
else:
# out commented to enable transfer from shape-nodes
pass
#raise StandardError, "# writeToScene >> objs without rotateOrder attribute?: " + obj
if len(rooMismatchDict.values()):
proceed = "Yes"
print "\n### Target objects with mismatching rotation order:"
for key in rooMismatchDict:
print key.split("|")[-1] + ": source roo: " + str(rooMismatchDict[key]["sourceRoo"]) + ", target roo: " + str(rooMismatchDict[key]["currentRoo"])
proceed = mc.confirmDialog( title="Keys exist",
message = ("One or more objects rotation order dismatches import values. \nMatch target rotationOrder to source?"),
button = ["Yes", "No"],
defaultButton = "Yes",
cancelButton = "No",
dismissString = "No")
if proceed == "Yes":
print "\n### Setting rotation order for target objects:"
for key in rooMismatchDict:
print "### " + key.split("|")[-1] + '.rotateOrder -> ' + str(rooMismatchDict[key]["sourceRoo"])
try:
mc.setAttr(key + '.rotateOrder', rooMismatchDict[key]["sourceRoo"])
except:
print "### Failed to set Rotation Order on object...It's probably locked"
elif proceed == "No":
print "### Not touching rotation order..."
#raise KeyboardInterrupt, "# writeToScene >> Procedure cancelled by user"
# Initializing progress handler
progress = ProgressHandler( len(existObjIdIter), "Importing Data" )
progress.printStatus()
# Starting to write to scene
for objID in existObjIdIter:
obj = mutualObjs[objID]
# Progress printing
progress.printStatus()
for attr in self.dataObj.listObjAttrs(objID):
if mc.objExists( obj + '.' + attr ):
if self.dataObj.hasAnim(objID, attr):
# Set Keys
for key in self.dataObj.getAttrKeyID(objID , attr):
### This is hacked. Change back soon!
######################################################################################################
frameNr = float(self.dataObj.getKeyAnimData(objID, attr, key, 'time')) + animOffset
### maya 2010 bugfix - can't set rotation values with setKeyframe when on animLayers
#if attr in ("rotateX", "rotateY", "rotateZ"):
#mc.currentTime( frameNr )
#try:
#mc.setAttr(obj + "." + attr, float(self.dataObj.getKeyAnimData(objID, attr, key, 'value')))
#mc.setKeyframe(obj , time = frameNr , attribute = str(attr), breakdown=False, hierarchy='none', controlPoints=False, shape=False )
#except:
#pass
#else:
#mc.setKeyframe(obj , time = frameNr , attribute = str(attr) , value = float(self.dataObj.getKeyAnimData(objID, attr, key, 'value')), breakdown=False, hierarchy='none', controlPoints=False, shape=False )
mc.setKeyframe(obj , time = frameNr , attribute = str(attr) , value = float(self.dataObj.getKeyAnimData(objID, attr, key, 'value')), breakdown=False, hierarchy='none', controlPoints=False, shape=False )
# Set Tangents
mc.keyTangent(obj + '.' + attr, edit=True, wt = int(self.dataObj.getAttrData(objID, attr, 'weightedTangents')))
for keyID in self.dataObj.getAttrKeyID(objID , attr):
try:
frameNr = (float(self.dataObj.getKeyAnimData(objID, attr, keyID, 'time')) + animOffset)
inAngleVal = float(self.dataObj.getKeyAnimData(objID, attr, keyID, 'inAngle'))
outAngleVal = float(self.dataObj.getKeyAnimData(objID, attr, keyID, 'outAngle'))
inWeightVal = float(self.dataObj.getKeyAnimData(objID, attr, keyID, 'inWeight'))
outWeightVal = float(self.dataObj.getKeyAnimData(objID, attr, keyID, 'outWeight'))
inTangentTypeVal = str(self.dataObj.getKeyAnimData(objID, attr, keyID, 'inTangentType'))
outTangentTypeVal = str(self.dataObj.getKeyAnimData(objID, attr, keyID, 'outTangentType'))
lockVal = int(self.dataObj.getKeyAnimData(objID, attr, keyID, 'lock'))
mc.keyTangent(obj + '.' + attr, time=( frameNr ,frameNr ), edit=True, inAngle = inAngleVal, outAngle = outAngleVal, inWeight = inWeightVal, outWeight = outWeightVal)
mc.keyTangent(obj + '.' + attr, time=( frameNr ,frameNr ), edit=True, inTangentType = inTangentTypeVal, outTangentType = outTangentTypeVal)
mc.keyTangent(obj + '.' + attr, time=( frameNr ,frameNr ), edit=True, lock = lockVal)
if int(self.dataObj.getAttrData(objID, attr, 'weightedTangents')):
weightLockVal = int(self.dataObj.getKeyAnimData(objID, attr, keyID, 'weightLock'))
mc.keyTangent(obj + '.' + attr, time=( frameNr ,frameNr ), edit=True, weightLock = weightLockVal)
except:
print "# paie.writeToScene caught this kind of error while applying keyframes:"
raise
### Setting infinity
preInfinity = self.dataObj.getAttrData(objID, attr, "preInfinity")
postInfinity = self.dataObj.getAttrData(objID, attr, "postInfinity")
if preInfinity != "constant":
mc.setInfinity(obj, attribute = attr, pri = preInfinity )
if postInfinity != "constant":
mc.setInfinity(obj, attribute = attr, poi = postInfinity )
else:
# set attribute value with setAttr if it is different than current value
currentVal = mc.getAttr(obj + '.' + attr)
importValue = self.dataObj.getAttrData(objID, attr, 'value')
if currentVal != importValue:
try:
mc.setAttr(obj + '.' + attr, importValue)
except:
print ""
print "# writeToScene >> " + obj + '.' + attr + " cannot be modified. Skipping...",
# Progress printing done
progress.finish()
class DataContainer:
'''Container class for attribute data'''
def __init__(self, dictionary = {} ):
self.content = dictionary
self.returnString = ''
self.defaultNamespace = 'none'
self.structVersion = None
def clear(self):
self.__dict__.clear()
def hasContent(self):
returnVal = 0
for key in self.content:
if self.content[key] != {}:
returnVal = 1
return returnVal
def listNamespaces(self):
return self.content['data'].keys()
def listHeader(self):
returnList = []
for key in self.content['header']:
if key != "comments":
returnList.append(key.ljust(14) + str(self.content['header'][key]) )
returnList.append("")
returnList.append("comments:")
returnList.append(str(self.content['header']["comments"]) )
return returnList
def listObjs(self, namespace=None):
objList = []
if namespace == None:
namespace = self.defaultNamespace
try:
for i in self.content['data'][namespace]:
objList.append(self.content['data'][namespace][i]['objData']['fullPath'] )
except KeyError:
raise StandardError, "# DataContainer.listObjs >> No objects matches criteria"
return objList
def getObjIdDict(self, namespace=None):
if namespace == None:
namespace = self.defaultNamespace
objIdDict = {}
for id in self.content['data'][namespace]:
objIdDict[id] = self.content['data'][namespace][id]['objData']['fullPath']
return objIdDict
def hasAnim(self, objID, attr, namespace=None):
if namespace == None:
namespace = self.defaultNamespace
try:
valueKey = self.content['data'][namespace][objID]['objAttrs'][attr]['values'].keys()
if len( valueKey ) == 1:
if valueKey[0] == 'anim':
return 1
elif valueKey[0] == 'pose':
return 0
else:
raise StandardError, "# DataContainer.hasAnim >> Wtf. nor pose nor anim in values, but still an elemet: " + valueKey
else:
raise StandardError, "# DataContainer.hasAnim >> " + len( valueKey ) + " keys in [" + namespace + "][" + objID + "]['objAttrs'][" + attr + "]['values']. Should be 1"
except KeyError:
print "# namespace: ", namespace
print "# objID: ", objID
print "# attr: ", attr
raise KeyError
def getAttrKeyID(self, objID, attr):
try:
returnVal = self.content['data'][self.defaultNamespace][objID]['objAttrs'][attr]['values']['anim']['animKeys'].keys()
except KeyError:
print "# defaultNamespace: ", self.defaultNamespace
print "# ObjID: ", objID
print "# Attr: ", attr
raise KeyError
return returnVal