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server.cfg
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server.cfg
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// GLOBAL SETTINGS
hostname = "DayZ - PRIVATE SERVER [COUNTRYCODE] (1.8.9/131129) - hosted by [NAME]"; // The name of the server that shall be displayed in the public server list
password = ""; // Password for joining, eg connecting to the server
passwordAdmin = "changeme"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
//ArmA2 OA : 1.63 SETTINGS
steamport = 8766; //default 8766, needs to be unique if multiple serves on same box
steamqueryport = 27016; //default 27016, needs to be unique if multiple servers on same box
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"My DayZ Private Server!",
"Private Server by @Pwnoz0r!"
};
motdInterval = 1; // Time interval (in seconds) between each message
// JOINING RULES
maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
requiredBuild = 131129; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
requiredSecureId = 1; // Verifies the user has a secure ID. Valid values 1 (Allows all users to connect even if no valid ID), 2 (User must have a valid ID or will be kicked from the server).
// VOTING
voteMissionPlayers = 99; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 1.5; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 10; // Quality from 1 to 30
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1; // Server to use BattlEye system || If you turn this off you will NOT be able to join the server
// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; // tampering of the signature detected
onDifferentData = "kick (_this select 0)"; // data with a valid signature, but different version than the one present on server detected
// MISSIONS CYCLE (see below)
class Missions
{
class DayZ
{
template = dayz_1337.Chernarus;
difficulty = "Regular";
};
};